From: Chris Forbes Date: Sat, 12 Apr 2014 09:20:43 +0000 (+1200) Subject: mesa: Consider gl_VertexID and gl_InstanceID active attribs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=936dda08ee6d7b2be2b016bc06780e401088ec13;p=mesa.git mesa: Consider gl_VertexID and gl_InstanceID active attribs Fixes piglit's spec/gl-3.2/get-active-attrib-returns-all-inputs. Signed-off-by: Chris Forbes Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 1c3c8e9a4db..f66c117338c 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -86,6 +86,15 @@ is_active_attrib(const ir_variable *var) case ir_var_shader_in: return var->data.location != -1; + case ir_var_system_value: + /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes): + * "For GetActiveAttrib, all active vertex shader input variables + * are enumerated, including the special built-in inputs gl_VertexID + * and gl_InstanceID." + */ + return !strcmp(var->name, "gl_VertexID") || + !strcmp(var->name, "gl_InstanceID"); + default: return false; }