From: Dave Airlie Date: Tue, 18 Apr 2017 20:36:08 +0000 (+1000) Subject: radv/meta: reduce vertex buffer in blit2d. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=922f44d1ab8619450d4fae2553945b8b8881595f;p=mesa.git radv/meta: reduce vertex buffer in blit2d. Generate the position vertices. Reviewed-by: Bas Nieuwenhuizen Signed-off-by: Dave Airlie --- diff --git a/src/amd/vulkan/radv_meta_blit2d.c b/src/amd/vulkan/radv_meta_blit2d.c index f69fec8ea66..10e20d230aa 100644 --- a/src/amd/vulkan/radv_meta_blit2d.c +++ b/src/amd/vulkan/radv_meta_blit2d.c @@ -274,17 +274,12 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer, rects[r].dst_y + rects[r].height, depth_format, &dst_temps); struct blit_vb_data { - float pos[2]; float tex_coord[2]; } vb_data[3]; unsigned vb_size = 3 * sizeof(*vb_data); vb_data[0] = (struct blit_vb_data) { - .pos = { - -1.0, - -1.0, - }, .tex_coord = { rects[r].src_x, rects[r].src_y, @@ -292,10 +287,6 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer, }; vb_data[1] = (struct blit_vb_data) { - .pos = { - -1.0, - 1.0, - }, .tex_coord = { rects[r].src_x, rects[r].src_y + rects[r].height, @@ -303,10 +294,6 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer, }; vb_data[2] = (struct blit_vb_data) { - .pos = { - 1.0, - -1.0, - }, .tex_coord = { rects[r].src_x + rects[r].width, rects[r].src_y, @@ -435,23 +422,22 @@ build_nir_vertex_shader(void) nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL); b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs"); - nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, - vec4, "a_pos"); - pos_in->data.location = VERT_ATTRIB_GENERIC0; nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "gl_Position"); pos_out->data.location = VARYING_SLOT_POS; - nir_copy_var(&b, pos_out, pos_in); nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in, vec2, "a_tex_pos"); - tex_pos_in->data.location = VERT_ATTRIB_GENERIC1; + tex_pos_in->data.location = VERT_ATTRIB_GENERIC0; nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out, vec2, "v_tex_pos"); tex_pos_out->data.location = VARYING_SLOT_VAR0; tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH; nir_copy_var(&b, tex_pos_out, tex_pos_in); + nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b); + + nir_store_var(&b, pos_out, outvec, 0xf); return b.shader; } @@ -536,26 +522,19 @@ static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = { .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) { { .binding = 0, - .stride = 4 * sizeof(float), + .stride = 2 * sizeof(float), .inputRate = VK_VERTEX_INPUT_RATE_VERTEX }, }, - .vertexAttributeDescriptionCount = 2, + .vertexAttributeDescriptionCount = 1, .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) { { - /* Position */ + /* Texture Coordinate */ .location = 0, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = 0 }, - { - /* Texture Coordinate */ - .location = 1, - .binding = 0, - .format = VK_FORMAT_R32G32_SFLOAT, - .offset = 8 - }, }, };