From: Zack Rusin Date: Wed, 16 Jun 2010 09:25:20 +0000 (-0400) Subject: graw: add a gs test for non-sequential inputs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9829ec2ad8cf74c6dbc7d8afbf36ddd5c5210d74;p=mesa.git graw: add a gs test for non-sequential inputs --- diff --git a/src/gallium/tests/graw/geometry-shader/mov-non-seq.txt b/src/gallium/tests/graw/geometry-shader/mov-non-seq.txt new file mode 100644 index 00000000000..e0f65748ec6 --- /dev/null +++ b/src/gallium/tests/graw/geometry-shader/mov-non-seq.txt @@ -0,0 +1,23 @@ +GEOM +PROPERTY GS_INPUT_PRIMITIVE TRIANGLES +PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP +DCL IN[][0], POSITION, CONSTANT +DCL IN[][3], GENERIC[1], CONSTANT +DCL OUT[0], POSITION, CONSTANT +DCL OUT[1], COLOR, CONSTANT + +MOV OUT[0], IN[0][0] +MOV OUT[1], IN[0][3] +EMIT + +MOV OUT[0], IN[1][0] +MOV OUT[1], IN[1][3] +EMIT + +MOV OUT[0], IN[2][0] +MOV OUT[1], IN[2][3] +EMIT + +ENDPRIM + +END diff --git a/src/gallium/tests/graw/gs-test.c b/src/gallium/tests/graw/gs-test.c index 94d6fed7f4a..3087d446fca 100644 --- a/src/gallium/tests/graw/gs-test.c +++ b/src/gallium/tests/graw/gs-test.c @@ -56,6 +56,7 @@ struct vertex { float position[4]; float color[4]; float texcoord[4]; + float generic[4]; }; /* Vertex data matches progs/fp/fp-tri.c, but flipped in Y dimension @@ -65,34 +66,48 @@ static struct vertex vertices[] = { { { 0.9, 0.9, 0.0, 1.0 }, { 0, 0, 1, 1 }, - { 1, 1, 0, 1 } }, + { 1, 1, 0, 1 }, + { 1, 0, 1, 0 } + }, { { 0.9, -0.9, 0.0, 1.0 }, { 1, 0, 0, 1 }, - { 1, -1, 0, 1 } }, + { 1, -1, 0, 1 }, + { 0, 1, 0, 1 } + }, { {-0.9, 0.0, 0.0, 1.0 }, { 0, 1, 0, 1 }, - { -1, 0, 0, 1 } }, + { -1, 0, 0, 1 }, + { 0, 0, 1, 1 } + }, }; static struct vertex vertices_strip[] = { { { 0.9, 0.9, 0.0, 1.0 }, { 0, 0, 1, 1 }, - { 1, 1, 0, 1 } }, + { 1, 1, 0, 1 }, + { 1, 0, 0, 1 } + }, { { 0.9, -0.9, 0.0, 1.0 }, { 1, 0, 0, 1 }, - { 1, -1, 0, 1 } }, + { 1, -1, 0, 1 }, + { 0, 1, 0, 1 } + }, { {-0.9, 0.9, 0.0, 1.0 }, { 0, 1, 0, 1 }, - { -1, 1, 0, 1 } }, + { -1, 1, 0, 1 }, + { 0, 0, 1, 1 } + }, { {-0.9, -0.9, 0.0, 1.0 }, { 1, 1, 0, 1 }, - { -1, -1, 0, 1 } }, + { -1, -1, 0, 1 }, + { 1, 1, 0, 1 } + }, }; static float constants1[] = @@ -214,7 +229,7 @@ static void set_viewport( float x, float y, static void set_vertices( void ) { - struct pipe_vertex_element ve[3]; + struct pipe_vertex_element ve[4]; struct pipe_vertex_buffer vbuf; void *handle; @@ -226,11 +241,12 @@ static void set_vertices( void ) ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; ve[2].src_offset = Offset(struct vertex, texcoord); ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + ve[3].src_offset = Offset(struct vertex, generic); + ve[3].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - handle = ctx->create_vertex_elements_state(ctx, 3, ve); + handle = ctx->create_vertex_elements_state(ctx, 4, ve); ctx->bind_vertex_elements_state(ctx, handle); - vbuf.stride = sizeof( struct vertex ); vbuf.buffer_offset = 0; if (draw_strip) { @@ -258,12 +274,15 @@ static void set_vertex_shader( void ) "DCL IN[0]\n" "DCL IN[1]\n" "DCL IN[2]\n" + "DCL IN[3]\n" "DCL OUT[0], POSITION\n" "DCL OUT[1], COLOR[0]\n" "DCL OUT[2], GENERIC[0]\n" + "DCL OUT[3], GENERIC[1]\n" " MOV OUT[0], IN[0]\n" " MOV OUT[1], IN[1]\n" " MOV OUT[2], IN[2]\n" + " MOV OUT[3], IN[3]\n" " END\n"; handle = graw_parse_vertex_shader(ctx, text);