From: Brian Paul Date: Thu, 16 Oct 2008 15:00:05 +0000 (-0600) Subject: cell: clean up various texture-related things X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=926b8dbb3e86360e5968882df94785ae84d0ad43;p=mesa.git cell: clean up various texture-related things Distinguish among texture targets in codegen. progs/demos/cubemap.c runs correctly now too. --- diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fp.c b/src/gallium/drivers/cell/ppu/cell_gen_fp.c index 3dfd5f673dd..2b34cf1e239 100644 --- a/src/gallium/drivers/cell/ppu/cell_gen_fp.c +++ b/src/gallium/drivers/cell/ppu/cell_gen_fp.c @@ -1337,16 +1337,33 @@ emit_function_call(struct codegen *gen, static boolean -emit_TXP(struct codegen *gen, const struct tgsi_full_instruction *inst) +emit_TEX(struct codegen *gen, const struct tgsi_full_instruction *inst) { - const uint addr = lookup_function(gen->cell, "spu_txp"); + const uint target = inst->InstructionExtTexture.Texture; const uint unit = inst->FullSrcRegisters[1].SrcRegister.Index; + uint addr; int ch; int coord_regs[4], d_regs[4]; + switch (target) { + case TGSI_TEXTURE_1D: + case TGSI_TEXTURE_2D: + addr = lookup_function(gen->cell, "spu_tex_2d"); + break; + case TGSI_TEXTURE_3D: + addr = lookup_function(gen->cell, "spu_tex_3d"); + break; + case TGSI_TEXTURE_CUBE: + addr = lookup_function(gen->cell, "spu_tex_cube"); + break; + default: + ASSERT(0 && "unsupported texture target"); + return FALSE; + } + assert(inst->FullSrcRegisters[1].SrcRegister.File == TGSI_FILE_SAMPLER); - spe_comment(gen->f, -4, "CALL txp:"); + spe_comment(gen->f, -4, "CALL tex:"); /* get src/dst reg info */ for (ch = 0; ch < 4; ch++) { @@ -1368,7 +1385,7 @@ emit_TXP(struct codegen *gen, const struct tgsi_full_instruction *inst) spe_stqd(gen->f, reg, SPE_REG_SP, 16 * offset); } - /* setup function arguments */ + /* setup function arguments (XXX depends on target) */ for (i = 0; i < 4; i++) { spe_move(gen->f, 3 + i, coord_regs[i]); } @@ -1674,8 +1691,10 @@ emit_instruction(struct codegen *gen, /* fall-through for now */ case TGSI_OPCODE_TXB: /* fall-through for now */ + case TGSI_OPCODE_TXL: + /* fall-through for now */ case TGSI_OPCODE_TXP: - return emit_TXP(gen, inst); + return emit_TEX(gen, inst); case TGSI_OPCODE_IF: return emit_IF(gen, inst); diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c index 57d265fef73..ff4a52d79a4 100644 --- a/src/gallium/drivers/cell/spu/spu_command.c +++ b/src/gallium/drivers/cell/spu/spu_command.c @@ -310,8 +310,7 @@ cmd_state_framebuffer(const struct cell_command_framebuffer *cmd) */ static void update_tex_masks(struct spu_texture *texture, - const struct pipe_sampler_state *sampler, - uint unit) + const struct pipe_sampler_state *sampler) { uint i; @@ -338,11 +337,6 @@ update_tex_masks(struct spu_texture *texture, texture->level[i].scale_t = spu_splats(1.0f); } } - - /* XXX temporary hack */ - if (texture->target == PIPE_TEXTURE_CUBE) { - spu.sample_texture4[unit] = sample_texture4_cube; - } } @@ -357,12 +351,12 @@ cmd_state_sampler(const struct cell_command_sampler *sampler) switch (spu.sampler[unit].min_img_filter) { case PIPE_TEX_FILTER_LINEAR: - spu.min_sample_texture4[unit] = sample_texture4_bilinear; + spu.min_sample_texture_2d[unit] = sample_texture_2d_bilinear; break; case PIPE_TEX_FILTER_ANISO: /* fall-through, for now */ case PIPE_TEX_FILTER_NEAREST: - spu.min_sample_texture4[unit] = sample_texture4_nearest; + spu.min_sample_texture_2d[unit] = sample_texture_2d_nearest; break; default: ASSERT(0); @@ -370,12 +364,12 @@ cmd_state_sampler(const struct cell_command_sampler *sampler) switch (spu.sampler[sampler->unit].mag_img_filter) { case PIPE_TEX_FILTER_LINEAR: - spu.mag_sample_texture4[unit] = sample_texture4_bilinear; + spu.mag_sample_texture_2d[unit] = sample_texture_2d_bilinear; break; case PIPE_TEX_FILTER_ANISO: /* fall-through, for now */ case PIPE_TEX_FILTER_NEAREST: - spu.mag_sample_texture4[unit] = sample_texture4_nearest; + spu.mag_sample_texture_2d[unit] = sample_texture_2d_nearest; break; default: ASSERT(0); @@ -384,16 +378,16 @@ cmd_state_sampler(const struct cell_command_sampler *sampler) switch (spu.sampler[sampler->unit].min_mip_filter) { case PIPE_TEX_MIPFILTER_NEAREST: case PIPE_TEX_MIPFILTER_LINEAR: - spu.sample_texture4[unit] = sample_texture4_lod; + spu.sample_texture_2d[unit] = sample_texture_2d_lod; break; case PIPE_TEX_MIPFILTER_NONE: - spu.sample_texture4[unit] = spu.mag_sample_texture4[unit]; + spu.sample_texture_2d[unit] = spu.mag_sample_texture_2d[unit]; break; default: ASSERT(0); } - update_tex_masks(&spu.texture[unit], &spu.sampler[unit], unit); + update_tex_masks(&spu.texture[unit], &spu.sampler[unit]); } @@ -434,7 +428,7 @@ cmd_state_texture(const struct cell_command_texture *texture) spu.texture[unit].max_level = i; } - update_tex_masks(&spu.texture[unit], &spu.sampler[unit], unit); + update_tex_masks(&spu.texture[unit], &spu.sampler[unit]); } diff --git a/src/gallium/drivers/cell/spu/spu_funcs.c b/src/gallium/drivers/cell/spu/spu_funcs.c index 5c3ee305d48..3534b35000d 100644 --- a/src/gallium/drivers/cell/spu/spu_funcs.c +++ b/src/gallium/drivers/cell/spu/spu_funcs.c @@ -43,6 +43,7 @@ #include "cell/common.h" #include "spu_main.h" #include "spu_funcs.h" +#include "spu_texture.h" /** For "return"-ing four vectors */ @@ -102,11 +103,34 @@ spu_log2(vector float x) static struct vec_4x4 -spu_txp(vector float s, vector float t, vector float r, vector float q, - unsigned unit) +spu_tex_2d(vector float s, vector float t, vector float r, vector float q, + unsigned unit) { struct vec_4x4 colors; - spu.sample_texture4[unit](s, t, r, q, unit, 0, 0, colors.v); + (void) r; + (void) q; + spu.sample_texture_2d[unit](s, t, unit, 0, 0, colors.v); + return colors; +} + +static struct vec_4x4 +spu_tex_3d(vector float s, vector float t, vector float r, vector float q, + unsigned unit) +{ + struct vec_4x4 colors; + (void) r; + (void) q; + spu.sample_texture_2d[unit](s, t, unit, 0, 0, colors.v); + return colors; +} + +static struct vec_4x4 +spu_tex_cube(vector float s, vector float t, vector float r, vector float q, + unsigned unit) +{ + struct vec_4x4 colors; + (void) q; + sample_texture_cube(s, t, r, unit, colors.v); return colors; } @@ -147,7 +171,9 @@ return_function_info(void) export_func(&funcs, "spu_pow", &spu_pow); export_func(&funcs, "spu_exp2", &spu_exp2); export_func(&funcs, "spu_log2", &spu_log2); - export_func(&funcs, "spu_txp", &spu_txp); + export_func(&funcs, "spu_tex_2d", &spu_tex_2d); + export_func(&funcs, "spu_tex_3d", &spu_tex_3d); + export_func(&funcs, "spu_tex_cube", &spu_tex_cube); /* Send the function info back to the PPU / main memory */ mfc_put((void *) &funcs, /* src in local store */ diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index 4099e52699c..80e9c696f8e 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -70,12 +70,10 @@ typedef union { /** Function for sampling textures */ -typedef void (*spu_sample_texture4_func)(vector float s, - vector float t, - vector float r, - vector float q, - uint unit, uint level, uint face, - vector float colors[4]); +typedef void (*spu_sample_texture_2d_func)(vector float s, + vector float t, + uint unit, uint level, uint face, + vector float colors[4]); /** Function for performing per-fragment ops */ @@ -183,9 +181,9 @@ struct spu_global spu_fragment_program_func fragment_program; /** Current texture sampler function */ - spu_sample_texture4_func sample_texture4[CELL_MAX_SAMPLERS]; - spu_sample_texture4_func min_sample_texture4[CELL_MAX_SAMPLERS]; - spu_sample_texture4_func mag_sample_texture4[CELL_MAX_SAMPLERS]; + spu_sample_texture_2d_func sample_texture_2d[CELL_MAX_SAMPLERS]; + spu_sample_texture_2d_func min_sample_texture_2d[CELL_MAX_SAMPLERS]; + spu_sample_texture_2d_func mag_sample_texture_2d[CELL_MAX_SAMPLERS]; /** Fragment program constants */ vector float constants[4 * CELL_MAX_CONSTANTS]; diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c index 42eb06a3625..04202a7657b 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.c +++ b/src/gallium/drivers/cell/spu/spu_texture.c @@ -126,10 +126,9 @@ spu_clamp(vector signed int vec, vector signed int max) * \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa). */ void -sample_texture4_nearest(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]) +sample_texture_2d_nearest(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]) { const struct spu_texture_level *tlevel = &spu.texture[unit].level[level]; vector float ss = spu_mul(s, tlevel->scale_s); @@ -158,10 +157,9 @@ sample_texture4_nearest(vector float s, vector float t, * \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa). */ void -sample_texture4_bilinear(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]) +sample_texture_2d_bilinear(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]) { const struct spu_texture_level *tlevel = &spu.texture[unit].level[level]; static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f}; @@ -308,10 +306,9 @@ transpose(vector unsigned int *mOut0, * Bilinear filtering, using int intead of float arithmetic */ void -sample_texture4_bilinear_2(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]) +sample_texture_2d_bilinear_int(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]) { const struct spu_texture_level *tlevel = &spu.texture[unit].level[level]; static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f}; @@ -444,10 +441,9 @@ compute_lambda(uint unit, vector float s, vector float t) * Texture sampling with level of detail selection. */ void -sample_texture4_lod(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level_ignored, uint face, - vector float colors[4]) +sample_texture_2d_lod(vector float s, vector float t, + uint unit, uint level_ignored, uint face, + vector float colors[4]) { /* * Note that we're computing a lambda/lod here that's used for all @@ -455,6 +451,9 @@ sample_texture4_lod(vector float s, vector float t, */ float lambda = compute_lambda(unit, s, t); + (void) face; + (void) level_ignored; + /* apply lod bias */ lambda += spu.sampler[unit].lod_bias; @@ -466,14 +465,14 @@ sample_texture4_lod(vector float s, vector float t, if (lambda <= 0.0f) { /* magnify */ - spu.mag_sample_texture4[unit](s, t, r, q, unit, 0, 0, colors); + spu.mag_sample_texture_2d[unit](s, t, unit, 0, 0, colors); } else { /* minify */ int level = (int) (lambda + 0.5f); if (level > (int) spu.texture[unit].max_level) level = spu.texture[unit].max_level; - spu.min_sample_texture4[unit](s, t, r, q, unit, level, 0, colors); + spu.min_sample_texture_2d[unit](s, t, unit, level, 0, colors); /* XXX to do: mipmap level interpolation */ } } @@ -552,13 +551,10 @@ choose_cube_face(float rx, float ry, float rz, float *newS, float *newT) void -sample_texture4_cube(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face_ignored, - vector float colors[4]) +sample_texture_cube(vector float s, vector float t, vector float r, + uint unit, vector float colors[4]) { - static const vector float zero = {0.0f, 0.0f, 0.0f, 0.0f}; - uint p, faces[4]; + uint p, faces[4], level = 0; float newS[4], newT[4]; /* Compute cube face referenced by the four sets of texcoords. @@ -577,15 +573,15 @@ sample_texture4_cube(vector float s, vector float t, /* GOOD! All four texcoords refer to the same cube face */ s = (vector float) {newS[0], newS[1], newS[2], newS[3]}; t = (vector float) {newT[0], newT[1], newT[2], newT[3]}; - sample_texture4_nearest(s, t, zero, zero, unit, level, faces[0], colors); + sample_texture_2d_nearest(s, t, unit, level, faces[0], colors); } else { /* BAD! The four texcoords refer to different faces */ for (p = 0; p < 4; p++) { vector float c[4]; - sample_texture4_nearest(spu_splats(newS[p]), spu_splats(newT[p]), - zero, zero, unit, level, faces[p], c); + sample_texture_2d_nearest(spu_splats(newS[p]), spu_splats(newT[p]), + unit, level, faces[p], c); float red = spu_extract(c[0], p); float green = spu_extract(c[1], p); diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h index 387484c3ad3..7b75b007b5a 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.h +++ b/src/gallium/drivers/cell/spu/spu_texture.h @@ -37,37 +37,31 @@ invalidate_tex_cache(void); extern void -sample_texture4_nearest(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]); +sample_texture_2d_nearest(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]); extern void -sample_texture4_bilinear(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]); - -extern void -sample_texture4_bilinear_2(vector float s, vector float t, - vector float r, vector float q, +sample_texture_2d_bilinear(vector float s, vector float t, uint unit, uint level, uint face, vector float colors[4]); +extern void +sample_texture_2d_bilinear_int(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]); + extern void -sample_texture4_lod(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level, uint face, - vector float colors[4]); +sample_texture_2d_lod(vector float s, vector float t, + uint unit, uint level, uint face, + vector float colors[4]); extern void -sample_texture4_cube(vector float s, vector float t, - vector float r, vector float q, - uint unit, uint level_ignored, uint face_ignored, - vector float colors[4]); +sample_texture_cube(vector float s, vector float t, vector float r, + uint unit, vector float colors[4]); #endif /* SPU_TEXTURE_H */