From: Luca Barbieri Date: Wed, 20 Jan 2010 01:39:27 +0000 (-0800) Subject: Fix compressed texture loads for non-minimal pitches again X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9328f3a670993167d7fb9a590f9e712467e77c7c;p=mesa.git Fix compressed texture loads for non-minimal pitches again My commit eea6a7639f767b1d30b6ef1f91a9c49e3f3b78f0 does a memcpy of height lines, but that's wrong because the texture has a block layout and we must thus use the number of vertical blocks instead of the height. Signed-off-by: Brian Paul --- diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index b94bfc85388..cee2452eafe 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -686,9 +686,11 @@ st_TexImage(GLcontext * ctx, { char *dst = texImage->Data; const char *src = pixels; - int i; + GLuint i, bw, bh, lines; + _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh); + lines = (height + bh - 1) / bh; - for(i = 0; i < height; ++i) + for(i = 0; i < lines; ++i) { memcpy(dst, src, srcImageStride); dst += dstRowStride;