From: Brian Paul Date: Wed, 26 May 2010 02:10:09 +0000 (-0600) Subject: mesa: make a bunch of shader API functions static X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=962f92611216e304c95e7c089b38d58066236014;p=mesa.git mesa: make a bunch of shader API functions static --- diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c index 7bd6e328132..06df97dfede 100644 --- a/src/mesa/main/api_exec.c +++ b/src/mesa/main/api_exec.c @@ -344,33 +344,11 @@ _mesa_create_exec_table(void) SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); + #if FEATURE_ARB_shader_objects - SET_AttachShader(exec, _mesa_AttachShader); - SET_CreateProgram(exec, _mesa_CreateProgram); - SET_CreateShader(exec, _mesa_CreateShader); - SET_DeleteProgram(exec, _mesa_DeleteProgram); - SET_DeleteShader(exec, _mesa_DeleteShader); - SET_DetachShader(exec, _mesa_DetachShader); - SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); - SET_GetProgramiv(exec, _mesa_GetProgramiv); - SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); - SET_GetShaderiv(exec, _mesa_GetShaderiv); - SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); - SET_IsProgram(exec, _mesa_IsProgram); - SET_IsShader(exec, _mesa_IsShader); -#endif - - /* OpenGL 2.1 */ -#if FEATURE_ARB_shader_objects - SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); - SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); - SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); - SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); - SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); - SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); + _mesa_init_shader_dispatch(exec); #endif - /* 2. GL_EXT_blend_color */ #if 0 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ @@ -653,54 +631,6 @@ _mesa_create_exec_table(void) SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); #endif -#if FEATURE_ARB_shader_objects - SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); - SET_GetHandleARB(exec, _mesa_GetHandleARB); - SET_DetachObjectARB(exec, _mesa_DetachObjectARB); - SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); - SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); - SET_CompileShaderARB(exec, _mesa_CompileShaderARB); - SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); - SET_AttachObjectARB(exec, _mesa_AttachObjectARB); - SET_LinkProgramARB(exec, _mesa_LinkProgramARB); - SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); - SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); - SET_Uniform1fARB(exec, _mesa_Uniform1fARB); - SET_Uniform2fARB(exec, _mesa_Uniform2fARB); - SET_Uniform3fARB(exec, _mesa_Uniform3fARB); - SET_Uniform4fARB(exec, _mesa_Uniform4fARB); - SET_Uniform1iARB(exec, _mesa_Uniform1iARB); - SET_Uniform2iARB(exec, _mesa_Uniform2iARB); - SET_Uniform3iARB(exec, _mesa_Uniform3iARB); - SET_Uniform4iARB(exec, _mesa_Uniform4iARB); - SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); - SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); - SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); - SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); - SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); - SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); - SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); - SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); - SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); - SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); - SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); - SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); - SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); - SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); - SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); - SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); - SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); - SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); - SET_GetUniformivARB(exec, _mesa_GetUniformivARB); - SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); -#endif /* FEATURE_ARB_shader_objects */ - -#if FEATURE_ARB_vertex_shader - SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); - SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); - SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); -#endif /* FEATURE_ARB_vertex_shader */ - /* GL_ARB_sync */ #if FEATURE_ARB_sync SET_IsSync(exec, _mesa_IsSync); diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index 831712ccf61..917e295fe15 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -27,6 +27,7 @@ #include "context.h" #include "shaders.h" #include "shader/shader_api.h" +#include "main/dispatch.h" /** Define this to enable shader substitution (see below) */ @@ -48,7 +49,7 @@ -void GLAPIENTRY +static void GLAPIENTRY _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) { GET_CURRENT_CONTEXT(ctx); @@ -56,7 +57,7 @@ _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_AttachShader(GLuint program, GLuint shader) { GET_CURRENT_CONTEXT(ctx); @@ -64,7 +65,7 @@ _mesa_AttachShader(GLuint program, GLuint shader) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB *name) { @@ -73,7 +74,7 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_CompileShaderARB(GLhandleARB shaderObj) { GET_CURRENT_CONTEXT(ctx); @@ -81,7 +82,7 @@ _mesa_CompileShaderARB(GLhandleARB shaderObj) } -GLuint GLAPIENTRY +static GLuint GLAPIENTRY _mesa_CreateShader(GLenum type) { GET_CURRENT_CONTEXT(ctx); @@ -89,7 +90,7 @@ _mesa_CreateShader(GLenum type) } -GLhandleARB GLAPIENTRY +static GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB(GLenum type) { GET_CURRENT_CONTEXT(ctx); @@ -97,7 +98,7 @@ _mesa_CreateShaderObjectARB(GLenum type) } -GLuint GLAPIENTRY +static GLuint GLAPIENTRY _mesa_CreateProgram(void) { GET_CURRENT_CONTEXT(ctx); @@ -105,7 +106,7 @@ _mesa_CreateProgram(void) } -GLhandleARB GLAPIENTRY +static GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(void) { GET_CURRENT_CONTEXT(ctx); @@ -113,7 +114,7 @@ _mesa_CreateProgramObjectARB(void) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_DeleteObjectARB(GLhandleARB obj) { if (obj) { @@ -131,7 +132,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_DeleteProgram(GLuint name) { if (name) { @@ -141,7 +142,7 @@ _mesa_DeleteProgram(GLuint name) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_DeleteShader(GLuint name) { if (name) { @@ -151,7 +152,7 @@ _mesa_DeleteShader(GLuint name) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) { GET_CURRENT_CONTEXT(ctx); @@ -159,7 +160,7 @@ _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_DetachShader(GLuint program, GLuint shader) { GET_CURRENT_CONTEXT(ctx); @@ -167,7 +168,7 @@ _mesa_DetachShader(GLuint program, GLuint shader) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) @@ -178,7 +179,7 @@ _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) @@ -189,7 +190,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) { @@ -198,7 +199,7 @@ _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { @@ -207,7 +208,7 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, } -GLint GLAPIENTRY +static GLint GLAPIENTRY _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) { GET_CURRENT_CONTEXT(ctx); @@ -215,7 +216,7 @@ _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) { @@ -233,7 +234,7 @@ _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -260,7 +261,7 @@ _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, GLfloat *params) { @@ -270,7 +271,7 @@ _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -278,7 +279,7 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -286,7 +287,7 @@ _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { @@ -295,7 +296,7 @@ _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { @@ -304,7 +305,7 @@ _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, GLsizei *length, GLcharARB *sourceOut) { @@ -313,7 +314,7 @@ _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params) { GET_CURRENT_CONTEXT(ctx); @@ -321,7 +322,7 @@ _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params) { GET_CURRENT_CONTEXT(ctx); @@ -340,7 +341,7 @@ _mesa_GetUniformLocation(GLuint program, const GLcharARB *name) #endif -GLhandleARB GLAPIENTRY +static GLhandleARB GLAPIENTRY _mesa_GetHandleARB(GLenum pname) { GET_CURRENT_CONTEXT(ctx); @@ -348,7 +349,7 @@ _mesa_GetHandleARB(GLenum pname) } -GLint GLAPIENTRY +static GLint GLAPIENTRY _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); @@ -356,7 +357,7 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) } -GLboolean GLAPIENTRY +static GLboolean GLAPIENTRY _mesa_IsProgram(GLuint name) { GET_CURRENT_CONTEXT(ctx); @@ -364,7 +365,7 @@ _mesa_IsProgram(GLuint name) } -GLboolean GLAPIENTRY +static GLboolean GLAPIENTRY _mesa_IsShader(GLuint name) { GET_CURRENT_CONTEXT(ctx); @@ -372,7 +373,7 @@ _mesa_IsShader(GLuint name) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_LinkProgramARB(GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); @@ -415,7 +416,7 @@ _mesa_read_shader(const char *fname) * Basically, concatenate the source code strings into one long string * and pass it to ctx->Driver.ShaderSource(). */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) { @@ -508,14 +509,14 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1fARB(GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) { GET_CURRENT_CONTEXT(ctx); @@ -525,7 +526,7 @@ _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { GET_CURRENT_CONTEXT(ctx); @@ -536,7 +537,7 @@ _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { @@ -549,14 +550,14 @@ _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1iARB(GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) { GET_CURRENT_CONTEXT(ctx); @@ -566,7 +567,7 @@ _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) { GET_CURRENT_CONTEXT(ctx); @@ -577,7 +578,7 @@ _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { GET_CURRENT_CONTEXT(ctx); @@ -589,56 +590,56 @@ _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_INT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); @@ -647,14 +648,14 @@ _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) /** OpenGL 3.0 GLuint-valued functions **/ -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) { GET_CURRENT_CONTEXT(ctx); @@ -664,7 +665,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { GET_CURRENT_CONTEXT(ctx); @@ -675,7 +676,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { GET_CURRENT_CONTEXT(ctx); @@ -687,28 +688,28 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); @@ -717,7 +718,7 @@ _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { @@ -725,7 +726,7 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { @@ -733,7 +734,7 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { @@ -745,7 +746,7 @@ _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, /** * Non-square UniformMatrix are OpenGL 2.1 */ -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -753,7 +754,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -761,7 +762,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -769,7 +770,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -777,7 +778,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -785,7 +786,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value); } -void GLAPIENTRY +static void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -803,7 +804,7 @@ _mesa_UseProgramObjectARB(GLhandleARB program) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ValidateProgramARB(GLhandleARB program) { GET_CURRENT_CONTEXT(ctx); @@ -812,7 +813,7 @@ _mesa_ValidateProgramARB(GLhandleARB program) #ifdef FEATURE_ES2 -void GLAPIENTRY +static void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { @@ -821,7 +822,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ReleaseShaderCompiler(void) { GET_CURRENT_CONTEXT(ctx); @@ -829,7 +830,7 @@ _mesa_ReleaseShaderCompiler(void) } -void GLAPIENTRY +static void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) { @@ -838,3 +839,99 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, } #endif + + +/** + * Plug in shader-related functions into API dispatch table. + */ +void +_mesa_init_shader_dispatch(struct _glapi_table *exec) +{ + /* GL_ARB_vertex/fragment_shader */ + SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB); + SET_GetHandleARB(exec, _mesa_GetHandleARB); + SET_DetachObjectARB(exec, _mesa_DetachObjectARB); + SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB); + SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB); + SET_CompileShaderARB(exec, _mesa_CompileShaderARB); + SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB); + SET_AttachObjectARB(exec, _mesa_AttachObjectARB); + SET_LinkProgramARB(exec, _mesa_LinkProgramARB); + SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB); + SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB); + SET_Uniform1fARB(exec, _mesa_Uniform1fARB); + SET_Uniform2fARB(exec, _mesa_Uniform2fARB); + SET_Uniform3fARB(exec, _mesa_Uniform3fARB); + SET_Uniform4fARB(exec, _mesa_Uniform4fARB); + SET_Uniform1iARB(exec, _mesa_Uniform1iARB); + SET_Uniform2iARB(exec, _mesa_Uniform2iARB); + SET_Uniform3iARB(exec, _mesa_Uniform3iARB); + SET_Uniform4iARB(exec, _mesa_Uniform4iARB); + SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB); + SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB); + SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB); + SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB); + SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB); + SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB); + SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB); + SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB); + SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB); + SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB); + SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB); + SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB); + SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB); + SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB); + SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB); + SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB); + SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB); + SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB); + SET_GetUniformivARB(exec, _mesa_GetUniformivARB); + SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB); + + /* OpenGL 2.0 */ + SET_AttachShader(exec, _mesa_AttachShader); + SET_CreateProgram(exec, _mesa_CreateProgram); + SET_CreateShader(exec, _mesa_CreateShader); + SET_DeleteProgram(exec, _mesa_DeleteProgram); + SET_DeleteShader(exec, _mesa_DeleteShader); + SET_DetachShader(exec, _mesa_DetachShader); + SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); + SET_GetProgramiv(exec, _mesa_GetProgramiv); + SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); + SET_GetShaderiv(exec, _mesa_GetShaderiv); + SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); + SET_IsProgram(exec, _mesa_IsProgram); + SET_IsShader(exec, _mesa_IsShader); + + /* OpenGL 2.1 */ + SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); + +#if FEATURE_ARB_vertex_shader + SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB); + SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB); + SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); +#endif + +#ifdef FEATURE_ES2 + /* XXX finish dispatch */ + (void) _mesa_GetShaderPrecisionFormat; + (void) _mesa_ReleaseShaderCompiler; + (void) _mesa_ShaderBinary; +#endif + + /* OpenGL 3.0 */ + /* XXX finish dispatch */ + (void) _mesa_Uniform1ui; + (void) _mesa_Uniform2ui; + (void) _mesa_Uniform3ui; + (void) _mesa_Uniform4ui; + (void) _mesa_Uniform1uiv; + (void) _mesa_Uniform2uiv; + (void) _mesa_Uniform3uiv; + (void) _mesa_Uniform4uiv; +} diff --git a/src/mesa/main/shaders.h b/src/mesa/main/shaders.h index 1ced75a0e4b..24c381bd52c 100644 --- a/src/mesa/main/shaders.h +++ b/src/mesa/main/shaders.h @@ -32,241 +32,10 @@ extern void GLAPIENTRY -_mesa_DeleteObjectARB(GLhandleARB obj); +_mesa_UseProgramObjectARB(GLhandleARB program); -extern GLhandleARB GLAPIENTRY -_mesa_GetHandleARB(GLenum pname); +extern void +_mesa_init_shader_dispatch(struct _glapi_table *exec); -extern void GLAPIENTRY -_mesa_DetachObjectARB (GLhandleARB, GLhandleARB); - -extern GLhandleARB GLAPIENTRY -_mesa_CreateShaderObjectARB (GLenum); - -extern void GLAPIENTRY -_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); - -extern void GLAPIENTRY -_mesa_CompileShaderARB (GLhandleARB); - -extern GLhandleARB GLAPIENTRY -_mesa_CreateProgramObjectARB (void); - -extern void GLAPIENTRY -_mesa_AttachObjectARB (GLhandleARB, GLhandleARB); - -extern void GLAPIENTRY -_mesa_LinkProgramARB (GLhandleARB); - -extern void GLAPIENTRY -_mesa_UseProgramObjectARB (GLhandleARB); - -extern void GLAPIENTRY -_mesa_ValidateProgramARB (GLhandleARB); - -extern void GLAPIENTRY -_mesa_Uniform1fARB (GLint, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform2fARB (GLint, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); - -extern void GLAPIENTRY -_mesa_Uniform1iARB (GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform2iARB (GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform3iARB (GLint, GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint); - -extern void GLAPIENTRY -_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *); - -extern void GLAPIENTRY -_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *); - -extern void GLAPIENTRY -_mesa_Uniform1ui(GLint location, GLuint v0); - -extern void GLAPIENTRY -_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); - -extern void GLAPIENTRY -_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); - -extern void GLAPIENTRY -_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - -extern void GLAPIENTRY -_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); - -extern void GLAPIENTRY -_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); - - -extern void GLAPIENTRY -_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); - -extern void GLAPIENTRY -_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); - -extern void GLAPIENTRY -_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *); - -extern void GLAPIENTRY -_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); - -extern void GLAPIENTRY -_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); - -extern GLint GLAPIENTRY -_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *); - -extern void GLAPIENTRY -_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); - -extern void GLAPIENTRY -_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *); - -extern void GLAPIENTRY -_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *); - -extern void GLAPIENTRY -_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); - -#if FEATURE_ARB_vertex_shader - -extern void GLAPIENTRY -_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); - -extern void GLAPIENTRY -_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); - -extern GLint GLAPIENTRY -_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *); - -#endif /* FEATURE_ARB_vertex_shader */ - - -/* 2.0 */ -extern void GLAPIENTRY -_mesa_AttachShader(GLuint program, GLuint shader); - -extern GLuint GLAPIENTRY -_mesa_CreateShader(GLenum); - -extern GLuint GLAPIENTRY -_mesa_CreateProgram(void); - -extern void GLAPIENTRY -_mesa_DeleteProgram(GLuint program); - -extern void GLAPIENTRY -_mesa_DeleteShader(GLuint shader); - -extern void GLAPIENTRY -_mesa_DetachShader(GLuint program, GLuint shader); - -extern void GLAPIENTRY -_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, - GLsizei *count, GLuint *obj); - -extern void GLAPIENTRY -_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, - GLsizei *length, GLchar *infoLog); - -extern void GLAPIENTRY -_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); - -extern void GLAPIENTRY -_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, - GLsizei *length, GLchar *infoLog); - -extern GLboolean GLAPIENTRY -_mesa_IsProgram(GLuint program); - -extern GLboolean GLAPIENTRY -_mesa_IsShader(GLuint shader); - - - -/* 2.1 */ -extern void GLAPIENTRY -_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -extern void GLAPIENTRY -_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); - -/* GLES 2.0 */ -extern void GLAPIENTRY -_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, - GLint* range, GLint* precision); - -extern void GLAPIENTRY -_mesa_ReleaseShaderCompiler(void); - -extern void GLAPIENTRY -_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, - const void* binary, GLint length); #endif /* SHADERS_H */