From: Ilia Mirkin Date: Sat, 23 May 2015 21:35:42 +0000 (-0400) Subject: nvc0: a geometry shader can have up to 1024 vertices output X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=921917c8d8e707dd854e7be05fba7a3e55bc71bf;p=mesa.git nvc0: a geometry shader can have up to 1024 vertices output The 1024 is already reported everywhere, not sure where this 0x1ff came from. Signed-off-by: Ilia Mirkin Cc: "10.5 10.6" --- diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c index 55896955ca2..4a47cb2d164 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c @@ -392,7 +392,7 @@ nvc0_gp_gen_header(struct nvc0_program *gp, struct nv50_ir_prog_info *info) break; } - gp->hdr[4] = info->prop.gp.maxVertices & 0x1ff; + gp->hdr[4] = MIN2(info->prop.gp.maxVertices, 1024); return nvc0_vtgp_gen_header(gp, info); }