From: Brian Paul Date: Wed, 26 May 2010 00:39:47 +0000 (-0600) Subject: mesa: support for unsigned int uniforms X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=91f841aefc16e9c92afc57f0a64486f26834b972;p=mesa.git mesa: support for unsigned int uniforms --- diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index f47f213ac84..bb8e9725414 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -808,14 +808,17 @@ _mesa_sizeof_glsl_type(GLenum type) return 1; case GL_FLOAT_VEC2: case GL_INT_VEC2: + case GL_UNSIGNED_INT_VEC2: case GL_BOOL_VEC2: return 2; case GL_FLOAT_VEC3: case GL_INT_VEC3: + case GL_UNSIGNED_INT_VEC3: case GL_BOOL_VEC3: return 3; case GL_FLOAT_VEC4: case GL_INT_VEC4: + case GL_UNSIGNED_INT_VEC4: case GL_BOOL_VEC4: return 4; case GL_FLOAT_MAT2: @@ -867,6 +870,21 @@ is_integer_type(GLenum type) } +static GLboolean +is_uint_type(GLenum type) +{ + switch (type) { + case GL_UNSIGNED_INT: + case GL_UNSIGNED_INT_VEC2: + case GL_UNSIGNED_INT_VEC3: + case GL_UNSIGNED_INT_VEC4: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + static GLboolean is_sampler_type(GLenum type) { @@ -1681,18 +1699,23 @@ compatible_types(GLenum userType, GLenum targetType) if (userType == targetType) return GL_TRUE; - if (targetType == GL_BOOL && (userType == GL_FLOAT || userType == GL_INT)) + if (targetType == GL_BOOL && (userType == GL_FLOAT || + userType == GL_UNSIGNED_INT || + userType == GL_INT)) return GL_TRUE; if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 || + userType == GL_UNSIGNED_INT_VEC2 || userType == GL_INT_VEC2)) return GL_TRUE; if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 || + userType == GL_UNSIGNED_INT_VEC3 || userType == GL_INT_VEC3)) return GL_TRUE; if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 || + userType == GL_UNSIGNED_INT_VEC4 || userType == GL_INT_VEC4)) return GL_TRUE; @@ -1790,6 +1813,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, /* ordinary uniform variable */ const GLboolean isUniformBool = is_boolean_type(param->DataType); const GLboolean areIntValues = is_integer_type(type); + const GLboolean areUintValues = is_uint_type(type); const GLint slots = (param->Size + 3) / 4; const GLint typeSize = _mesa_sizeof_glsl_type(param->DataType); GLsizei k, i; @@ -1827,6 +1851,13 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, uniformVal[i] = (GLfloat) iValues[i]; } } + else if (areUintValues) { + /* convert user's uints to floats */ + const GLuint *iValues = ((const GLuint *) values) + k * elems; + for (i = 0; i < elems; i++) { + uniformVal[i] = (GLfloat) iValues[i]; + } + } else { const GLfloat *fValues = ((const GLfloat *) values) + k * elems; for (i = 0; i < elems; i++) { @@ -1892,6 +1923,10 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, basicType = GL_INT; elems = 1; break; + case GL_UNSIGNED_INT: + basicType = GL_UNSIGNED_INT; + elems = 1; + break; case GL_FLOAT_VEC2: basicType = GL_FLOAT; elems = 2; @@ -1900,6 +1935,10 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, basicType = GL_INT; elems = 2; break; + case GL_UNSIGNED_INT_VEC2: + basicType = GL_UNSIGNED_INT; + elems = 2; + break; case GL_FLOAT_VEC3: basicType = GL_FLOAT; elems = 3; @@ -1908,6 +1947,10 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, basicType = GL_INT; elems = 3; break; + case GL_UNSIGNED_INT_VEC3: + basicType = GL_UNSIGNED_INT; + elems = 3; + break; case GL_FLOAT_VEC4: basicType = GL_FLOAT; elems = 4; @@ -1916,6 +1959,10 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, basicType = GL_INT; elems = 4; break; + case GL_UNSIGNED_INT_VEC4: + basicType = GL_UNSIGNED_INT; + elems = 4; + break; default: _mesa_problem(ctx, "Invalid type in _mesa_uniform"); return; @@ -1935,8 +1982,15 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, printf("%d ", v[i]); } } + else if (basicType == GL_UNSIGNED_INT) { + const GLuint *v = (const GLuint *) values; + for (i = 0; i < count * elems; i++) { + printf("%u ", v[i]); + } + } else { const GLfloat *v = (const GLfloat *) values; + assert(basicType == GL_FLOAT); for (i = 0; i < count * elems; i++) { printf("%g ", v[i]); }