From: Ian Romanick Date: Mon, 19 Jul 2010 19:33:54 +0000 (-0700) Subject: linker: Move global instructions from the linked shader first X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9303e358cb3062f62c39961ebd4708bf63db03c1;p=mesa.git linker: Move global instructions from the linked shader first For the shader containing 'main', use the linked shader (i.e., the clone of the original shader that contained main) as the source for global instructions to move into main. --- diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index c71c07d6e97..d46744eeda5 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -687,12 +687,16 @@ link_intrastage_shaders(struct gl_shader_program *prog, /* Move any instructions other than variable declarations or function * declarations into main. */ - exec_node *insertion_point = (exec_node *) &main_sig->body; + exec_node *insertion_point = + move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false, + linked); + for (unsigned i = 0; i < num_shaders; i++) { + if (shader_list[i] == main) + continue; + insertion_point = move_non_declarations(shader_list[i]->ir, - insertion_point, - (shader_list[i] != main), - linked); + insertion_point, true, linked); } /* Resolve initializers for global variables in the linked shader.