From: Brian Paul Date: Sat, 1 Oct 2011 03:03:42 +0000 (-0600) Subject: mesa: s/INLINE/inline/ X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9520f483b8f1e45fa474674b415554988de5d8d3;p=mesa.git mesa: s/INLINE/inline/ INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke --- diff --git a/src/mesa/main/accum.h b/src/mesa/main/accum.h index 93442444979..f16378cc157 100644 --- a/src/mesa/main/accum.h +++ b/src/mesa/main/accum.h @@ -55,14 +55,14 @@ _mesa_init_accum_dispatch(struct _glapi_table *disp); #include "main/compiler.h" -static INLINE void +static inline void _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { /* this is used in _mesa_PopAttrib */ ASSERT_NO_FEATURE(); } -static INLINE void +static inline void _mesa_init_accum_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/api_arrayelt.h b/src/mesa/main/api_arrayelt.h index b90d713682e..03810c69b5e 100644 --- a/src/mesa/main/api_arrayelt.h +++ b/src/mesa/main/api_arrayelt.h @@ -56,23 +56,23 @@ _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, #define _MESA_INIT_ARRAYELT_VTXFMT(vfmt, impl) do { } while (0) -static INLINE GLboolean +static inline GLboolean _ae_create_context( struct gl_context *ctx ) { return GL_TRUE; } -static INLINE void +static inline void _ae_destroy_context( struct gl_context *ctx ) { } -static INLINE void +static inline void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state ) { } -static INLINE void +static inline void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp, const GLvertexformat *vfmt) { diff --git a/src/mesa/main/api_loopback.h b/src/mesa/main/api_loopback.h index b9af703ca73..f53b9028096 100644 --- a/src/mesa/main/api_loopback.h +++ b/src/mesa/main/api_loopback.h @@ -38,7 +38,7 @@ extern void _mesa_loopback_init_api_table( struct _glapi_table *dest ); #else /* FEATURE_beginend */ -static INLINE void +static inline void _mesa_loopback_init_api_table( struct _glapi_table *dest ) { } diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 83a82e86860..78f56ab00b7 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -64,7 +64,7 @@ * non-existent. */ -static INLINE struct gl_array_object * +static inline struct gl_array_object * lookup_arrayobj(struct gl_context *ctx, GLuint id) { if (id == 0) diff --git a/src/mesa/main/atifragshader.h b/src/mesa/main/atifragshader.h index ade91311b01..90ada212a01 100644 --- a/src/mesa/main/atifragshader.h +++ b/src/mesa/main/atifragshader.h @@ -132,18 +132,18 @@ _mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value); #else /* FEATURE_ATI_fragment_shader */ -static INLINE void +static inline void _mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp) { } -static INLINE struct ati_fragment_shader * +static inline struct ati_fragment_shader * _mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id) { return NULL; } -static INLINE void +static inline void _mesa_delete_ati_fragment_shader(struct gl_context *ctx, struct ati_fragment_shader *s) { diff --git a/src/mesa/main/attrib.h b/src/mesa/main/attrib.h index d59d31b9be9..6809311cfdb 100644 --- a/src/mesa/main/attrib.h +++ b/src/mesa/main/attrib.h @@ -52,19 +52,19 @@ _mesa_init_attrib_dispatch(struct _glapi_table *disp); #else /* FEATURE_attrib_stack */ -static INLINE void +static inline void _mesa_PushClientAttrib( GLbitfield mask ) { ASSERT_NO_FEATURE(); } -static INLINE void +static inline void _mesa_PopClientAttrib( void ) { ASSERT_NO_FEATURE(); } -static INLINE void +static inline void _mesa_init_attrib_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/bitset.h b/src/mesa/main/bitset.h index 9f48b3cceab..7a0704b1472 100644 --- a/src/mesa/main/bitset.h +++ b/src/mesa/main/bitset.h @@ -81,7 +81,7 @@ /* Get first bit set in a bitset. */ -static INLINE int +static inline int __bitset_ffs(const BITSET_WORD *x, int n) { int i; diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 99edb1adeaa..431eafd3879 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -70,7 +70,7 @@ static struct gl_buffer_object DummyBufferObject; * \return pointer to pointer to the buffer object bound to \c target in the * specified context or \c NULL if \c target is invalid. */ -static INLINE struct gl_buffer_object ** +static inline struct gl_buffer_object ** get_buffer_target(struct gl_context *ctx, GLenum target) { switch (target) { @@ -112,7 +112,7 @@ get_buffer_target(struct gl_context *ctx, GLenum target) * \return pointer to the buffer object bound to \c target in the * specified context or \c NULL if \c target is invalid. */ -static INLINE struct gl_buffer_object * +static inline struct gl_buffer_object * get_buffer(struct gl_context *ctx, GLenum target) { struct gl_buffer_object **bufObj = get_buffer_target(ctx, target); diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index f82e41411b7..b4e70f2f08a 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -39,7 +39,7 @@ /** Is the given buffer object currently mapped? */ -static INLINE GLboolean +static inline GLboolean _mesa_bufferobj_mapped(const struct gl_buffer_object *obj) { return obj->Pointer != NULL; @@ -50,7 +50,7 @@ _mesa_bufferobj_mapped(const struct gl_buffer_object *obj) * Mesa uses default buffer objects in several places. Default buffers * always have Name==0. User created buffers have Name!=0. */ -static INLINE GLboolean +static inline GLboolean _mesa_is_bufferobj(const struct gl_buffer_object *obj) { return obj->Name != 0; @@ -79,7 +79,7 @@ _mesa_reference_buffer_object_(struct gl_context *ctx, struct gl_buffer_object **ptr, struct gl_buffer_object *bufObj); -static INLINE void +static inline void _mesa_reference_buffer_object(struct gl_context *ctx, struct gl_buffer_object **ptr, struct gl_buffer_object *bufObj) diff --git a/src/mesa/main/colortab.h b/src/mesa/main/colortab.h index b0d2b5db845..4e225ffc951 100644 --- a/src/mesa/main/colortab.h +++ b/src/mesa/main/colortab.h @@ -50,7 +50,7 @@ _mesa_init_colortable_dispatch(struct _glapi_table *disp); #else /* FEATURE_colortable */ -static INLINE void GLAPIENTRY +static inline void GLAPIENTRY _mesa_ColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) @@ -58,7 +58,7 @@ _mesa_ColorTable( GLenum target, GLenum internalformat, ASSERT_NO_FEATURE(); } -static INLINE void GLAPIENTRY +static inline void GLAPIENTRY _mesa_ColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table ) @@ -66,7 +66,7 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, ASSERT_NO_FEATURE(); } -static INLINE void +static inline void _mesa_init_colortable_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/convolve.h b/src/mesa/main/convolve.h index 7dc0a48b74d..952285643b5 100644 --- a/src/mesa/main/convolve.h +++ b/src/mesa/main/convolve.h @@ -41,7 +41,7 @@ _mesa_init_convolve_dispatch(struct _glapi_table *disp); #else /* FEATURE_convolve */ -static INLINE void +static inline void _mesa_init_convolve_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index f11dae9d07b..343feec6f57 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -560,7 +560,7 @@ make_list(GLuint name, GLuint count) /** * Lookup function to just encapsulate casting. */ -static INLINE struct gl_display_list * +static inline struct gl_display_list * lookup_list(struct gl_context *ctx, GLuint list) { return (struct gl_display_list *) @@ -569,7 +569,7 @@ lookup_list(struct gl_context *ctx, GLuint list) /** Is the given opcode an extension code? */ -static INLINE GLboolean +static inline GLboolean is_ext_opcode(OpCode opcode) { return (opcode >= OPCODE_EXT_0); @@ -1043,7 +1043,7 @@ _mesa_dlist_alloc_opcode(struct gl_context *ctx, * \param nparams number of function parameters * \return pointer to start of instruction space */ -static INLINE Node * +static inline Node * alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams) { return dlist_alloc(ctx, opcode, nparams * sizeof(Node)); @@ -5672,7 +5672,7 @@ save_EdgeFlag(GLboolean x) save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? (GLfloat)1.0 : (GLfloat)0.0); } -static INLINE GLboolean compare4fv( const GLfloat *a, +static inline GLboolean compare4fv( const GLfloat *a, const GLfloat *b, GLuint count ) { diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h index 160ed62f557..89008431a88 100644 --- a/src/mesa/main/dlist.h +++ b/src/mesa/main/dlist.h @@ -76,20 +76,20 @@ extern void _mesa_init_dlist_dispatch(struct _glapi_table *disp); #define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) do { } while (0) -static INLINE void +static inline void _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist) { /* there should be no list to delete */ ASSERT_NO_FEATURE(); } -static INLINE void +static inline void _mesa_install_dlist_vtxfmt(struct _glapi_table *disp, const GLvertexformat *vfmt) { } -static INLINE void +static inline void _mesa_init_dlist_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/drawpix.h b/src/mesa/main/drawpix.h index 31baa192ec5..13efba5f8ff 100644 --- a/src/mesa/main/drawpix.h +++ b/src/mesa/main/drawpix.h @@ -39,7 +39,7 @@ _mesa_init_drawpix_dispatch(struct _glapi_table *disp); #else /* FEATURE_drawpix */ -static INLINE void +static inline void _mesa_init_drawpix_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/eval.h b/src/mesa/main/eval.h index bfeeebde54d..5a42031385a 100644 --- a/src/mesa/main/eval.h +++ b/src/mesa/main/eval.h @@ -91,13 +91,13 @@ _mesa_init_eval_dispatch(struct _glapi_table *disp); #define _MESA_INIT_EVAL_VTXFMT(vfmt, impl) do { } while (0) -static INLINE void +static inline void _mesa_install_eval_vtxfmt(struct _glapi_table *disp, const GLvertexformat *vfmt) { } -static INLINE void +static inline void _mesa_init_eval_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index fd371aba83b..139ff03da06 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -78,7 +78,7 @@ static struct gl_renderbuffer DummyRenderbuffer; static struct gl_framebuffer IncompleteFramebuffer; -static INLINE GLboolean +static inline GLboolean is_cube_face(GLenum target) { return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && @@ -89,7 +89,7 @@ is_cube_face(GLenum target) /** * Is the given FBO a user-created FBO? */ -static INLINE GLboolean +static inline GLboolean is_user_fbo(const struct gl_framebuffer *fb) { return fb->Name != 0; @@ -99,7 +99,7 @@ is_user_fbo(const struct gl_framebuffer *fb) /** * Is the given FBO a window system FBO (like an X window)? */ -static INLINE GLboolean +static inline GLboolean is_winsys_fbo(const struct gl_framebuffer *fb) { return fb->Name == 0; diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 7eb20050209..0a70a436dea 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -50,7 +50,7 @@ _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, /** Return the texture image for a renderbuffer attachment */ -static INLINE struct gl_texture_image * +static inline struct gl_texture_image * _mesa_get_attachment_teximage(struct gl_renderbuffer_attachment *att) { assert(att->Type == GL_TEXTURE); @@ -59,7 +59,7 @@ _mesa_get_attachment_teximage(struct gl_renderbuffer_attachment *att) /** Return the (const) texture image for a renderbuffer attachment */ -static INLINE const struct gl_texture_image * +static inline const struct gl_texture_image * _mesa_get_attachment_teximage_const(const struct gl_renderbuffer_attachment *att) { assert(att->Type == GL_TEXTURE); diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index d73aa08fa3d..cb5f49f67b1 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -197,7 +197,7 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) * Verifies there is free space in the buffer to write the value and * increments the pointer. */ -static INLINE void +static inline void write_record(struct gl_context *ctx, GLuint value) { if (ctx->Select.BufferCount < ctx->Select.BufferSize) { diff --git a/src/mesa/main/feedback.h b/src/mesa/main/feedback.h index 0039a0b4cb0..6d256ee8f2e 100644 --- a/src/mesa/main/feedback.h +++ b/src/mesa/main/feedback.h @@ -40,7 +40,7 @@ _mesa_feedback_vertex( struct gl_context *ctx, const GLfloat texcoord[4] ); -static INLINE void +static inline void _mesa_feedback_token( struct gl_context *ctx, GLfloat token ) { if (ctx->Feedback.Count < ctx->Feedback.BufferSize) { @@ -61,7 +61,7 @@ _mesa_init_feedback_dispatch(struct _glapi_table *disp); #include "main/compiler.h" -static INLINE void +static inline void _mesa_feedback_vertex( struct gl_context *ctx, const GLfloat win[4], const GLfloat color[4], @@ -72,21 +72,21 @@ _mesa_feedback_vertex( struct gl_context *ctx, } -static INLINE void +static inline void _mesa_feedback_token( struct gl_context *ctx, GLfloat token ) { /* render mode is always GL_RENDER */ ASSERT_NO_FEATURE(); } -static INLINE void +static inline void _mesa_update_hitflag( struct gl_context *ctx, GLfloat z ) { /* render mode is always GL_RENDER */ ASSERT_NO_FEATURE(); } -static INLINE void +static inline void _mesa_init_feedback_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c index dadff05567e..2051f68fb54 100644 --- a/src/mesa/main/format_unpack.c +++ b/src/mesa/main/format_unpack.c @@ -34,7 +34,7 @@ * linear RGB value in [0, 1]. * Implemented with a 256-entry lookup table. */ -static INLINE GLfloat +static inline GLfloat nonlinear_to_linear(GLubyte cs8) { static GLfloat table[256]; diff --git a/src/mesa/main/framebuffer.h b/src/mesa/main/framebuffer.h index b2b29a7a1db..7aef3e02bd0 100644 --- a/src/mesa/main/framebuffer.h +++ b/src/mesa/main/framebuffer.h @@ -54,7 +54,7 @@ extern void _mesa_reference_framebuffer_(struct gl_framebuffer **ptr, struct gl_framebuffer *fb); -static INLINE void +static inline void _mesa_reference_framebuffer(struct gl_framebuffer **ptr, struct gl_framebuffer *fb) { diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c index 72d924dcc38..4b250ad5468 100644 --- a/src/mesa/main/hash.c +++ b/src/mesa/main/hash.c @@ -123,7 +123,7 @@ _mesa_DeleteHashTable(struct _mesa_HashTable *table) * Lookup an entry in the hash table, without locking. * \sa _mesa_HashLookup */ -static INLINE void * +static inline void * _mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key) { GLuint pos; diff --git a/src/mesa/main/histogram.h b/src/mesa/main/histogram.h index 577324222ca..d97e74abbad 100644 --- a/src/mesa/main/histogram.h +++ b/src/mesa/main/histogram.h @@ -48,7 +48,7 @@ _mesa_init_histogram_dispatch(struct _glapi_table *disp); #else /* FEATURE_histogram */ -static INLINE void +static inline void _mesa_init_histogram_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 15f7812e693..7d95dd6be37 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1756,7 +1756,7 @@ _mesa_clip_to_region(GLint xmin, GLint ymin, /** * Clip dst coords against Xmax (or Ymax). */ -static INLINE void +static inline void clip_right_or_top(GLint *srcX0, GLint *srcX1, GLint *dstX0, GLint *dstX1, GLint maxValue) @@ -1789,7 +1789,7 @@ clip_right_or_top(GLint *srcX0, GLint *srcX1, /** * Clip dst coords against Xmin (or Ymin). */ -static INLINE void +static inline void clip_left_or_bottom(GLint *srcX0, GLint *srcX1, GLint *dstX0, GLint *dstX1, GLint minValue) diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 70defdc4327..5fb5581efce 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -153,13 +153,13 @@ typedef union { GLfloat f; GLint i; } fi_type; #endif #if defined(_MSC_VER) -static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } -static INLINE float exp2f(float x) { return powf(2.0f, x); } -static INLINE float log2f(float x) { return logf(x) * 1.442695041f; } -static INLINE float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); } -static INLINE float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); } -static INLINE float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; } -static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; } +static inline float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } +static inline float exp2f(float x) { return powf(2.0f, x); } +static inline float log2f(float x) { return logf(x) * 1.442695041f; } +static inline float asinhf(float x) { return logf(x + sqrtf(x * x + 1.0f)); } +static inline float acoshf(float x) { return logf(x + sqrtf(x * x - 1.0f)); } +static inline float atanhf(float x) { return (logf(1.0f + x) - logf(1.0f - x)) / 2.0f; } +static inline int isblank(int ch) { return ch == ' ' || ch == '\t'; } #define strtoll(p, e, b) _strtoi64(p, e, b) #endif /*@}*/ @@ -172,7 +172,7 @@ static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; } /* This is pretty fast, but not accurate enough (only 2 fractional bits). * Based on code from http://www.stereopsis.com/log2.html */ -static INLINE GLfloat LOG2(GLfloat x) +static inline GLfloat LOG2(GLfloat x) { const GLfloat y = x * x * x * x; const GLuint ix = *((GLuint *) &y); @@ -184,7 +184,7 @@ static INLINE GLfloat LOG2(GLfloat x) /* Pretty fast, and accurate. * Based on code from http://www.flipcode.com/totd/ */ -static INLINE GLfloat LOG2(GLfloat val) +static inline GLfloat LOG2(GLfloat val) { fi_type num; GLint log_2; @@ -208,7 +208,7 @@ static INLINE GLfloat LOG2(GLfloat val) *** IS_INF_OR_NAN: test if float is infinite or NaN ***/ #ifdef USE_IEEE -static INLINE int IS_INF_OR_NAN( float x ) +static inline int IS_INF_OR_NAN( float x ) { fi_type tmp; tmp.f = x; @@ -231,7 +231,7 @@ static INLINE int IS_INF_OR_NAN( float x ) *** IS_NEGATIVE: test if float is negative ***/ #if defined(USE_IEEE) -static INLINE int GET_FLOAT_BITS( float x ) +static inline int GET_FLOAT_BITS( float x ) { fi_type fi; fi.f = x; @@ -289,7 +289,7 @@ static INLINE int GET_FLOAT_BITS( float x ) *** IROUND: return (as an integer) float rounded to nearest integer ***/ #if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) -static INLINE int iround(float f) +static inline int iround(float f) { int r; __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st"); @@ -297,7 +297,7 @@ static INLINE int iround(float f) } #define IROUND(x) iround(x) #elif defined(USE_X86_ASM) && defined(_MSC_VER) -static INLINE int iround(float f) +static inline int iround(float f) { int r; _asm { @@ -344,7 +344,7 @@ long iround(float f); * but uses some IEEE specific tricks for better speed. * Contributed by Josh Vanderhoof */ -static INLINE int ifloor(float f) +static inline int ifloor(float f) { int ai, bi; double af, bf; @@ -357,7 +357,7 @@ static INLINE int ifloor(float f) } #define IFLOOR(x) ifloor(x) #elif defined(USE_IEEE) -static INLINE int ifloor(float f) +static inline int ifloor(float f) { int ai, bi; double af, bf; @@ -371,7 +371,7 @@ static INLINE int ifloor(float f) } #define IFLOOR(x) ifloor(x) #else -static INLINE int ifloor(float f) +static inline int ifloor(float f) { int i = IROUND(f); return (i > f) ? i - 1 : i; @@ -391,7 +391,7 @@ static INLINE int ifloor(float f) * but uses some IEEE specific tricks for better speed. * Contributed by Josh Vanderhoof */ -static INLINE int iceil(float f) +static inline int iceil(float f) { int ai, bi; double af, bf; @@ -404,7 +404,7 @@ static INLINE int iceil(float f) } #define ICEIL(x) iceil(x) #elif defined(USE_IEEE) -static INLINE int iceil(float f) +static inline int iceil(float f) { int ai, bi; double af, bf; @@ -417,7 +417,7 @@ static INLINE int iceil(float f) } #define ICEIL(x) iceil(x) #else -static INLINE int iceil(float f) +static inline int iceil(float f) { int i = IROUND(f); return (i < f) ? i + 1 : i; @@ -429,7 +429,7 @@ static INLINE int iceil(float f) /** * Is x a power of two? */ -static INLINE int +static inline int _mesa_is_pow_two(int x) { return !(x & (x - 1)); @@ -449,7 +449,7 @@ _mesa_is_pow_two(int x) * results would be different depending on optimization * level used for build. */ -static INLINE int32_t +static inline int32_t _mesa_next_pow_two_32(uint32_t x) { #if defined(__GNUC__) && \ @@ -468,7 +468,7 @@ _mesa_next_pow_two_32(uint32_t x) #endif } -static INLINE int64_t +static inline int64_t _mesa_next_pow_two_64(uint64_t x) { #if defined(__GNUC__) && \ @@ -495,7 +495,7 @@ _mesa_next_pow_two_64(uint64_t x) /* * Returns the floor form of binary logarithm for a 32-bit integer. */ -static INLINE GLuint +static inline GLuint _mesa_logbase2(GLuint n) { #if defined(__GNUC__) && \ @@ -516,7 +516,7 @@ _mesa_logbase2(GLuint n) /** * Return 1 if this is a little endian machine, 0 if big endian. */ -static INLINE GLboolean +static inline GLboolean _mesa_little_endian(void) { const GLuint ui = 1; /* intentionally not static */ diff --git a/src/mesa/main/mm.c b/src/mesa/main/mm.c index 25a0293703c..ab32123a403 100644 --- a/src/mesa/main/mm.c +++ b/src/mesa/main/mm.c @@ -211,7 +211,7 @@ mmFindBlock(struct mem_block *heap, unsigned start) } -static INLINE int +static inline int Join2Blocks(struct mem_block *p) { /* XXX there should be some assertions here */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 70f33ff79b3..8c39717c6e3 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -330,7 +330,7 @@ typedef enum * (VERT_RESULT_PSIZ, VERT_RESULT_BFC0, VERT_RESULT_BFC1, and * VERT_RESULT_EDGE) are converted to a value of -1. */ -static INLINE int +static inline int _mesa_vert_result_to_frag_attrib(gl_vert_result vert_result) { if (vert_result >= VERT_RESULT_CLIP_DIST0) @@ -350,7 +350,7 @@ _mesa_vert_result_to_frag_attrib(gl_vert_result vert_result) * gl_frag_attrib values which have no corresponding gl_vert_result * (FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC) are converted to a value of -1. */ -static INLINE int +static inline int _mesa_frag_attrib_to_vert_result(gl_frag_attrib frag_attrib) { if (frag_attrib <= FRAG_ATTRIB_TEX7) diff --git a/src/mesa/main/pack.c b/src/mesa/main/pack.c index 6d6ae59f463..62e352f3fc9 100644 --- a/src/mesa/main/pack.c +++ b/src/mesa/main/pack.c @@ -2910,35 +2910,35 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], } -static INLINE GLuint +static inline GLuint clamp_byte_to_uint(GLbyte b) { return b < 0 ? 0 : b; } -static INLINE GLuint +static inline GLuint clamp_short_to_uint(GLshort s) { return s < 0 ? 0 : s; } -static INLINE GLuint +static inline GLuint clamp_int_to_uint(GLint i) { return i < 0 ? 0 : i; } -static INLINE GLuint +static inline GLuint clamp_float_to_uint(GLfloat f) { return f < 0.0F ? 0 : IROUND(f); } -static INLINE GLuint +static inline GLuint clamp_half_to_uint(GLhalfARB h) { GLfloat f = _mesa_half_to_float(h); diff --git a/src/mesa/main/pixel.h b/src/mesa/main/pixel.h index 558b106d78c..797b0d9d624 100644 --- a/src/mesa/main/pixel.h +++ b/src/mesa/main/pixel.h @@ -60,12 +60,12 @@ _mesa_PixelTransferf(GLenum pname, GLfloat param) } -static INLINE void +static inline void _mesa_update_pixel(struct gl_context *ctx, GLuint newstate) { } -static INLINE void +static inline void _mesa_init_pixel_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/queryobj.h b/src/mesa/main/queryobj.h index 16962e55a1b..e7a133b598b 100644 --- a/src/mesa/main/queryobj.h +++ b/src/mesa/main/queryobj.h @@ -34,7 +34,7 @@ #if FEATURE_queryobj -static INLINE struct gl_query_object * +static inline struct gl_query_object * _mesa_lookup_query_object(struct gl_context *ctx, GLuint id) { return (struct gl_query_object *) @@ -50,18 +50,18 @@ _mesa_init_queryobj_dispatch(struct _glapi_table *disp); #else /* FEATURE_queryobj */ -static INLINE struct gl_query_object * +static inline struct gl_query_object * _mesa_lookup_query_object(struct gl_context *ctx, GLuint id) { return NULL; } -static INLINE void +static inline void _mesa_init_query_object_functions(struct dd_function_table *driver) { } -static INLINE void +static inline void _mesa_init_queryobj_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/rastpos.h b/src/mesa/main/rastpos.h index d113906f410..cdd94a66ce0 100644 --- a/src/mesa/main/rastpos.h +++ b/src/mesa/main/rastpos.h @@ -45,7 +45,7 @@ _mesa_init_rastpos_dispatch(struct _glapi_table *disp); #else /* FEATURE_rastpos */ -static INLINE void +static inline void _mesa_init_rastpos_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/remap.h b/src/mesa/main/remap.h index 5fee3005290..fa317248788 100644 --- a/src/mesa/main/remap.h +++ b/src/mesa/main/remap.h @@ -64,30 +64,30 @@ _mesa_init_remap_table(void); #else /* FEATURE_remap_table */ -static INLINE const char * +static inline const char * _mesa_get_function_spec(int func_index) { return NULL; } -static INLINE int +static inline int _mesa_map_function_spec(const char *spec) { return -1; } -static INLINE void +static inline void _mesa_map_function_array(const struct gl_function_remap *func_array) { } -static INLINE void +static inline void _mesa_map_static_functions(void) { } -static INLINE void +static inline void _mesa_init_remap_table(void) { } diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h index f9329d55fa5..de471cd6b22 100644 --- a/src/mesa/main/renderbuffer.h +++ b/src/mesa/main/renderbuffer.h @@ -108,7 +108,7 @@ extern void _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, struct gl_renderbuffer *rb); -static INLINE void +static inline void _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr, struct gl_renderbuffer *rb) { diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c index 3ee27fb2c70..7cf0654ada2 100644 --- a/src/mesa/main/samplerobj.c +++ b/src/mesa/main/samplerobj.c @@ -313,7 +313,7 @@ validate_texture_wrap_mode(struct gl_context *ctx, GLenum wrap) /** * This is called just prior to changing any sampler object state. */ -static INLINE void +static inline void flush(struct gl_context *ctx) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); diff --git a/src/mesa/main/samplerobj.h b/src/mesa/main/samplerobj.h index a839010b7b9..fe7d5a7d3b6 100644 --- a/src/mesa/main/samplerobj.h +++ b/src/mesa/main/samplerobj.h @@ -28,7 +28,7 @@ struct dd_function_table; -static INLINE struct gl_sampler_object * +static inline struct gl_sampler_object * _mesa_get_samplerobj(struct gl_context *ctx, GLuint unit) { if (ctx->Texture.Unit[unit].Sampler) diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index de7c998cf0e..941841d43ee 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -98,7 +98,7 @@ extern void _mesa_free_shader_state(struct gl_context *ctx); -static INLINE gl_shader_type +static inline gl_shader_type _mesa_shader_type_to_index(GLenum v) { switch (v) { @@ -115,7 +115,7 @@ _mesa_shader_type_to_index(GLenum v) } -static INLINE GLenum +static inline GLenum _mesa_shader_index_to_type(GLuint i) { static const GLenum enums[MESA_SHADER_TYPES] = { diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h index 7feeb9007ca..2b5b3d514a7 100644 --- a/src/mesa/main/state.h +++ b/src/mesa/main/state.h @@ -49,7 +49,7 @@ _mesa_set_vp_override(struct gl_context *ctx, GLboolean flag); /** * Is the secondary color needed? */ -static INLINE GLboolean +static inline GLboolean _mesa_need_secondary_color(const struct gl_context *ctx) { if (ctx->Light.Enabled && diff --git a/src/mesa/main/syncobj.h b/src/mesa/main/syncobj.h index 51de9bf4809..50a5d11236f 100644 --- a/src/mesa/main/syncobj.h +++ b/src/mesa/main/syncobj.h @@ -82,33 +82,33 @@ _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, #include "main/compiler.h" -static INLINE void +static inline void _mesa_init_sync_object_functions(struct dd_function_table *driver) { } -static INLINE void +static inline void _mesa_init_sync_dispatch(struct _glapi_table *disp) { } -static INLINE void +static inline void _mesa_init_sync(struct gl_context *ctx) { } -static INLINE void +static inline void _mesa_free_sync_data(struct gl_context *ctx) { } -static INLINE void +static inline void _mesa_ref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) { ASSERT_NO_FEATURE(); } -static INLINE void +static inline void _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj) { ASSERT_NO_FEATURE(); diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index 04c5b4476c2..8c6b1dfadc1 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -66,7 +66,7 @@ * linear RGB value in [0, 1]. * Implemented with a 256-entry lookup table. */ -static INLINE GLfloat +static inline GLfloat nonlinear_to_linear(GLubyte cs8) { static GLfloat table[256]; diff --git a/src/mesa/main/texcompress_s3tc.h b/src/mesa/main/texcompress_s3tc.h index 709c35ae74f..23793d16722 100644 --- a/src/mesa/main/texcompress_s3tc.h +++ b/src/mesa/main/texcompress_s3tc.h @@ -100,7 +100,7 @@ _mesa_init_texture_s3tc(struct gl_context *ctx); #define _mesa_fetch_texel_2d_f_srgba_dxt3 NULL #define _mesa_fetch_texel_2d_f_srgba_dxt5 NULL -static INLINE void +static inline void _mesa_init_texture_s3tc(struct gl_context *ctx) { } diff --git a/src/mesa/main/texgen.h b/src/mesa/main/texgen.h index 336ffce9245..60a9522af88 100644 --- a/src/mesa/main/texgen.h +++ b/src/mesa/main/texgen.h @@ -69,12 +69,12 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { } -static void INLINE +static void inline _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) { } -static INLINE void +static inline void _mesa_init_texgen_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 62a55dff8ba..f9118860bab 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -49,7 +49,7 @@ /** * Can the given type represent negative values? */ -static INLINE GLboolean +static inline GLboolean type_with_negative_values(GLenum type) { switch (type) { diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index daa71fd7b1a..8efe715fe97 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2253,7 +2253,7 @@ update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj, * changed the texture base level image, regenerate the rest of the * mipmap levels now. */ -static INLINE void +static inline void check_gen_mipmap(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, GLint level) { diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 8ef1d4560ae..6ce0fe92cc8 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -136,7 +136,7 @@ _mesa_get_texture_dimensions(GLenum target); /** * Lock a texture for updating. See also _mesa_lock_context_textures(). */ -static INLINE void +static inline void _mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) { _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); @@ -144,7 +144,7 @@ _mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) (void) texObj; } -static INLINE void +static inline void _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj) { (void) texObj; diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 1faae6f7e30..9ca7a4c9e11 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -68,7 +68,7 @@ extern void _mesa_reference_texobj_(struct gl_texture_object **ptr, struct gl_texture_object *tex); -static INLINE void +static inline void _mesa_reference_texobj(struct gl_texture_object **ptr, struct gl_texture_object *tex) { diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index f232cfc8633..dc5ee33a2b2 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -180,7 +180,7 @@ set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz) * This is called just prior to changing any texture object state which * will not effect texture completeness. */ -static INLINE void +static inline void flush(struct gl_context *ctx) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); @@ -195,7 +195,7 @@ flush(struct gl_context *ctx) * state flag and then mark the texture object as 'incomplete' so that any * per-texture derived state gets recomputed. */ -static INLINE void +static inline void incomplete(struct gl_context *ctx, struct gl_texture_object *texObj) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index 987123036a6..7dc6dc6a2cd 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -40,7 +40,7 @@ * Return pointer to current texture unit. * This the texture unit set by glActiveTexture(), not glClientActiveTexture(). */ -static INLINE struct gl_texture_unit * +static inline struct gl_texture_unit * _mesa_get_current_tex_unit(struct gl_context *ctx) { ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->Texture.Unit)); diff --git a/src/mesa/main/transformfeedback.h b/src/mesa/main/transformfeedback.h index b0d5b70f2b7..9447effa928 100644 --- a/src/mesa/main/transformfeedback.h +++ b/src/mesa/main/transformfeedback.h @@ -110,24 +110,24 @@ _mesa_DrawTransformFeedback(GLenum mode, GLuint name); #else /* FEATURE_EXT_transform_feedback */ -static INLINE GLboolean +static inline GLboolean _mesa_validate_primitive_mode(struct gl_context *ctx, GLenum mode) { return GL_TRUE; } -static INLINE GLboolean +static inline GLboolean _mesa_validate_transform_feedback_buffers(struct gl_context *ctx) { return GL_TRUE; } -static INLINE void +static inline void _mesa_init_transform_feedback_functions(struct dd_function_table *driver) { } -static INLINE void +static inline void _mesa_init_transform_feedback_dispatch(struct _glapi_table *disp) { } diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h index 1c423200ffd..6fcc0a33627 100644 --- a/src/mesa/main/varray.h +++ b/src/mesa/main/varray.h @@ -41,7 +41,7 @@ struct gl_context; * The array->_MaxElement field will be updated. * Later in glDrawArrays/Elements/etc we can do some bounds checking. */ -static INLINE void +static inline void _mesa_update_array_max_element(struct gl_client_array *array) { assert(array->Enabled); diff --git a/src/mesa/main/vtxfmt.h b/src/mesa/main/vtxfmt.h index 8bbc54964da..aac656879bf 100644 --- a/src/mesa/main/vtxfmt.h +++ b/src/mesa/main/vtxfmt.h @@ -44,12 +44,12 @@ extern void _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexfor #else /* FEATURE_beginend */ -static INLINE void +static inline void _mesa_install_exec_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt ) { } -static INLINE void +static inline void _mesa_install_save_vtxfmt( struct gl_context *ctx, const GLvertexformat *vfmt ) { } diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c index 77f842a1630..848c2fec105 100644 --- a/src/mesa/program/prog_execute.c +++ b/src/mesa/program/prog_execute.c @@ -84,7 +84,7 @@ static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; * Return TRUE for +0 and other positive values, FALSE otherwise. * Used for RCC opcode. */ -static INLINE GLboolean +static inline GLboolean positive(float x) { fi_type fi; @@ -100,7 +100,7 @@ positive(float x) * Return a pointer to the 4-element float vector specified by the given * source register. */ -static INLINE const GLfloat * +static inline const GLfloat * get_src_register_pointer(const struct prog_src_register *source, const struct gl_program_machine *machine) { @@ -176,7 +176,7 @@ get_src_register_pointer(const struct prog_src_register *source, * Return a pointer to the 4-element float vector specified by the given * destination register. */ -static INLINE GLfloat * +static inline GLfloat * get_dst_register_pointer(const struct prog_dst_register *dest, struct gl_program_machine *machine) { @@ -383,7 +383,7 @@ fetch_vector1ui(const struct prog_src_register *source, /** * Fetch texel from texture. Use partial derivatives when possible. */ -static INLINE void +static inline void fetch_texel(struct gl_context *ctx, const struct gl_program_machine *machine, const struct prog_instruction *inst, @@ -413,7 +413,7 @@ fetch_texel(struct gl_context *ctx, /** * Test value against zero and return GT, LT, EQ or UN if NaN. */ -static INLINE GLuint +static inline GLuint generate_cc(float value) { if (value != value) @@ -430,7 +430,7 @@ generate_cc(float value) * Test if the ccMaskRule is satisfied by the given condition code. * Used to mask destination writes according to the current condition code. */ -static INLINE GLboolean +static inline GLboolean test_cc(GLuint condCode, GLuint ccMaskRule) { switch (ccMaskRule) { @@ -451,7 +451,7 @@ test_cc(GLuint condCode, GLuint ccMaskRule) * Evaluate the 4 condition codes against a predicate and return GL_TRUE * or GL_FALSE to indicate result. */ -static INLINE GLboolean +static inline GLboolean eval_condition(const struct gl_program_machine *machine, const struct prog_instruction *inst) { diff --git a/src/mesa/program/prog_parameter.h b/src/mesa/program/prog_parameter.h index 4c2773a62c3..8811c462252 100644 --- a/src/mesa/program/prog_parameter.h +++ b/src/mesa/program/prog_parameter.h @@ -114,7 +114,7 @@ extern struct gl_program_parameter_list * _mesa_combine_parameter_lists(const struct gl_program_parameter_list *a, const struct gl_program_parameter_list *b); -static INLINE GLuint +static inline GLuint _mesa_num_parameters(const struct gl_program_parameter_list *list) { return list ? list->NumParameters : 0; diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h index 0f32a6af73b..9cd1780b892 100644 --- a/src/mesa/program/program.h +++ b/src/mesa/program/program.h @@ -93,7 +93,7 @@ _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr, struct gl_program *prog); -static INLINE void +static inline void _mesa_reference_program(struct gl_context *ctx, struct gl_program **ptr, struct gl_program *prog) @@ -102,7 +102,7 @@ _mesa_reference_program(struct gl_context *ctx, _mesa_reference_program_(ctx, ptr, prog); } -static INLINE void +static inline void _mesa_reference_vertprog(struct gl_context *ctx, struct gl_vertex_program **ptr, struct gl_vertex_program *prog) @@ -111,7 +111,7 @@ _mesa_reference_vertprog(struct gl_context *ctx, (struct gl_program *) prog); } -static INLINE void +static inline void _mesa_reference_fragprog(struct gl_context *ctx, struct gl_fragment_program **ptr, struct gl_fragment_program *prog) @@ -120,7 +120,7 @@ _mesa_reference_fragprog(struct gl_context *ctx, (struct gl_program *) prog); } -static INLINE void +static inline void _mesa_reference_geomprog(struct gl_context *ctx, struct gl_geometry_program **ptr, struct gl_geometry_program *prog) @@ -132,21 +132,21 @@ _mesa_reference_geomprog(struct gl_context *ctx, extern struct gl_program * _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog); -static INLINE struct gl_vertex_program * +static inline struct gl_vertex_program * _mesa_clone_vertex_program(struct gl_context *ctx, const struct gl_vertex_program *prog) { return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base); } -static INLINE struct gl_geometry_program * +static inline struct gl_geometry_program * _mesa_clone_geometry_program(struct gl_context *ctx, const struct gl_geometry_program *prog) { return (struct gl_geometry_program *) _mesa_clone_program(ctx, &prog->Base); } -static INLINE struct gl_fragment_program * +static inline struct gl_fragment_program * _mesa_clone_fragment_program(struct gl_context *ctx, const struct gl_fragment_program *prog) { @@ -185,7 +185,7 @@ _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog); /* keep these in the same order as TGSI_PROCESSOR_* */ -static INLINE GLuint +static inline GLuint _mesa_program_target_to_index(GLenum v) { switch(v) @@ -202,7 +202,7 @@ _mesa_program_target_to_index(GLenum v) } } -static INLINE GLenum +static inline GLenum _mesa_program_index_to_target(GLuint i) { GLenum enums[MESA_SHADER_TYPES] = { diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c index 65b9af06aff..d4b1805d9ec 100644 --- a/src/mesa/swrast/s_aaline.c +++ b/src/mesa/swrast/s_aaline.c @@ -130,7 +130,7 @@ compute_plane(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, } -static INLINE void +static inline void constant_plane(GLfloat value, GLfloat plane[4]) { plane[0] = 0.0; @@ -140,7 +140,7 @@ constant_plane(GLfloat value, GLfloat plane[4]) } -static INLINE GLfloat +static inline GLfloat solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4]) { const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2]; @@ -154,7 +154,7 @@ solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4]) /* * Return 1 / solve_plane(). */ -static INLINE GLfloat +static inline GLfloat solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4]) { const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y; @@ -168,7 +168,7 @@ solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4]) /* * Solve plane and return clamped GLchan value. */ -static INLINE GLchan +static inline GLchan solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4]) { const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2]; @@ -187,7 +187,7 @@ solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4]) /* * Compute mipmap level of detail. */ -static INLINE GLfloat +static inline GLfloat compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4], GLfloat invQ, GLfloat width, GLfloat height) { diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c index 2e8767a33d9..c68fdf63b68 100644 --- a/src/mesa/swrast/s_aatriangle.c +++ b/src/mesa/swrast/s_aatriangle.c @@ -44,7 +44,7 @@ * vertices and the given Z values. * A point (x,y,z) lies on plane iff a*x+b*y+c*z+d = 0. */ -static INLINE void +static inline void compute_plane(const GLfloat v0[], const GLfloat v1[], const GLfloat v2[], GLfloat z0, GLfloat z1, GLfloat z2, GLfloat plane[4]) { @@ -77,7 +77,7 @@ compute_plane(const GLfloat v0[], const GLfloat v1[], const GLfloat v2[], /* * Compute coefficients of a plane with a constant Z value. */ -static INLINE void +static inline void constant_plane(GLfloat value, GLfloat plane[4]) { plane[0] = 0.0; @@ -99,7 +99,7 @@ do { \ /* * Solve plane equation for Z at (X,Y). */ -static INLINE GLfloat +static inline GLfloat solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4]) { ASSERT(plane[2] != 0.0F); @@ -114,7 +114,7 @@ solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4]) /* * Return 1 / solve_plane(). */ -static INLINE GLfloat +static inline GLfloat solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4]) { const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y; @@ -128,7 +128,7 @@ solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4]) /* * Solve plane and return clamped GLchan value. */ -static INLINE GLchan +static inline GLchan solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4]) { const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2]; @@ -144,13 +144,13 @@ solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4]) } -static INLINE GLfloat +static inline GLfloat plane_dx(const GLfloat plane[4]) { return -plane[0] / plane[2]; } -static INLINE GLfloat +static inline GLfloat plane_dy(const GLfloat plane[4]) { return -plane[1] / plane[2]; diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c index 7f53f19eb62..f094be8985c 100644 --- a/src/mesa/swrast/s_blit.c +++ b/src/mesa/swrast/s_blit.c @@ -243,7 +243,7 @@ blit_nearest(struct gl_context *ctx, #define LERP(T, A, B) ( (A) + (T) * ((B) - (A)) ) -static INLINE GLfloat +static inline GLfloat lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) { diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 1e0bfc0f974..12ad688b06c 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -163,14 +163,14 @@ struct swrast_texture_image /** cast wrapper */ -static INLINE struct swrast_texture_image * +static inline struct swrast_texture_image * swrast_texture_image(struct gl_texture_image *img) { return (struct swrast_texture_image *) img; } /** cast wrapper */ -static INLINE const struct swrast_texture_image * +static inline const struct swrast_texture_image * swrast_texture_image_const(const struct gl_texture_image *img) { return (const struct swrast_texture_image *) img; @@ -308,14 +308,14 @@ _swrast_update_texture_samplers(struct gl_context *ctx); /** Return SWcontext for the given struct gl_context */ -static INLINE SWcontext * +static inline SWcontext * SWRAST_CONTEXT(struct gl_context *ctx) { return (SWcontext *) ctx->swrast_context; } /** const version of above */ -static INLINE const SWcontext * +static inline const SWcontext * CONST_SWRAST_CONTEXT(const struct gl_context *ctx) { return (const SWcontext *) ctx->swrast_context; @@ -327,7 +327,7 @@ CONST_SWRAST_CONTEXT(const struct gl_context *ctx) * For drivers that rely on swrast for fallback rendering, this is the * driver's opportunity to map renderbuffers and textures. */ -static INLINE void +static inline void swrast_render_start(struct gl_context *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -337,7 +337,7 @@ swrast_render_start(struct gl_context *ctx) /** Called after framebuffer reading/writing */ -static INLINE void +static inline void swrast_render_finish(struct gl_context *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 9513b1c46b4..7f205a200af 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -35,7 +35,7 @@ * Apply texture object's swizzle (X/Y/Z/W/0/1) to incoming 'texel' * and return results in 'colorOut'. */ -static INLINE void +static inline void swizzle_texel(const GLfloat texel[4], GLfloat colorOut[4], GLuint swizzle) { if (swizzle == SWIZZLE_NOOP) { diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c index b93b4b7af30..80ee46c24be 100644 --- a/src/mesa/swrast/s_logic.c +++ b/src/mesa/swrast/s_logic.c @@ -157,7 +157,7 @@ do { \ -static INLINE void +static inline void logicop_uint1(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[], const GLubyte mask[]) { @@ -165,7 +165,7 @@ logicop_uint1(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[ } -static INLINE void +static inline void logicop_uint2(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[], const GLubyte mask[]) { @@ -173,7 +173,7 @@ logicop_uint2(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[ } -static INLINE void +static inline void logicop_uint4(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[], const GLubyte mask[]) { diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 06c6ef4ef7a..11b7ef7b1f8 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -51,7 +51,7 @@ * or just the glPointSize value. * Must also clamp to user-defined range and implmentation limits. */ -static INLINE GLfloat +static inline GLfloat get_size(const struct gl_context *ctx, const SWvertex *vert, GLboolean smoothed) { GLfloat size; diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 4631ff3d5ee..1aa20f9d771 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -162,7 +162,7 @@ _swrast_span_default_attribs(struct gl_context *ctx, SWspan *span) * Perspective correction will be done. The point/line/triangle function * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]! */ -static INLINE void +static inline void interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attrMask) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -209,7 +209,7 @@ interpolate_active_attribs(struct gl_context *ctx, SWspan *span, GLbitfield attr * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16) * color array. */ -static INLINE void +static inline void interpolate_int_colors(struct gl_context *ctx, SWspan *span) { #if CHAN_BITS != 32 @@ -309,7 +309,7 @@ interpolate_int_colors(struct gl_context *ctx, SWspan *span) /** * Populate the FRAG_ATTRIB_COL0 array. */ -static INLINE void +static inline void interpolate_float_colors(SWspan *span) { GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; @@ -611,7 +611,7 @@ interpolate_texcoords(struct gl_context *ctx, SWspan *span) /** * Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array. */ -static INLINE void +static inline void interpolate_wpos(struct gl_context *ctx, SWspan *span) { GLfloat (*wpos)[4] = span->array->attribs[FRAG_ATTRIB_WPOS]; @@ -645,7 +645,7 @@ interpolate_wpos(struct gl_context *ctx, SWspan *span) /** * Apply the current polygon stipple pattern to a span of pixels. */ -static INLINE void +static inline void stipple_polygon_span(struct gl_context *ctx, SWspan *span) { GLubyte *mask = span->array->mask; @@ -690,7 +690,7 @@ stipple_polygon_span(struct gl_context *ctx, SWspan *span) * Return: GL_TRUE some pixels still visible * GL_FALSE nothing visible */ -static INLINE GLuint +static inline GLuint clip_span( struct gl_context *ctx, SWspan *span ) { const GLint xmin = ctx->DrawBuffer->_Xmin; @@ -817,7 +817,7 @@ clip_span( struct gl_context *ctx, SWspan *span ) * Only called during fixed-function operation. * Result is float color array (FRAG_ATTRIB_COL0). */ -static INLINE void +static inline void add_specular(struct gl_context *ctx, SWspan *span) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -866,7 +866,7 @@ add_specular(struct gl_context *ctx, SWspan *span) /** * Apply antialiasing coverage value to alpha values. */ -static INLINE void +static inline void apply_aa_coverage(SWspan *span) { const GLfloat *coverage = span->array->coverage; @@ -900,7 +900,7 @@ apply_aa_coverage(SWspan *span) /** * Clamp span's float colors to [0,1] */ -static INLINE void +static inline void clamp_colors(SWspan *span) { GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0]; @@ -921,7 +921,7 @@ clamp_colors(SWspan *span) * program that writes to gl_FragData[1] or higher. * \param output which fragment program color output is being processed */ -static INLINE void +static inline void convert_color_type(SWspan *span, GLenum newType, GLuint output) { GLvoid *src, *dst; @@ -961,7 +961,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output) /** * Apply fragment shader, fragment program or normal texturing to span. */ -static INLINE void +static inline void shade_texture_span(struct gl_context *ctx, SWspan *span) { if (ctx->FragmentProgram._Current || diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index fa5093a3407..e713e2393dd 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -391,7 +391,7 @@ do_stencil_test( struct gl_context *ctx, GLuint face, GLuint n, GLstencil stenci * Compute the zpass/zfail masks by comparing the pre- and post-depth test * masks. */ -static INLINE void +static inline void compute_pass_fail_masks(GLuint n, const GLubyte origMask[], const GLubyte newMask[], GLubyte passMask[], GLubyte failMask[]) diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c index 80b9dff3cc2..6944edf0a0e 100644 --- a/src/mesa/swrast/s_texcombine.c +++ b/src/mesa/swrast/s_texcombine.c @@ -45,7 +45,7 @@ typedef float (*float4_array)[4]; /** * Return array of texels for given unit. */ -static INLINE float4_array +static inline float4_array get_texel_array(SWcontext *swrast, GLuint unit) { #ifdef _OPENMP diff --git a/src/mesa/swrast/s_texfetch.c b/src/mesa/swrast/s_texfetch.c index ed17b4bda8c..73b5af319ff 100644 --- a/src/mesa/swrast/s_texfetch.c +++ b/src/mesa/swrast/s_texfetch.c @@ -51,7 +51,7 @@ * linear RGB value in [0, 1]. * Implemented with a 256-entry lookup table. */ -static INLINE GLfloat +static inline GLfloat nonlinear_to_linear(GLubyte cs8) { static GLfloat table[256]; diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index dd3761986fd..ca9133b212a 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -57,7 +57,7 @@ * optimization! If we find that's not true on some systems, convert * to a macro. */ -static INLINE GLfloat +static inline GLfloat lerp_2d(GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01, GLfloat v11) { @@ -71,7 +71,7 @@ lerp_2d(GLfloat a, GLfloat b, * Do 3D/trilinear interpolation of float values. * \sa lerp_2d */ -static INLINE GLfloat +static inline GLfloat lerp_3d(GLfloat a, GLfloat b, GLfloat c, GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110, GLfloat v001, GLfloat v101, GLfloat v011, GLfloat v111) @@ -89,7 +89,7 @@ lerp_3d(GLfloat a, GLfloat b, GLfloat c, /** * Do linear interpolation of colors. */ -static INLINE void +static inline void lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4]) { result[0] = LERP(t, a[0], b[0]); @@ -102,7 +102,7 @@ lerp_rgba(GLfloat result[4], GLfloat t, const GLfloat a[4], const GLfloat b[4]) /** * Do bilinear interpolation of colors. */ -static INLINE void +static inline void lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b, const GLfloat t00[4], const GLfloat t10[4], const GLfloat t01[4], const GLfloat t11[4]) @@ -117,7 +117,7 @@ lerp_rgba_2d(GLfloat result[4], GLfloat a, GLfloat b, /** * Do trilinear interpolation of colors. */ -static INLINE void +static inline void lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c, const GLfloat t000[4], const GLfloat t100[4], const GLfloat t010[4], const GLfloat t110[4], @@ -153,7 +153,7 @@ lerp_rgba_3d(GLfloat result[4], GLfloat a, GLfloat b, GLfloat c, * i0, i1 = returns two nearest texel indexes * weight = returns blend factor between texels */ -static INLINE void +static inline void linear_texel_locations(GLenum wrapMode, const struct gl_texture_image *img, GLint size, GLfloat s, @@ -281,7 +281,7 @@ linear_texel_locations(GLenum wrapMode, /** * Used to compute texel location for nearest sampling. */ -static INLINE GLint +static inline GLint nearest_texel_location(GLenum wrapMode, const struct gl_texture_image *img, GLint size, GLfloat s) @@ -406,7 +406,7 @@ nearest_texel_location(GLenum wrapMode, /* Power of two image sizes only */ -static INLINE void +static inline void linear_repeat_texel_location(GLuint size, GLfloat s, GLint *i0, GLint *i1, GLfloat *weight) { @@ -420,7 +420,7 @@ linear_repeat_texel_location(GLuint size, GLfloat s, /** * Do clamp/wrap for a texture rectangle coord, GL_NEAREST filter mode. */ -static INLINE GLint +static inline GLint clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max) { switch (wrapMode) { @@ -440,7 +440,7 @@ clamp_rect_coord_nearest(GLenum wrapMode, GLfloat coord, GLint max) /** * As above, but GL_LINEAR filtering. */ -static INLINE void +static inline void clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, GLint *i0out, GLint *i1out, GLfloat *weight) { @@ -481,7 +481,7 @@ clamp_rect_coord_linear(GLenum wrapMode, GLfloat coord, GLint max, /** * Compute slice/image to use for 1D or 2D array texture. */ -static INLINE GLint +static inline GLint tex_array_slice(GLfloat coord, GLsizei size) { GLint slice = IFLOOR(coord + 0.5f); @@ -494,7 +494,7 @@ tex_array_slice(GLfloat coord, GLsizei size) * Compute nearest integer texcoords for given texobj and coordinate. * NOTE: only used for depth texture sampling. */ -static INLINE void +static inline void nearest_texcoord(const struct gl_texture_object *texObj, GLuint level, const GLfloat texcoord[4], @@ -541,7 +541,7 @@ nearest_texcoord(const struct gl_texture_object *texObj, * Compute linear integer texcoords for given texobj and coordinate. * NOTE: only used for depth texture sampling. */ -static INLINE void +static inline void linear_texcoord(const struct gl_texture_object *texObj, GLuint level, const GLfloat texcoord[4], @@ -598,7 +598,7 @@ linear_texcoord(const struct gl_texture_object *texObj, * For linear interpolation between mipmap levels N and N+1, this function * computes N. */ -static INLINE GLint +static inline GLint linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) { if (lambda < 0.0F) @@ -613,7 +613,7 @@ linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) /** * Compute the nearest mipmap level to take texels from. */ -static INLINE GLint +static inline GLint nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) { GLfloat l; @@ -649,7 +649,7 @@ nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda) * will be minified, magnified, or split between the two. This function * determines the subranges in [0, n-1] that are to be minified or magnified. */ -static INLINE void +static inline void compute_min_mag_ranges(const struct gl_texture_object *tObj, GLuint n, const GLfloat lambda[], GLuint *minStart, GLuint *minEnd, @@ -758,7 +758,7 @@ compute_min_mag_ranges(const struct gl_texture_object *tObj, * the base texture format. Ex: if the texture base format it GL_ALPHA, * we return (0,0,0,BorderAlpha). */ -static INLINE void +static inline void get_border_color(const struct gl_texture_object *tObj, const struct gl_texture_image *img, GLfloat rgba[4]) @@ -798,7 +798,7 @@ get_border_color(const struct gl_texture_object *tObj, /** * Return the texture sample for coordinate (s) using GL_NEAREST filter. */ -static INLINE void +static inline void sample_1d_nearest(struct gl_context *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, @@ -823,7 +823,7 @@ sample_1d_nearest(struct gl_context *ctx, /** * Return the texture sample for coordinate (s) using GL_LINEAR filter. */ -static INLINE void +static inline void sample_1d_linear(struct gl_context *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, @@ -1057,7 +1057,7 @@ sample_lambda_1d( struct gl_context *ctx, /** * Return the texture sample for coordinate (s,t) using GL_NEAREST filter. */ -static INLINE void +static inline void sample_2d_nearest(struct gl_context *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, @@ -1091,7 +1091,7 @@ sample_2d_nearest(struct gl_context *ctx, * Return the texture sample for coordinate (s,t) using GL_LINEAR filter. * New sampling code contributed by Lynn Quam . */ -static INLINE void +static inline void sample_2d_linear(struct gl_context *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, @@ -1156,7 +1156,7 @@ sample_2d_linear(struct gl_context *ctx, * As above, but we know WRAP_S == REPEAT and WRAP_T == REPEAT. * We don't have to worry about the texture border. */ -static INLINE void +static inline void sample_2d_linear_repeat(struct gl_context *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, @@ -1760,7 +1760,7 @@ sample_2d_footprint(struct gl_context *ctx, * Returns the index of the specified texture object in the * gl_context texture unit array. */ -static INLINE GLuint +static inline GLuint texture_unit_index(const struct gl_context *ctx, const struct gl_texture_object *tObj) { @@ -1941,7 +1941,7 @@ sample_lambda_2d_aniso(struct gl_context *ctx, /** * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter. */ -static INLINE void +static inline void sample_3d_nearest(struct gl_context *ctx, const struct gl_texture_object *tObj, const struct gl_texture_image *img, @@ -3282,7 +3282,7 @@ sample_lambda_1d_array(struct gl_context *ctx, /** * Compare texcoord against depth sample. Return 1.0 or the ambient value. */ -static INLINE GLfloat +static inline GLfloat shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample, GLfloat ambient) { @@ -3315,7 +3315,7 @@ shadow_compare(GLenum function, GLfloat coord, GLfloat depthSample, /** * Compare texcoord against four depth samples. */ -static INLINE GLfloat +static inline GLfloat shadow_compare4(GLenum function, GLfloat coord, GLfloat depth00, GLfloat depth01, GLfloat depth10, GLfloat depth11, diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 77bd2a35903..839c4fd0855 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -237,13 +237,13 @@ struct affine_info }; -static INLINE GLint +static inline GLint ilerp(GLint t, GLint a, GLint b) { return a + ((t * (b - a)) >> FIXED_SHIFT); } -static INLINE GLint +static inline GLint ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) { const GLint temp0 = ilerp(ia, v00, v10); @@ -256,7 +256,7 @@ ilerp_2d(GLint ia, GLint ib, GLint v00, GLint v10, GLint v01, GLint v11) * textures with GL_REPLACE, GL_MODULATE, GL_BLEND, GL_DECAL or GL_ADD * texture env modes. */ -static INLINE void +static inline void affine_span(struct gl_context *ctx, SWspan *span, struct affine_info *info) { @@ -591,7 +591,7 @@ struct persp_info }; -static INLINE void +static inline void fast_persp_span(struct gl_context *ctx, SWspan *span, struct persp_info *info) { diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 4e04691cd76..3fb78484765 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -105,7 +105,7 @@ compute_zoomed_bounds(struct gl_context *ctx, GLint imageX, GLint imageY, * return corresponding x coord in the original, unzoomed image. * This can use this for unzooming X or Y values. */ -static INLINE GLint +static inline GLint unzoom_x(GLfloat zoomX, GLint imageX, GLint zx) { /* diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index f5d8f7477aa..3e0c80d8990 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -48,7 +48,7 @@ #ifdef NAN_CHECK /** Check for NaNs and very large values */ -static INLINE void +static inline void check_float(float x) { assert(!IS_INF_OR_NAN(x)); diff --git a/src/mesa/tnl/t_vertex_generic.c b/src/mesa/tnl/t_vertex_generic.c index 9dcecdd575b..7b7f511ce50 100644 --- a/src/mesa/tnl/t_vertex_generic.c +++ b/src/mesa/tnl/t_vertex_generic.c @@ -47,7 +47,7 @@ * NDC->Viewport mapping and store the results at 'v'. */ -static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)v; @@ -59,7 +59,7 @@ static INLINE void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLu out[3] = in[3]; } -static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)v; @@ -71,7 +71,7 @@ static INLINE void insert_4f_viewport_3( const struct tnl_clipspace_attr *a, GLu out[3] = 1; } -static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)v; @@ -83,7 +83,7 @@ static INLINE void insert_4f_viewport_2( const struct tnl_clipspace_attr *a, GLu out[3] = 1; } -static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)v; @@ -95,7 +95,7 @@ static INLINE void insert_4f_viewport_1( const struct tnl_clipspace_attr *a, GLu out[3] = 1; } -static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)v; @@ -106,7 +106,7 @@ static INLINE void insert_3f_viewport_3( const struct tnl_clipspace_attr *a, GLu out[2] = vp[10] * in[2] + vp[14]; } -static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)v; @@ -117,7 +117,7 @@ static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLu out[2] = vp[14]; } -static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)v; @@ -128,7 +128,7 @@ static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLu out[2] = vp[14]; } -static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)v; @@ -138,7 +138,7 @@ static INLINE void insert_2f_viewport_2( const struct tnl_clipspace_attr *a, GLu out[1] = vp[5] * in[1] + vp[13]; } -static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)v; @@ -153,7 +153,7 @@ static INLINE void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLu * These functions do the same as above, except for the viewport mapping. */ -static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -164,7 +164,7 @@ static INLINE void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, out[3] = in[3]; } -static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -175,7 +175,7 @@ static INLINE void insert_4f_3( const struct tnl_clipspace_attr *a, GLubyte *v, out[3] = 1; } -static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -186,7 +186,7 @@ static INLINE void insert_4f_2( const struct tnl_clipspace_attr *a, GLubyte *v, out[3] = 1; } -static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -197,7 +197,7 @@ static INLINE void insert_4f_1( const struct tnl_clipspace_attr *a, GLubyte *v, out[3] = 1; } -static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -207,14 +207,14 @@ static INLINE void insert_3f_xyw_4( const struct tnl_clipspace_attr *a, GLubyte out[2] = in[3]; } -static INLINE void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_3f_xyw_err( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { (void) a; (void) v; (void) in; DEBUG_INSERT; exit(1); } -static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -224,7 +224,7 @@ static INLINE void insert_3f_3( const struct tnl_clipspace_attr *a, GLubyte *v, out[2] = in[2]; } -static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -234,7 +234,7 @@ static INLINE void insert_3f_2( const struct tnl_clipspace_attr *a, GLubyte *v, out[2] = 0; } -static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -245,7 +245,7 @@ static INLINE void insert_3f_1( const struct tnl_clipspace_attr *a, GLubyte *v, } -static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -254,7 +254,7 @@ static INLINE void insert_2f_2( const struct tnl_clipspace_attr *a, GLubyte *v, out[1] = in[1]; } -static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -263,7 +263,7 @@ static INLINE void insert_2f_1( const struct tnl_clipspace_attr *a, GLubyte *v, out[1] = 0; } -static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLfloat *out = (GLfloat *)(v); (void) a; @@ -271,13 +271,13 @@ static INLINE void insert_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, out[0] = in[0]; } -static INLINE void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) +static inline void insert_null( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; (void) a; (void) v; (void) in; } -static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLchan *c = (GLchan *)v; @@ -289,7 +289,7 @@ static INLINE void insert_4chan_4f_rgba_4( const struct tnl_clipspace_attr *a, G UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]); } -static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLchan *c = (GLchan *)v; @@ -301,7 +301,7 @@ static INLINE void insert_4chan_4f_rgba_3( const struct tnl_clipspace_attr *a, G c[3] = CHAN_MAX; } -static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLchan *c = (GLchan *)v; @@ -313,7 +313,7 @@ static INLINE void insert_4chan_4f_rgba_2( const struct tnl_clipspace_attr *a, G c[3] = CHAN_MAX; } -static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { GLchan *c = (GLchan *)v; @@ -325,7 +325,7 @@ static INLINE void insert_4chan_4f_rgba_1( const struct tnl_clipspace_attr *a, G c[3] = CHAN_MAX; } -static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -336,7 +336,7 @@ static INLINE void insert_4ub_4f_rgba_4( const struct tnl_clipspace_attr *a, GLu UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); } -static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -347,7 +347,7 @@ static INLINE void insert_4ub_4f_rgba_3( const struct tnl_clipspace_attr *a, GLu v[3] = 0xff; } -static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -358,7 +358,7 @@ static INLINE void insert_4ub_4f_rgba_2( const struct tnl_clipspace_attr *a, GLu v[3] = 0xff; } -static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -369,7 +369,7 @@ static INLINE void insert_4ub_4f_rgba_1( const struct tnl_clipspace_attr *a, GLu v[3] = 0xff; } -static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -380,7 +380,7 @@ static INLINE void insert_4ub_4f_bgra_4( const struct tnl_clipspace_attr *a, GLu UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]); } -static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -391,7 +391,7 @@ static INLINE void insert_4ub_4f_bgra_3( const struct tnl_clipspace_attr *a, GLu v[3] = 0xff; } -static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -402,7 +402,7 @@ static INLINE void insert_4ub_4f_bgra_2( const struct tnl_clipspace_attr *a, GLu v[3] = 0xff; } -static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -413,7 +413,7 @@ static INLINE void insert_4ub_4f_bgra_1( const struct tnl_clipspace_attr *a, GLu v[3] = 0xff; } -static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -424,7 +424,7 @@ static INLINE void insert_4ub_4f_argb_4( const struct tnl_clipspace_attr *a, GLu UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); } -static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -435,7 +435,7 @@ static INLINE void insert_4ub_4f_argb_3( const struct tnl_clipspace_attr *a, GLu v[0] = 0xff; } -static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -446,7 +446,7 @@ static INLINE void insert_4ub_4f_argb_2( const struct tnl_clipspace_attr *a, GLu v[0] = 0xff; } -static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -457,7 +457,7 @@ static INLINE void insert_4ub_4f_argb_1( const struct tnl_clipspace_attr *a, GLu v[0] = 0xff; } -static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -468,7 +468,7 @@ static INLINE void insert_4ub_4f_abgr_4( const struct tnl_clipspace_attr *a, GLu UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]); } -static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -479,7 +479,7 @@ static INLINE void insert_4ub_4f_abgr_3( const struct tnl_clipspace_attr *a, GLu v[0] = 0xff; } -static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -490,7 +490,7 @@ static INLINE void insert_4ub_4f_abgr_2( const struct tnl_clipspace_attr *a, GLu v[0] = 0xff; } -static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -501,7 +501,7 @@ static INLINE void insert_4ub_4f_abgr_1( const struct tnl_clipspace_attr *a, GLu v[0] = 0xff; } -static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -511,7 +511,7 @@ static INLINE void insert_3ub_3f_rgb_3( const struct tnl_clipspace_attr *a, GLub UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]); } -static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -521,7 +521,7 @@ static INLINE void insert_3ub_3f_rgb_2( const struct tnl_clipspace_attr *a, GLub v[2] = 0; } -static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -531,7 +531,7 @@ static INLINE void insert_3ub_3f_rgb_1( const struct tnl_clipspace_attr *a, GLub v[2] = 0; } -static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -541,7 +541,7 @@ static INLINE void insert_3ub_3f_bgr_3( const struct tnl_clipspace_attr *a, GLub UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]); } -static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -551,7 +551,7 @@ static INLINE void insert_3ub_3f_bgr_2( const struct tnl_clipspace_attr *a, GLub v[0] = 0; } -static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; @@ -562,7 +562,7 @@ static INLINE void insert_3ub_3f_bgr_1( const struct tnl_clipspace_attr *a, GLub } -static INLINE void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, +static inline void insert_1ub_1f_1( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in ) { DEBUG_INSERT; diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h index e1023834a93..0bf5c91658d 100644 --- a/src/mesa/vbo/vbo_attrib_tmp.h +++ b/src/mesa/vbo/vbo_attrib_tmp.h @@ -59,12 +59,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] ) -static INLINE float conv_ui10_to_norm_float(unsigned ui10) +static inline float conv_ui10_to_norm_float(unsigned ui10) { return (float)(ui10) / 1023.0; } -static INLINE float conv_ui2_to_norm_float(unsigned ui2) +static inline float conv_ui2_to_norm_float(unsigned ui2) { return (float)(ui2) / 3.0; } @@ -91,28 +91,28 @@ static INLINE float conv_ui2_to_norm_float(unsigned ui2) struct attr_bits_10 {signed int x:10;}; struct attr_bits_2 {signed int x:2;}; -static INLINE float conv_i10_to_i(int i10) +static inline float conv_i10_to_i(int i10) { struct attr_bits_10 val; val.x = i10; return (float)val.x; } -static INLINE float conv_i2_to_i(int i2) +static inline float conv_i2_to_i(int i2) { struct attr_bits_2 val; val.x = i2; return (float)val.x; } -static INLINE float conv_i10_to_norm_float(int i10) +static inline float conv_i10_to_norm_float(int i10) { struct attr_bits_10 val; val.x = i10; return (2.0F * (float)val.x + 1.0F) * (1.0F / 511.0F); } -static INLINE float conv_i2_to_norm_float(int i2) +static inline float conv_i2_to_norm_float(int i2) { struct attr_bits_2 val; val.x = i2; diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h index 2ded6ccbff2..ef8a2a2b676 100644 --- a/src/mesa/vbo/vbo_context.h +++ b/src/mesa/vbo/vbo_context.h @@ -86,7 +86,7 @@ struct vbo_context { }; -static INLINE struct vbo_context *vbo_context(struct gl_context *ctx) +static inline struct vbo_context *vbo_context(struct gl_context *ctx) { return (struct vbo_context *)(ctx->swtnl_im); } @@ -96,7 +96,7 @@ static INLINE struct vbo_context *vbo_context(struct gl_context *ctx) * Return VP_x token to indicate whether we're running fixed-function * vertex transformation, an NV vertex program or ARB vertex program/shader. */ -static INLINE enum vp_mode +static inline enum vp_mode get_program_mode( struct gl_context *ctx ) { if (!ctx->VertexProgram._Current) diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index d52a557e03f..9a1b5a12786 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -179,12 +179,12 @@ void vbo_exec_vtx_map( struct vbo_exec_context *exec ); #else /* FEATURE_beginend */ -static INLINE void +static inline void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap ) { } -static INLINE void +static inline void vbo_exec_vtx_map( struct vbo_exec_context *exec ) { } diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 45cd299798f..a064090cf1b 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -187,12 +187,12 @@ void vbo_save_api_init( struct vbo_save_context *save ); #else /* FEATURE_dlist */ -static INLINE void +static inline void vbo_save_init( struct gl_context *ctx ) { } -static INLINE void +static inline void vbo_save_destroy( struct gl_context *ctx ) { }