From: Keith Whitwell Date: Mon, 17 Mar 2008 10:10:45 +0000 (+0000) Subject: gallium: improvements, or extensions at least, to the passthrough path X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9425a702bef7d3f601e9ddc2b801f00a3d52dbb8;p=mesa.git gallium: improvements, or extensions at least, to the passthrough path Passthrough is actually more tricky than you'd think... --- diff --git a/src/gallium/auxiliary/draw/draw_passthrough.c b/src/gallium/auxiliary/draw/draw_passthrough.c index d16f056191c..fdec6a591b8 100644 --- a/src/gallium/auxiliary/draw/draw_passthrough.c +++ b/src/gallium/auxiliary/draw/draw_passthrough.c @@ -85,14 +85,52 @@ fetch_store_general( struct draw_context *draw, const unsigned *pitch = draw->vertex_fetch.pitch; const ubyte **src = draw->vertex_fetch.src_ptr; - for (i = start; i < count; i++) { + for (i = start; i < start + count; i++) { for (j = 0; j < nr_attrs; j++) { + /* vinfo->src_index is the output of the vertex shader + * matching this hw-vertex component. + * + * In passthrough, we require a 1:1 mapping between vertex + * shader outputs and inputs, which in turn correspond to + * vertex elements in the state. So, this is the vertex + * element we're interested in... + */ const uint jj = vinfo->src_index[j]; const enum pipe_format srcFormat = draw->vertex_element[jj].src_format; const ubyte *from = src[jj] + i * pitch[jj]; float attrib[4]; + /* Except... When we're not. Two cases EMIT_HEADER & + * EMIT_1F_PSIZE don't consume an input. Should have some + * method for indicating this, or change the logic here + * somewhat so it doesn't matter. + * + * Just hack this up now, do something better about it later. + */ + if (vinfo->emit[j] == EMIT_HEADER) { + memset(out, 0, sizeof(struct vertex_header)); + out += sizeof(struct vertex_header) / 4; + continue; + } + else if (vinfo->emit[j] == EMIT_1F_PSIZE) { + out[0] = 1.0; /* xxx */ + out += 1; + continue; + } + + + /* The normal fetch/emit code: + */ switch (srcFormat) { + case PIPE_FORMAT_B8G8R8A8_UNORM: + { + ubyte *ub = (ubyte *) from; + attrib[0] = UBYTE_TO_FLOAT(ub[0]); + attrib[1] = UBYTE_TO_FLOAT(ub[1]); + attrib[2] = UBYTE_TO_FLOAT(ub[2]); + attrib[3] = UBYTE_TO_FLOAT(ub[3]); + } + break; case PIPE_FORMAT_R32G32B32A32_FLOAT: { float *f = (float *) from; @@ -130,14 +168,21 @@ fetch_store_general( struct draw_context *draw, } break; default: - abort(); + assert(0); } - /* XXX this will probably only work for softpipe */ + debug_printf("attrib %d: %f %f %f %f\n", j, + attrib[0], attrib[1], attrib[2], attrib[3]); + switch (vinfo->emit[j]) { - case EMIT_HEADER: - memset(out, 0, sizeof(struct vertex_header)); - out += sizeof(struct vertex_header) / 4; + case EMIT_1F: + out[0] = attrib[0]; + out += 1; + break; + case EMIT_2F: + out[0] = attrib[0]; + out[1] = attrib[1]; + out += 2; break; case EMIT_4F: out[0] = attrib[0]; @@ -147,64 +192,15 @@ fetch_store_general( struct draw_context *draw, out += 4; break; default: - abort(); + assert(0); } - } + debug_printf("\n"); } } -/* Example of a fetch/emit passthrough shader which could be - * generated when bypass_clipping is enabled on a passthrough vertex - * shader. - */ -static void fetch_xyz_rgb_st( struct draw_context *draw, - float *out, - unsigned start, - unsigned count ) -{ - const unsigned *pitch = draw->vertex_fetch.pitch; - const ubyte **src = draw->vertex_fetch.src_ptr; - unsigned i; - - const ubyte *xyzw = src[0] + start * pitch[0]; - const ubyte *rgba = src[1] + start * pitch[1]; - const ubyte *st = src[2] + start * pitch[2]; - - /* loop over vertex attributes (vertex shader inputs) - */ - for (i = 0; i < count; i++) { - { - const float *in = (const float *)xyzw; xyzw += pitch[0]; - /* decode input, encode output. Assume both are float[4] */ - out[0] = in[0]; - out[1] = in[1]; - out[2] = in[2]; - out[3] = in[3]; - } - - { - const float *in = (const float *)rgba; rgba += pitch[1]; - /* decode input, encode output. Assume both are float[4] */ - out[4] = in[0]; - out[5] = in[1]; - out[6] = in[2]; - out[7] = in[3]; - } - - { - const float *in = (const float *)st; st += pitch[2]; - /* decode input, encode output. Assume both are float[2] */ - out[8] = in[0]; - out[9] = in[1]; - } - - out += 10; - } -} - static boolean update_shader( struct draw_context *draw ) { const struct vertex_info *vinfo = draw->render->get_vertex_info(draw->render); @@ -229,70 +225,166 @@ static boolean update_shader( struct draw_context *draw ) draw->pt.hw_vertex_size = vinfo->size * 4; - /* Just trying to figure out how this would work: - */ - if (draw->rasterizer->bypass_vs || - (nr_attrs == 3 && 0 /* some other tests */)) - { -#if 0 - draw->vertex_fetch.pt_fetch = fetch_xyz_rgb_st; -#else - draw->vertex_fetch.pt_fetch = fetch_store_general; -#endif - /*assert(vinfo->size == 10);*/ + draw->vertex_fetch.pt_fetch = fetch_store_general; + return TRUE; +} + + + + +static boolean split_prim_inplace(unsigned prim, unsigned *first, unsigned *incr) +{ + switch (prim) { + case PIPE_PRIM_POINTS: + *first = 1; + *incr = 1; + return TRUE; + case PIPE_PRIM_LINES: + *first = 2; + *incr = 2; return TRUE; + case PIPE_PRIM_LINE_STRIP: + *first = 2; + *incr = 1; + return TRUE; + case PIPE_PRIM_TRIANGLES: + *first = 3; + *incr = 3; + return TRUE; + case PIPE_PRIM_TRIANGLE_STRIP: + *first = 3; + *incr = 1; + return TRUE; + case PIPE_PRIM_QUADS: + *first = 4; + *incr = 4; + return TRUE; + case PIPE_PRIM_QUAD_STRIP: + *first = 4; + *incr = 2; + return TRUE; + default: + *first = 0; + *incr = 1; /* set to one so that count % incr works */ + return FALSE; } - - return FALSE; } static boolean set_prim( struct draw_context *draw, - unsigned prim ) + unsigned prim, + unsigned count ) { assert(!draw->user.elts); - draw->pt.prim = prim; - switch (prim) { case PIPE_PRIM_LINE_LOOP: + if (count > 1024) + return FALSE; + return draw->render->set_primitive( draw->render, PIPE_PRIM_LINE_STRIP ); + + case PIPE_PRIM_TRIANGLE_FAN: + case PIPE_PRIM_POLYGON: + if (count > 1024) + return FALSE; + return draw->render->set_primitive( draw->render, prim ); + case PIPE_PRIM_QUADS: case PIPE_PRIM_QUAD_STRIP: - return FALSE; + return draw->render->set_primitive( draw->render, PIPE_PRIM_TRIANGLES ); + default: - draw->render->set_primitive( draw->render, prim ); - return TRUE; + return draw->render->set_primitive( draw->render, prim ); + break; } + + return TRUE; } -boolean -draw_passthrough_arrays(struct draw_context *draw, - unsigned prim, - unsigned start, - unsigned count) + +#define INDEX(i) (start + (i)) +static void pt_draw_arrays( struct draw_context *draw, + unsigned start, + unsigned length ) { - float *hw_verts; + ushort *tmp = NULL; + unsigned i, j; - if (draw_need_pipeline(draw)) - return FALSE; + switch (draw->pt.prim) { + case PIPE_PRIM_LINE_LOOP: + tmp = MALLOC( sizeof(ushort) * (length + 1) ); - if (!set_prim(draw, prim)) - return FALSE; + for (i = 0; i < length; i++) + tmp[i] = INDEX(i); + tmp[length] = 0; - if (!update_shader(draw)) - return FALSE; + draw->render->draw( draw->render, + tmp, + length+1 ); + break; - hw_verts = draw->render->allocate_vertices( draw->render, - draw->pt.hw_vertex_size, - count ); + + case PIPE_PRIM_QUAD_STRIP: + tmp = MALLOC( sizeof(ushort) * (length / 2 * 6) ); + + for (j = i = 0; i + 3 < length; i += 2, j += 6) { + tmp[j+0] = INDEX(i+0); + tmp[j+1] = INDEX(i+1); + tmp[j+2] = INDEX(i+3); + + tmp[j+3] = INDEX(i+2); + tmp[j+4] = INDEX(i+0); + tmp[j+5] = INDEX(i+3); + } + + if (j) + draw->render->draw( draw->render, tmp, j ); + break; + + case PIPE_PRIM_QUADS: + tmp = MALLOC( sizeof(int) * (length / 4 * 6) ); + + for (j = i = 0; i + 3 < length; i += 4, j += 6) { + tmp[j+0] = INDEX(i+0); + tmp[j+1] = INDEX(i+1); + tmp[j+2] = INDEX(i+3); + + tmp[j+3] = INDEX(i+1); + tmp[j+4] = INDEX(i+2); + tmp[j+5] = INDEX(i+3); + } + + if (j) + draw->render->draw( draw->render, tmp, j ); + break; + + default: + draw->render->draw_arrays( draw->render, + start, + length ); + break; + } + + if (tmp) + FREE(tmp); +} + + + +static boolean do_draw( struct draw_context *draw, + unsigned start, unsigned count ) +{ + float *hw_verts = + draw->render->allocate_vertices( draw->render, + (ushort)draw->pt.hw_vertex_size, + (ushort)count ); if (!hw_verts) return FALSE; - /* Single routine to fetch vertices, run shader and emit HW verts. - * Clipping and viewport transformation are done on hardware. + /* Single routine to fetch vertices and emit HW verts. */ draw->vertex_fetch.pt_fetch( draw, hw_verts, @@ -301,9 +393,9 @@ draw_passthrough_arrays(struct draw_context *draw, /* Draw arrays path to avoid re-emitting index list again and * again. */ - draw->render->draw_arrays( draw->render, - start, - count ); + pt_draw_arrays( draw, + 0, + count ); draw->render->release_vertices( draw->render, @@ -314,3 +406,68 @@ draw_passthrough_arrays(struct draw_context *draw, return TRUE; } + +boolean +draw_passthrough_arrays(struct draw_context *draw, + unsigned prim, + unsigned start, + unsigned count) +{ + unsigned i = 0; + unsigned first, incr; + + //debug_printf("%s prim %d start %d count %d\n", __FUNCTION__, prim, start, count); + + split_prim_inplace(prim, &first, &incr); + + count -= (count - first) % incr; + + debug_printf("%s %d %d %d\n", __FUNCTION__, prim, start, count); + + if (draw_need_pipeline(draw)) + return FALSE; + + debug_printf("%s AAA\n", __FUNCTION__); + + if (!set_prim(draw, prim, count)) + return FALSE; + + /* XXX: need a single value that reflects the most recent call to + * driver->set_primitive: + */ + draw->pt.prim = prim; + + debug_printf("%s BBB\n", __FUNCTION__); + + if (!update_shader(draw)) + return FALSE; + + debug_printf("%s CCC\n", __FUNCTION__); + + /* Chop this up into bite-sized pieces that a driver should be able + * to devour -- problem is we don't have a quick way to query the + * driver on the maximum size for this chunk in the current state. + */ + while (i + first <= count) { + int nr = MIN2( count - i, 1024 ); + + /* snap to prim boundary + */ + nr -= (nr - first) % incr; + + if (!do_draw( draw, start + i, nr )) { + assert(0); + return FALSE; + } + + /* increment allowing for repeated vertices + */ + i += nr - (first - incr); + } + + + debug_printf("%s DONE\n", __FUNCTION__); + return TRUE; +} + + diff --git a/src/gallium/auxiliary/draw/draw_vbuf.h b/src/gallium/auxiliary/draw/draw_vbuf.h index 5e7de905c16..e90f37872a1 100644 --- a/src/gallium/auxiliary/draw/draw_vbuf.h +++ b/src/gallium/auxiliary/draw/draw_vbuf.h @@ -74,9 +74,11 @@ struct vbuf_render { /** * Notify the renderer of the current primitive when it changes. - * Prim is restricted to TRIANGLES, LINES and POINTS. + * Must succeed for TRIANGLES, LINES and POINTS. Other prims at + * the discretion of the driver, for the benefit of the passthrough + * path. */ - void (*set_primitive)( struct vbuf_render *, unsigned prim ); + boolean (*set_primitive)( struct vbuf_render *, unsigned prim ); /** * DrawElements, note indices are ushort: diff --git a/src/gallium/drivers/i915simple/i915_prim_vbuf.c b/src/gallium/drivers/i915simple/i915_prim_vbuf.c index 9d5f609220a..eb64f51943b 100644 --- a/src/gallium/drivers/i915simple/i915_prim_vbuf.c +++ b/src/gallium/drivers/i915simple/i915_prim_vbuf.c @@ -116,7 +116,7 @@ i915_vbuf_render_allocate_vertices( struct vbuf_render *render, } -static void +static boolean i915_vbuf_render_set_primitive( struct vbuf_render *render, unsigned prim ) { @@ -125,15 +125,17 @@ i915_vbuf_render_set_primitive( struct vbuf_render *render, switch(prim) { case PIPE_PRIM_POINTS: i915_render->hwprim = PRIM3D_POINTLIST; - break; + return TRUE; case PIPE_PRIM_LINES: i915_render->hwprim = PRIM3D_LINELIST; - break; + return TRUE; case PIPE_PRIM_TRIANGLES: i915_render->hwprim = PRIM3D_TRILIST; - break; + return TRUE; default: - assert(0); + /* Actually, can handle a lot more just fine... Fixme. + */ + return FALSE; } } diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c index e7d0cb2b870..d940718ed2b 100644 --- a/src/gallium/drivers/softpipe/sp_prim_vbuf.c +++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c @@ -101,11 +101,20 @@ sp_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices, } -static void +static boolean sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); - cvbr->prim = prim; + if (prim == PIPE_PRIM_TRIANGLES || + prim == PIPE_PRIM_LINES || + prim == PIPE_PRIM_POINTS) { + cvbr->prim = prim; + return TRUE; + } + else { + return FALSE; + } + }