From: Axel Davy Date: Tue, 1 Nov 2016 17:00:02 +0000 (+0100) Subject: st/nine: Reimplement nine_context_apply_stateblock X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=97e4b65e7f7b675ca0d25b6dfe8cf299af2b7a3f;p=mesa.git st/nine: Reimplement nine_context_apply_stateblock The new version uses nine_context functions instead of applying the changes directly to nine_context. This will enable it to work with CSMT. v2: Fix nine_context_light_enable_stateblock The memcpy arguments were wrong, and the state wasn't set dirty. Signed-off-by: Axel Davy --- diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c index 3cdab4bc424..4242301af0c 100644 --- a/src/gallium/state_trackers/nine/nine_state.c +++ b/src/gallium/state_trackers/nine/nine_state.c @@ -1446,6 +1446,23 @@ nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device, context->changed.group |= NINE_STATE_PS_CONST; } +/* For stateblocks */ +static void +nine_context_set_pixel_shader_constant_i_transformed(struct NineDevice9 *device, + UINT StartRegister, + const int *pConstantData, + UINT Vector4iCount) +{ + struct nine_context *context = &device->context; + + memcpy(&context->ps_const_i[StartRegister][0], + pConstantData, + Vector4iCount * sizeof(context->ps_const_i[0])); + + context->changed.ps_const_i = TRUE; + context->changed.group |= NINE_STATE_PS_CONST; +} + void nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device, UINT StartRegister, @@ -1587,6 +1604,20 @@ nine_context_set_light(struct NineDevice9 *device, context->changed.group |= NINE_STATE_FF_LIGHTING; } + +/* For stateblocks */ +static void +nine_context_light_enable_stateblock(struct NineDevice9 *device, + const uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE], /* TODO: use pointer that convey size for csmt */ + unsigned int num_lights_active) +{ + struct nine_context *context = &device->context; + + memcpy(context->ff.active_light, active_light, NINE_MAX_LIGHTS_ACTIVE * sizeof(context->ff.active_light[0])); + context->ff.num_lights_active = num_lights_active; + context->changed.group |= NINE_STATE_FF_LIGHTING; +} + void nine_context_light_enable(struct NineDevice9 *device, DWORD Index, @@ -1653,6 +1684,8 @@ nine_context_set_clip_plane(struct NineDevice9 *device, context->changed.ucp = TRUE; } +#if 0 + void nine_context_apply_stateblock(struct NineDevice9 *device, const struct nine_state *src) @@ -1878,6 +1911,179 @@ nine_context_apply_stateblock(struct NineDevice9 *device, } } +#endif + +/* Do not write to nine_context directly. Slower, + * but works with csmt. TODO: write a special csmt version that + * would record the list of commands as much as possible, + * and use the version above else. + */ +void +nine_context_apply_stateblock(struct NineDevice9 *device, + const struct nine_state *src) +{ + int i; + + /* No need to apply src->changed.group, since all calls do + * set context->changed.group */ + + for (i = 0; i < ARRAY_SIZE(src->changed.rs); ++i) { + uint32_t m = src->changed.rs[i]; + while (m) { + const int r = ffs(m) - 1; + m &= ~(1 << r); + nine_context_set_render_state(device, i * 32 + r, src->rs_advertised[i * 32 + r]); + } + } + + /* Textures */ + if (src->changed.texture) { + uint32_t m = src->changed.texture; + unsigned s; + + for (s = 0; m; ++s, m >>= 1) { + struct NineBaseTexture9 *tex = src->texture[s]; + if (!(m & 1)) + continue; + nine_context_set_texture(device, s, tex); + } + } + + /* Sampler state */ + if (src->changed.group & NINE_STATE_SAMPLER) { + unsigned s; + + for (s = 0; s < NINE_MAX_SAMPLERS; ++s) { + uint32_t m = src->changed.sampler[s]; + while (m) { + const int i = ffs(m) - 1; + m &= ~(1 << i); + nine_context_set_sampler_state(device, s, i, src->samp_advertised[s][i]); + } + } + } + + /* Vertex buffers */ + if (src->changed.vtxbuf | src->changed.stream_freq) { + uint32_t m = src->changed.vtxbuf | src->changed.stream_freq; + for (i = 0; m; ++i, m >>= 1) { + if (src->changed.vtxbuf & (1 << i)) + nine_context_set_stream_source(device, i, src->stream[i], src->vtxbuf[i].buffer_offset, src->vtxbuf[i].stride); + if (src->changed.stream_freq & (1 << i)) + nine_context_set_stream_source_freq(device, i, src->stream_freq[i]); + } + } + + /* Index buffer */ + if (src->changed.group & NINE_STATE_IDXBUF) + nine_context_set_indices(device, src->idxbuf); + + /* Vertex declaration */ + if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl) + nine_context_set_vertex_declaration(device, src->vdecl); + + /* Vertex shader */ + if (src->changed.group & NINE_STATE_VS) + nine_context_set_vertex_shader(device, src->vs); + + /* Pixel shader */ + if (src->changed.group & NINE_STATE_PS) + nine_context_set_pixel_shader(device, src->ps); + + /* Vertex constants */ + if (src->changed.group & NINE_STATE_VS_CONST) { + struct nine_range *r; + for (r = src->changed.vs_const_f; r; r = r->next) + nine_context_set_vertex_shader_constant_f(device, r->bgn, + &src->vs_const_f[r->bgn * 4], + r->end - r->bgn); + for (r = src->changed.vs_const_i; r; r = r->next) + nine_context_set_vertex_shader_constant_i(device, r->bgn, + &src->vs_const_i[r->bgn * 4], + r->end - r->bgn); + for (r = src->changed.vs_const_b; r; r = r->next) + nine_context_set_vertex_shader_constant_b(device, r->bgn, + &src->vs_const_b[r->bgn * 4], + r->end - r->bgn); + } + + /* Pixel constants */ + if (src->changed.group & NINE_STATE_PS_CONST) { + struct nine_range *r; + for (r = src->changed.ps_const_f; r; r = r->next) + nine_context_set_pixel_shader_constant_f(device, r->bgn, + &src->ps_const_f[r->bgn * 4], + r->end - r->bgn); + if (src->changed.ps_const_i) { + uint16_t m = src->changed.ps_const_i; + for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) + if (m & 1) + nine_context_set_pixel_shader_constant_i_transformed(device, i, + src->ps_const_i[i], 1); + } + if (src->changed.ps_const_b) { + uint16_t m = src->changed.ps_const_b; + for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1) + if (m & 1) + nine_context_set_pixel_shader_constant_b(device, i, + &src->ps_const_b[i], 1); + } + } + + /* Viewport */ + if (src->changed.group & NINE_STATE_VIEWPORT) + nine_context_set_viewport(device, &src->viewport); + + /* Scissor */ + if (src->changed.group & NINE_STATE_SCISSOR) + nine_context_set_scissor(device, &src->scissor); + + /* User Clip Planes */ + if (src->changed.ucp) + for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i) + if (src->changed.ucp & (1 << i)) + nine_context_set_clip_plane(device, i, &src->clip.ucp[i][0]); + + if (!(src->changed.group & NINE_STATE_FF)) + return; + + /* Fixed function state. */ + + if (src->changed.group & NINE_STATE_FF_MATERIAL) + nine_context_set_material(device, &src->ff.material); + + if (src->changed.group & NINE_STATE_FF_PSSTAGES) { + unsigned s; + for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) { + for (i = 0; i < NINED3DTSS_COUNT; ++i) + if (src->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32))) + nine_context_set_texture_stage_state(device, s, i, src->ff.tex_stage[s][i]); + } + } + if (src->changed.group & NINE_STATE_FF_LIGHTING) { + for (i = 0; i < src->ff.num_lights; ++i) + if (src->ff.light[i].Type != NINED3DLIGHT_INVALID) + nine_context_set_light(device, i, &src->ff.light[i]); + + nine_context_light_enable_stateblock(device, src->ff.active_light, src->ff.num_lights_active); + } + if (src->changed.group & NINE_STATE_FF_VSTRANSF) { + for (i = 0; i < ARRAY_SIZE(src->ff.changed.transform); ++i) { + unsigned s; + if (!src->ff.changed.transform[i]) + continue; + for (s = i * 32; s < (i * 32 + 32); ++s) { + if (!(src->ff.changed.transform[i] & (1 << (s % 32)))) + continue; + nine_context_set_transform(device, s, + nine_state_access_transform( + (struct nine_ff_state *)&src->ff, + s, FALSE)); + } + } + } +} + static void nine_update_state_framebuffer_clear(struct NineDevice9 *device) {