From: Brian Paul Date: Wed, 19 Jul 2000 15:08:55 +0000 (+0000) Subject: removed two bugs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=912ed380fe48a42b25fd279e2e948aca1e5a4c23;p=mesa.git removed two bugs --- diff --git a/src/mesa/main/KNOWN_BUGS b/src/mesa/main/KNOWN_BUGS index 42c52762b20..f94658b224c 100644 --- a/src/mesa/main/KNOWN_BUGS +++ b/src/mesa/main/KNOWN_BUGS @@ -1,4 +1,4 @@ -$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $ +$Id: KNOWN_BUGS,v 1.3 2000/07/19 15:08:55 brianp Exp $ Performance issues with EXT_point_parameters & quake2 @@ -15,17 +15,6 @@ etc) haven't been updated for Mesa 3.3's device driver changes. -Separate specular color interpolation isn't implemented for points and -lines. Also, will have to add specular color add to pb.c (pixel buffer -code). - - - -Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP -primitives. Putting a glFlush() between the primitives is a work-around. - - - glDrawRangeElements() should use vertex array locking to improve performance but trying to do so causes a rendering error. Reported by Scott McMillan. Fixed by disabling locking in glDrawRangeElements (varray.c) but that's