From: Brian Paul Date: Fri, 12 Nov 1999 18:10:47 +0000 (+0000) Subject: restored the gl_Viewport function X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=93b76c048f064455b42c345dc204b94065ad197c;p=mesa.git restored the gl_Viewport function --- diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index 16f30be1f04..cdb8160ce58 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -1,4 +1,4 @@ -/* $Id: matrix.c,v 1.9 1999/11/11 01:22:27 brianp Exp $ */ +/* $Id: matrix.c,v 1.10 1999/11/12 18:10:47 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1332,13 +1332,28 @@ _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ) /* - * Define a new viewport and reallocate auxillary buffers if the size of - * the window (color buffer) has changed. + * Called via glViewport or display list execution. */ void _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); + gl_Viewport(ctx, x, y, width, height); +} + + + +/* + * Define a new viewport and reallocate auxillary buffers if the size of + * the window (color buffer) has changed. + * + * XXX This is directly called by device drivers, BUT this function + * may be renamed _mesa_Viewport (without ctx arg) in the future so + * use of _mesa_Viewport is encouraged. + */ +void +gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) +{ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glViewport"); if (width<0 || height<0) { diff --git a/src/mesa/main/matrix.h b/src/mesa/main/matrix.h index 24796687990..e8c79e2c595 100644 --- a/src/mesa/main/matrix.h +++ b/src/mesa/main/matrix.h @@ -1,4 +1,4 @@ -/* $Id: matrix.h,v 1.3 1999/11/11 01:22:27 brianp Exp $ */ +/* $Id: matrix.h,v 1.4 1999/11/12 18:10:47 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -131,6 +131,9 @@ _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ); extern void _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ); +extern void +gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ); + extern void _mesa_DepthRange( GLclampd nearval, GLclampd farval );