From: Eric Anholt Date: Tue, 21 Apr 2020 23:07:55 +0000 (-0700) Subject: nir/lower_two_sided_color: Fix picking of new driver location. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=91668ae8391d3e4d14f5cfe60d2755385a81a64d;p=mesa.git nir/lower_two_sided_color: Fix picking of new driver location. We have shader->num_inputs for "last used input + 1" already, which respects struct/matrix varyings. Reviewed-by: Connor Abbott Reviewed-by: Jose Maria Casanova Crespo Part-of: --- diff --git a/src/compiler/nir/nir_lower_two_sided_color.c b/src/compiler/nir/nir_lower_two_sided_color.c index 8fd0c0a264a..04bb5d1ec76 100644 --- a/src/compiler/nir/nir_lower_two_sided_color.c +++ b/src/compiler/nir/nir_lower_two_sided_color.c @@ -46,23 +46,21 @@ typedef struct { */ static nir_variable * -create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot, +create_input(nir_shader *shader, gl_varying_slot slot, enum glsl_interp_mode interpolation) { nir_variable *var = rzalloc(shader, nir_variable); - var->data.driver_location = drvloc; + var->data.driver_location = shader->num_inputs++; var->type = glsl_vec4_type(); var->data.mode = nir_var_shader_in; - var->name = ralloc_asprintf(var, "in_%d", drvloc); + var->name = ralloc_asprintf(var, "in_%d", var->data.driver_location); var->data.index = 0; var->data.location = slot; var->data.interpolation = interpolation; exec_list_push_tail(&shader->inputs, &var->node); - shader->num_inputs++; /* TODO use type_size() */ - return var; } @@ -84,17 +82,8 @@ load_input(nir_builder *b, nir_variable *in) static int setup_inputs(lower_2side_state *state) { - int maxloc = -1; - /* find color inputs: */ nir_foreach_variable(var, &state->shader->inputs) { - int loc = var->data.driver_location; - - /* keep track of last used driver-location.. we'll be - * appending BCLr after last existing input: - */ - maxloc = MAX2(maxloc, loc); - switch (var->data.location) { case VARYING_SLOT_COL0: case VARYING_SLOT_COL1: @@ -119,7 +108,7 @@ setup_inputs(lower_2side_state *state) slot = VARYING_SLOT_BFC1; state->colors[i].back = create_input( - state->shader, ++maxloc, slot, + state->shader, slot, state->colors[i].front->data.interpolation); }