From: Gregory Hainaut Date: Sun, 12 Feb 2017 14:21:47 +0000 (+0100) Subject: mesa/glthread: restore the dispatch table when incompatible gl calls are detected X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=93bdad3253cfa353cadf4444711c70f39e9baf09;p=mesa.git mesa/glthread: restore the dispatch table when incompatible gl calls are detected While a context only has a single glthread, the context itself can be attached to several threads. Therefore the dispatch table must be updated in all threads before the destruction of glthread. In others words, glthread can only be destroyed safely when the context is deleted. Fixes remaining crashes in the glx-multithread-makecurrent* tests. V2: (Timothy Arceri) updated gl_API.dtd marshal_fail description. Signed-off-by: Gregory Hainaut Acked-by: Timothy Arceri Acked-by: Marek Olšák Tested-by: Dieter Nützel Tested-by: Mike Lothian --- diff --git a/src/mapi/glapi/gen/gl_API.dtd b/src/mapi/glapi/gen/gl_API.dtd index dc4a199bb99..b464250777c 100644 --- a/src/mapi/glapi/gen/gl_API.dtd +++ b/src/mapi/glapi/gen/gl_API.dtd @@ -131,9 +131,9 @@ param: If "draw", it will follow the "async" rules except that "indices" are ignored (since they may come from a VBO). marshal_fail - an expression that, if it evaluates true, causes glthread - to finish and tear down before the Mesa implementation is called - directly. Used to disable glthread for GL compatibility interactions - that we don't want to track state for. + to switch back to the Mesa implementation and call it directly. Used + to disable glthread for GL compatibility interactions that we don't + want to track state for. glx: rop - Opcode value for "render" commands diff --git a/src/mapi/glapi/gen/gl_marshal.py b/src/mapi/glapi/gen/gl_marshal.py index 165275904ff..d73f08b6684 100644 --- a/src/mapi/glapi/gen/gl_marshal.py +++ b/src/mapi/glapi/gen/gl_marshal.py @@ -239,7 +239,8 @@ class PrintCode(gl_XML.gl_print_base): if func.marshal_fail: out('if ({0}) {{'.format(func.marshal_fail)) with indent(): - out('_mesa_glthread_destroy(ctx);') + out('_mesa_glthread_finish(ctx);') + out('_mesa_glthread_restore_dispatch(ctx);') self.print_sync_dispatch(func) out('return;') out('}') diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c index 8ee7d8dadac..623266f484b 100644 --- a/src/mesa/main/glthread.c +++ b/src/mesa/main/glthread.c @@ -173,6 +173,12 @@ _mesa_glthread_destroy(struct gl_context *ctx) free(glthread); ctx->GLThread = NULL; + _mesa_glthread_restore_dispatch(ctx); +} + +void +_mesa_glthread_restore_dispatch(struct gl_context *ctx) +{ /* Remove ourselves from the dispatch table except if another ctx/thread * already installed a new dispatch table. * diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h index 04eb5ffabc4..327c549858c 100644 --- a/src/mesa/main/glthread.h +++ b/src/mesa/main/glthread.h @@ -119,6 +119,7 @@ struct glthread_batch void _mesa_glthread_init(struct gl_context *ctx); void _mesa_glthread_destroy(struct gl_context *ctx); +void _mesa_glthread_restore_dispatch(struct gl_context *ctx); void _mesa_glthread_flush_batch(struct gl_context *ctx); void _mesa_glthread_finish(struct gl_context *ctx); @@ -138,5 +139,11 @@ static inline void _mesa_glthread_finish(struct gl_context *ctx) { } + +static inline void +_mesa_glthread_restore_dispatch(struct gl_context *ctx); +{ +} + #endif /* !HAVE_PTHREAD */ #endif /* _GLTHREAD_H*/