From: Brian Paul Date: Sat, 20 Jun 2009 00:17:25 +0000 (-0600) Subject: mesa: implement _mesa_GenVertexArrays() for GL_ARB_vertex_array_object X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9342e6f5a94d3b884dcb98b4741295f1aa23e282;p=mesa.git mesa: implement _mesa_GenVertexArrays() for GL_ARB_vertex_array_object This also involves adding a gl_array_object::VBOonly field. For the ARB extension, all arrays in the object must reside in a VBO. This flag keeps track of that requirement. --- diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index ae9db212aeb..fd35d4e38c9 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -485,14 +485,14 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) /** * Generate a set of unique array object IDs and store them in \c arrays. - * + * Helper for _mesa_GenVertexArrays[APPLE]() functions below. * \param n Number of IDs to generate. * \param arrays Array of \c n locations to store the IDs. + * \param vboOnly Will arrays have to reside in VBOs? */ -void GLAPIENTRY -_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) +static void +gen_vertex_arrays(GLcontext *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly) { - GET_CURRENT_CONTEXT(ctx); GLuint first; GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -518,12 +518,37 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE"); return; } + obj->VBOonly = vboOnly; save_array_object(ctx, obj); arrays[i] = first + i; } } +/** + * ARB version of glGenVertexArrays() + * All arrays will be required to live in VBOs. + */ +void GLAPIENTRY +_mesa_GenVertexArrays(GLsizei n, GLuint *arrays) +{ + GET_CURRENT_CONTEXT(ctx); + gen_vertex_arrays(ctx, n, arrays, GL_TRUE); +} + + +/** + * APPLE version of glGenVertexArraysAPPLE() + * Arrays may live in VBOs or ordinary memory. + */ +void GLAPIENTRY +_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays) +{ + GET_CURRENT_CONTEXT(ctx); + gen_vertex_arrays(ctx, n, arrays, GL_FALSE); +} + + /** * Determine if ID is the name of an array object. * diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h index e2f156d16c1..8999edc724f 100644 --- a/src/mesa/main/arrayobj.h +++ b/src/mesa/main/arrayobj.h @@ -74,6 +74,8 @@ void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id ); void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids); +void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); + void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer); GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id ); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 69a23fe98ac..0d082cbc8a7 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1563,6 +1563,7 @@ struct gl_array_object GLint RefCount; _glthread_Mutex Mutex; + GLboolean VBOonly; /**< require all arrays to live in VBOs? */ /** Conventional vertex arrays */ /*@{*/