From: Anuj Phogat Date: Mon, 21 Jul 2014 23:58:42 +0000 (-0700) Subject: mesa: Don't use memcpy() in _mesa_texstore() for float depth texture data X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9548ba6e7bb8e631f6ef6236f7425725239742fe;p=mesa.git mesa: Don't use memcpy() in _mesa_texstore() for float depth texture data because float depth texture data needs clamping to [0.0, 1.0]. Let the _mesa_texstore() fallback to slower path. Fixes Khronos GLES3 CTS tests: shadow_execution_vert shadow_execution_frag V2: Move the check to _mesa_texstore_can_use_memcpy() function. Add check for floating point data types. Cc: Signed-off-by: Anuj Phogat Reviewed-by: Marek Olšák --- diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index d363f9faa05..c87e407fac3 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -3830,6 +3830,21 @@ _mesa_texstore_can_use_memcpy(struct gl_context *ctx, return GL_FALSE; } + /* Depth texture data needs clamping in following cases: + * - Floating point dstFormat with signed srcType: clamp to [0.0, 1.0]. + * - Fixed point dstFormat with signed srcType: clamp to [0, 2^n -1]. + * + * All the cases except one (float dstFormat with float srcType) are ruled + * out by _mesa_format_matches_format_and_type() check above. Handle the + * remaining case here. + */ + if ((baseInternalFormat == GL_DEPTH_COMPONENT || + baseInternalFormat == GL_DEPTH_STENCIL) && + (srcType == GL_FLOAT || + srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) { + return GL_FALSE; + } + return GL_TRUE; }