From: Ian Romanick Date: Thu, 18 Dec 2008 22:11:06 +0000 (-0800) Subject: GLSL: The LOG2 macro doesn't have enough precision X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=962fa6bbc16abf2b9829bd0b761d9baa9d01fd1e;p=mesa.git GLSL: The LOG2 macro doesn't have enough precision It looks like the LOG2 macro only has 8 or 9 bits of precission, but the ARB_vertex_program spec says "accurate to at least 10 bits". --- diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 8163ae6a6f5..a93733c0852 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -963,7 +963,10 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat a[4], result[4]; fetch_vector1(&inst->SrcReg[0], machine, a); - result[0] = result[1] = result[2] = result[3] = LOG2(a[0]); + /* The fast LOG2 macro doesn't meet the precision requirements. + */ + result[0] = result[1] = result[2] = result[3] = + (log(a[0]) * 1.442695F); store_vector4(inst, machine, result); } break; @@ -1022,7 +1025,11 @@ _mesa_execute_program(GLcontext * ctx, GLfloat mantissa = FREXPF(t[0], &exponent); q[0] = (GLfloat) (exponent - 1); q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */ - q[2] = (GLfloat) (q[0] + LOG2(q[1])); + + /* The fast LOG2 macro doesn't meet the precision + * requirements. + */ + q[2] = (log(t[0]) * 1.442695F); } } else {