From: Jason Ekstrand Date: Tue, 31 Jan 2017 03:53:17 +0000 (-0800) Subject: anv: Improve flushing around STATE_BASE_ADDRESS X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=92128590bc78bcbbfb19144c7004b31d6405bbcb;p=mesa.git anv: Improve flushing around STATE_BASE_ADDRESS It is not clear from the docs exactly how pipelined STATE_BASE_ADDRESS actually is. We know from experimentation that we need to flush the render cache prior to emitting STATE_BASE_ADDRESS and invalidate the texture cache afterwards. The only thing the PRM says is that, on gen8+ we're supposed to invalidate the state cache after STATE_BASE_ADDRESS but experimentation has indicated that doing so does nothing whatsoever. Since we don't really know, let's do just a bit more flushing in the hopes that this won't be a problem again. In particular: 1) Do a CS stall before we emit STATE_BASE_ADDRESS since we don't really know whether or not it's pipelined. 2) Do a data cache flush in case what runs before STATE_BASE_ADDRESS is a compute shader. 3) Invalidate the state and constant caches after STATE_BASE_ADDRESS because the state may be getting cached there (we don't really know). Reported-by: Mark Janes Tested-by: Mark Janes Reviewed-by: Kenneth Graunke Cc: "13.0 17.0" --- diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index d0e76e3db67..0ad7cd5538a 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -63,7 +63,9 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer) * clear depth, reset state base address, and then go render stuff. */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { + pc.DCFlushEnable = true; pc.RenderTargetCacheFlushEnable = true; + pc.CommandStreamerStallEnable = true; } anv_batch_emit(&cmd_buffer->batch, GENX(STATE_BASE_ADDRESS), sba) { @@ -145,6 +147,8 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer) */ anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) { pc.TextureCacheInvalidationEnable = true; + pc.ConstantCacheInvalidationEnable = true; + pc.StateCacheInvalidationEnable = true; } }