From: Dave Airlie Date: Mon, 25 Apr 2016 23:48:46 +0000 (+1000) Subject: tgsi: move to using vector for system values. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=912ed84f83381330f0d616678878935cd2366293;p=mesa.git tgsi: move to using vector for system values. For compute support some of the system values are .xyz types, so move to using a vector instead of a single channel. [airlied: squash swizzle fix from compute series]. Reviewed-by: Brian Paul Signed-off-by: Dave Airlie --- diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c index ca03238885c..adba9316517 100644 --- a/src/gallium/auxiliary/draw/draw_gs.c +++ b/src/gallium/auxiliary/draw/draw_gs.c @@ -197,7 +197,7 @@ static void tgsi_gs_prepare(struct draw_geometry_shader *shader, if (shader->info.uses_invocationid) { unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID]; for (j = 0; j < TGSI_QUAD_SIZE; j++) - machine->SystemValue[i].i[j] = shader->invocation_id; + machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id; } } diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index da0d1a7f9a8..fe6ad5b33d9 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -107,7 +107,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID]; assert(i < Elements(machine->SystemValue)); for (j = 0; j < TGSI_QUAD_SIZE; j++) - machine->SystemValue[i].i[j] = shader->draw->instance_id; + machine->SystemValue[i].xyzw[0].i[j] = shader->draw->instance_id; } for (i = 0; i < count; i += MAX_TGSI_VERTICES) { @@ -130,19 +130,19 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, if (shader->info.uses_vertexid) { unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID]; assert(vid < Elements(machine->SystemValue)); - machine->SystemValue[vid].i[j] = i + j; + machine->SystemValue[vid].xyzw[0].i[j] = i + j; /* XXX this should include base vertex. Where to get it??? */ } if (shader->info.uses_basevertex) { unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_BASEVERTEX]; assert(vid < Elements(machine->SystemValue)); - machine->SystemValue[vid].i[j] = 0; + machine->SystemValue[vid].xyzw[0].i[j] = 0; /* XXX Where to get it??? */ } if (shader->info.uses_vertexid_nobase) { unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID_NOBASE]; assert(vid < Elements(machine->SystemValue)); - machine->SystemValue[vid].i[j] = i + j; + machine->SystemValue[vid].xyzw[0].i[j] = i + j; } for (slot = 0; slot < shader->info.num_inputs; slot++) { diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c index e8bb1036420..f6b08bc8ee8 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.c +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c @@ -1282,7 +1282,7 @@ fetch_src_file_channel(const struct tgsi_exec_machine *mach, * gl_FragCoord, for example, in a sys value register. */ for (i = 0; i < TGSI_QUAD_SIZE; i++) { - chan->u[i] = mach->SystemValue[index->i[i]].u[i]; + chan->u[i] = mach->SystemValue[index->i[i]].xyzw[swizzle].u[i]; } break; diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.h b/src/gallium/auxiliary/tgsi/tgsi_exec.h index 5e554d584cc..b12f7bed9b8 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.h +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.h @@ -356,7 +356,7 @@ struct tgsi_exec_machine /* System values */ unsigned SysSemanticToIndex[TGSI_SEMANTIC_COUNT]; - union tgsi_exec_channel SystemValue[TGSI_MAX_MISC_INPUTS]; + struct tgsi_exec_vector SystemValue[TGSI_MAX_MISC_INPUTS]; struct tgsi_exec_vector *Addrs; struct tgsi_exec_vector *Predicates;