From: Eric Anholt Date: Wed, 6 Aug 2014 18:52:57 +0000 (-0700) Subject: vc4: Add some debug code for forcing fragment shader output color. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9492eb588dd001ec4578aa2ba3c258b43b76263b;p=mesa.git vc4: Add some debug code for forcing fragment shader output color. --- diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 0c821c8960d..4e991148c40 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -562,6 +562,21 @@ emit_frag_end(struct tgsi_to_qir *trans) const struct util_format_description *format_desc = util_format_description(trans->fs_key->color_format); + /* Debug: Sometimes you're getting a black output and just want to see + * if the FS is getting executed at all. Spam magenta into the color + * output. + */ + if (0) { + trans->outputs[format_desc->swizzle[0]] = + qir_uniform_ui(trans, fui(1.0)); + trans->outputs[format_desc->swizzle[1]] = + qir_uniform_ui(trans, fui(0.0)); + trans->outputs[format_desc->swizzle[2]] = + qir_uniform_ui(trans, fui(1.0)); + trans->outputs[format_desc->swizzle[3]] = + qir_uniform_ui(trans, fui(0.5)); + } + struct qreg swizzled_outputs[4] = { trans->outputs[format_desc->swizzle[0]], trans->outputs[format_desc->swizzle[1]],