From: Marek Olšák Date: Tue, 31 May 2016 10:03:32 +0000 (+0200) Subject: gallium/u_blitter: do GL-compliant integer resolves X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=921ab0028e7ed90c4eeef3a2f674291450f39874;p=mesa.git gallium/u_blitter: do GL-compliant integer resolves The GL spec has been clarified and the new rule says we should just copy 1 sample. Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 2a44d6b71c8..ad645ad39ea 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -100,8 +100,6 @@ struct blitter_context_priv /* FS which outputs an average of all samples. */ void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2]; - void *fs_resolve_sint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2]; - void *fs_resolve_uint[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2]; /* Blend state. */ void *blend[PIPE_MASK_RGBA+1][2]; /**< blend state with writemask */ @@ -487,16 +485,6 @@ void util_blitter_destroy(struct blitter_context *blitter) for (f = 0; f < 2; f++) if (ctx->fs_resolve[i][j][f]) ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]); - - for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve_sint[i]); j++) - for (f = 0; f < 2; f++) - if (ctx->fs_resolve_sint[i][j][f]) - ctx->delete_fs_state(pipe, ctx->fs_resolve_sint[i][j][f]); - - for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve_uint[i]); j++) - for (f = 0; f < 2; f++) - if (ctx->fs_resolve_uint[i][j][f]) - ctx->delete_fs_state(pipe, ctx->fs_resolve_uint[i][j][f]); } if (ctx->fs_empty) @@ -891,18 +879,18 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, if (src_nr_samples > 1) { void **shader; - if (dst_nr_samples <= 1) { + /* OpenGL requires that integer textures just copy 1 sample instead + * of averaging. + */ + if (dst_nr_samples <= 1 && + stype != TGSI_RETURN_TYPE_UINT && + stype != TGSI_RETURN_TYPE_SINT) { /* The destination has one sample, so we'll do color resolve. */ unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples); assert(filter < 2); - if (stype == TGSI_RETURN_TYPE_UINT) - shader = &ctx->fs_resolve_uint[target][index][filter]; - else if (stype == TGSI_RETURN_TYPE_SINT) - shader = &ctx->fs_resolve_sint[target][index][filter]; - else - shader = &ctx->fs_resolve[target][index][filter]; + shader = &ctx->fs_resolve[target][index][filter]; if (!*shader) { assert(!ctx->cached_all_shaders);