From: Jason Ekstrand Date: Tue, 31 Oct 2017 23:29:22 +0000 (-0700) Subject: i965/draw: Do resolves properly for textures used by TXF X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=96aa5587155e7de87e80d617725cc66f6807c5d1;p=mesa.git i965/draw: Do resolves properly for textures used by TXF Reviewed-by: Iago Toral Quiroga Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 96e014dc1fc..fc349adf7f4 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -40,6 +40,7 @@ #include "swrast_setup/swrast_setup.h" #include "drivers/common/meta.h" #include "util/bitscan.h" +#include "util/bitset.h" #include "brw_blorp.h" #include "brw_draw.h" @@ -371,6 +372,20 @@ intel_disable_rb_aux_buffer(struct brw_context *brw, return found; } +static void +mark_textures_used_for_txf(BITSET_WORD *used_for_txf, + const struct gl_program *prog) +{ + if (!prog) + return; + + unsigned mask = prog->SamplersUsed & prog->info.textures_used_by_txf; + while (mask) { + int s = u_bit_scan(&mask); + BITSET_SET(used_for_txf, prog->SamplerUnits[s]); + } +} + /** * \brief Resolve buffers before drawing. * @@ -386,6 +401,18 @@ brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering) memset(brw->draw_aux_buffer_disabled, 0, sizeof(brw->draw_aux_buffer_disabled)); + BITSET_DECLARE(used_for_txf, MAX_COMBINED_TEXTURE_IMAGE_UNITS); + memset(used_for_txf, 0, sizeof(used_for_txf)); + if (rendering) { + mark_textures_used_for_txf(used_for_txf, ctx->VertexProgram._Current); + mark_textures_used_for_txf(used_for_txf, ctx->TessCtrlProgram._Current); + mark_textures_used_for_txf(used_for_txf, ctx->TessEvalProgram._Current); + mark_textures_used_for_txf(used_for_txf, ctx->GeometryProgram._Current); + mark_textures_used_for_txf(used_for_txf, ctx->FragmentProgram._Current); + } else { + mark_textures_used_for_txf(used_for_txf, ctx->ComputeProgram._Current); + } + /* Resolve depth buffer and render cache of each enabled texture. */ int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit; for (int i = 0; i <= maxEnabledUnit; i++) { @@ -422,6 +449,20 @@ brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering) min_layer, num_layers, disable_aux); + /* If any programs are using it with texelFetch, we may need to also do + * a prepare with an sRGB format to ensure texelFetch works "properly". + */ + if (BITSET_TEST(used_for_txf, i)) { + enum isl_format txf_format = + translate_tex_format(brw, tex_obj->_Format, GL_DECODE_EXT); + if (txf_format != view_format) { + intel_miptree_prepare_texture(brw, tex_obj->mt, txf_format, + min_level, num_levels, + min_layer, num_layers, + disable_aux); + } + } + brw_cache_flush_for_read(brw, tex_obj->mt->bo); if (tex_obj->base.StencilSampling ||