From: Timothy Arceri Date: Tue, 21 Nov 2017 00:53:58 +0000 (+1100) Subject: st/glsl_to_nir: add st_nir_assign_var_locations() helper X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9530b786d2fcd4750ad61fc57c90bf398f0d98c5;p=mesa.git st/glsl_to_nir: add st_nir_assign_var_locations() helper This avoids packed varyings being assigned different driver locations. Reviewed-by: Nicolai Hähnle --- diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index dd4b05d7b97..d0375dd3aa7 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -121,6 +121,34 @@ st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir) } } +static void +st_nir_assign_var_locations(struct exec_list *var_list, unsigned *size) +{ + unsigned location = 0; + unsigned assigned_locations[VARYING_SLOT_MAX]; + uint64_t processed_locs = 0; + + nir_foreach_variable(var, var_list) { + /* Because component packing allows varyings to share the same location + * we may have already have processed this location. + */ + if (var->data.location >= VARYING_SLOT_VAR0 && + processed_locs & ((uint64_t)1 << var->data.location)) { + var->data.driver_location = assigned_locations[var->data.location]; + *size += type_size(var->type); + continue; + } + + assigned_locations[var->data.location] = location; + var->data.driver_location = location; + location += type_size(var->type); + + processed_locs |= ((uint64_t)1 << var->data.location); + } + + *size += location; +} + static int st_nir_lookup_parameter_index(const struct gl_program_parameter_list *params, const char *name) @@ -379,19 +407,16 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, NIR_PASS_V(nir, nir_lower_global_vars_to_local); sort_varyings(&nir->outputs); - nir_assign_var_locations(&nir->outputs, - &nir->num_outputs, - type_size); + st_nir_assign_var_locations(&nir->outputs, + &nir->num_outputs); st_nir_fixup_varying_slots(st, &nir->outputs); } else if (nir->info.stage == MESA_SHADER_FRAGMENT) { sort_varyings(&nir->inputs); - nir_assign_var_locations(&nir->inputs, - &nir->num_inputs, - type_size); + st_nir_assign_var_locations(&nir->inputs, + &nir->num_inputs); st_nir_fixup_varying_slots(st, &nir->inputs); - nir_assign_var_locations(&nir->outputs, - &nir->num_outputs, - type_size); + st_nir_assign_var_locations(&nir->outputs, + &nir->num_outputs); } else if (nir->info.stage == MESA_SHADER_COMPUTE) { /* TODO? */ } else {