From: Marek Olšák Date: Fri, 23 Nov 2012 02:02:44 +0000 (+0100) Subject: mesa: fix BlitFramebuffer between linear and sRGB formats X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=91ca053714957aca5205122e8478002c62cc4344;p=mesa.git mesa: fix BlitFramebuffer between linear and sRGB formats NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 223aef18ddd..891ec5dcefb 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2799,11 +2799,41 @@ get_nongeneric_internalformat(GLenum format) } +static GLenum +get_linear_internalformat(GLenum format) +{ + switch (format) { + case GL_SRGB: + return GL_RGB; + + case GL_SRGB_ALPHA: + return GL_RGBA; + + case GL_SRGB8: + return GL_RGB8; + + case GL_SRGB8_ALPHA8: + return GL_RGBA8; + + case GL_SLUMINANCE: + return GL_LUMINANCE8; + + case GL_SLUMINANCE_ALPHA: + return GL_LUMINANCE8_ALPHA8; + + default: + return format; + } +} + + static GLboolean compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb, const struct gl_renderbuffer *colorDrawRb) { - /* The simple case where we know the backing formats are the same. + GLenum readFormat, drawFormat; + + /* The simple case where we know the backing Mesa formats are the same. */ if (_mesa_get_srgb_format_linear(colorReadRb->Format) == _mesa_get_srgb_format_linear(colorDrawRb->Format)) { @@ -2817,9 +2847,15 @@ compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb, * textures and get two entirely different Mesa formats like RGBA8888 and * ARGB8888. Drivers behaving like that should be able to cope with * non-matching formats by themselves, because it's not the user's fault. + * + * Blits between linear and sRGB formats are also allowed. */ - if (get_nongeneric_internalformat(colorReadRb->InternalFormat) == - get_nongeneric_internalformat(colorDrawRb->InternalFormat)) { + readFormat = get_nongeneric_internalformat(colorReadRb->InternalFormat); + drawFormat = get_nongeneric_internalformat(colorDrawRb->InternalFormat); + readFormat = get_linear_internalformat(readFormat); + drawFormat = get_linear_internalformat(drawFormat); + + if (readFormat == drawFormat) { return GL_TRUE; }