From: Keith Whitwell Date: Thu, 23 Dec 2004 18:16:22 +0000 (+0000) Subject: Chop out more dead code. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9876730f7ac0497dcb6342997006be752536b0e3;p=mesa.git Chop out more dead code. Get the drawXoff adjustment working a bit better. Seems to pass the glean orthoPos tests. --- diff --git a/src/mesa/drivers/dri/unichrome/via_common.h b/src/mesa/drivers/dri/unichrome/via_common.h index 58eafc91032..52d25c786e8 100644 --- a/src/mesa/drivers/dri/unichrome/via_common.h +++ b/src/mesa/drivers/dri/unichrome/via_common.h @@ -40,14 +40,6 @@ #define VIA_LOG_MIN_TEX_REGION_SIZE 16 #endif -#define VIA_UPLOAD_TEX0IMAGE 0x1 -#define VIA_UPLOAD_TEX1IMAGE 0x2 -#define VIA_UPLOAD_CTX 0x4 -#define VIA_UPLOAD_BUFFERS 0x8 -#define VIA_UPLOAD_TEX0 0x10 -#define VIA_UPLOAD_TEX1 0x20 -#define VIA_UPLOAD_CLIPRECTS 0x40 -/*#define VIA_UPLOAD_ALL 0xff*/ /* VIA specific ioctls */ #define DRM_IOCTL_VIA_ALLOCMEM DRM_IOWR(0x40, drm_via_mem_t) diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c index bb1dfdd6ca4..7c4cec8a2dc 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.c +++ b/src/mesa/drivers/dri/unichrome/via_context.c @@ -352,7 +352,6 @@ InitVertexBuffer(viaContextPtr vmesa) vmesa->dmaLow = DMA_OFFSET; vmesa->dmaHigh = VIA_DMA_BUFSIZ; vmesa->dmaAddr = (unsigned char *)vmesa->dma; - vmesa->dmaLastPrim = vmesa->dmaLow; } static void @@ -415,14 +414,14 @@ viaCreateContext(const __GLcontextModes *mesaVis, vmesa->hasDepth = GL_TRUE; vmesa->depthBits = mesaVis->depthBits; vmesa->have_hw_stencil = GL_FALSE; - vmesa->depth_scale = 1.0/0xffff; + vmesa->depth_max = (GLfloat)0xffff; vmesa->depth_clear_mask = 0xf << 28; vmesa->ClearDepth = 0xffff; break; case 24: vmesa->hasDepth = GL_TRUE; vmesa->depthBits = mesaVis->depthBits; - vmesa->depth_scale = 1.0/0xffffff; + vmesa->depth_max = (GLfloat) 0xffffff; vmesa->depth_clear_mask = 0xe << 28; vmesa->ClearDepth = 0xffffff00; @@ -438,7 +437,7 @@ viaCreateContext(const __GLcontextModes *mesaVis, vmesa->depthBits = mesaVis->depthBits; assert(!mesaVis->haveStencilBuffer); vmesa->have_hw_stencil = GL_FALSE; - vmesa->depth_scale = 1.0/0xffffffff; + vmesa->depth_max = (GLfloat)0xffffffff; vmesa->depth_clear_mask = 0; vmesa->ClearDepth = 0xffffffff; vmesa->depth_clear_mask = 0xf << 28; @@ -470,7 +469,7 @@ viaCreateContext(const __GLcontextModes *mesaVis, ctx = vmesa->glCtx; - ctx->Const.MaxTextureLevels = 11; + ctx->Const.MaxTextureLevels = 10; ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits; ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; @@ -528,8 +527,6 @@ viaCreateContext(const __GLcontextModes *mesaVis, vmesa->texHeap = mmInit(0, viaScreen->textureSize); vmesa->stippleInHw = 1; vmesa->renderIndex = ~0; - vmesa->dirty = VIA_UPLOAD_ALL; - vmesa->uploadCliprects = GL_TRUE; vmesa->needUploadAllState = 1; make_empty_list(&vmesa->TexObjList); @@ -665,8 +662,12 @@ void viaXMesaSetFrontClipRects(viaContextPtr vmesa) vmesa->drawW = dPriv->w; vmesa->drawH = dPriv->h; - viaEmitDrawingRectangle(vmesa); - vmesa->uploadCliprects = GL_TRUE; + { + GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3; + vmesa->drawXoff = (GLuint)(((vmesa->drawX * bytePerPixel) & 0x1f) / bytePerPixel); + } + + viaCalcViewport(vmesa->glCtx); } void viaXMesaSetBackClipRects(viaContextPtr vmesa) @@ -683,14 +684,16 @@ void viaXMesaSetBackClipRects(viaContextPtr vmesa) vmesa->drawY = dPriv->y; vmesa->drawW = dPriv->w; vmesa->drawH = dPriv->h; - viaEmitDrawingRectangle(vmesa); - vmesa->uploadCliprects = GL_TRUE; + + + vmesa->drawXoff = 0; + + viaCalcViewport(vmesa->glCtx); } void viaXMesaWindowMoved(viaContextPtr vmesa) { - GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3; - + switch (vmesa->glCtx->Color._DrawDestMask[0]) { case DD_FRONT_LEFT_BIT: viaXMesaSetFrontClipRects(vmesa); @@ -703,23 +706,6 @@ void viaXMesaWindowMoved(viaContextPtr vmesa) break; } - vmesa->viaScreen->fbOffset = 0; - - { - GLuint pitch, offset; - pitch = vmesa->front.pitch; - offset = vmesa->viaScreen->fbOffset + (vmesa->drawY * pitch + vmesa->drawX * bytePerPixel); - assert(vmesa->viaScreen->fbOffset % bytePerPixel == 0); - assert(pitch % bytePerPixel == 0); - - /* KW: I don't know what this was, but it was giving incorrect - * results for backbuffer rendering: - */ -/* vmesa->drawXoff = (GLuint)(((vmesa->drawX * bytePerPixel) & 0x1f) / bytePerPixel); */ - vmesa->drawXoff = 0; - } - - viaCalcViewport(vmesa->glCtx); } GLboolean @@ -796,7 +782,6 @@ void viaGetLock(viaContextPtr vmesa, GLuint flags) DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv ); if (sarea->ctxOwner != me) { - vmesa->uploadCliprects = GL_TRUE; sarea->ctxOwner = me; vmesa->needUploadAllState = 1; } diff --git a/src/mesa/drivers/dri/unichrome/via_context.h b/src/mesa/drivers/dri/unichrome/via_context.h index 187b81154fe..2e815685bcd 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.h +++ b/src/mesa/drivers/dri/unichrome/via_context.h @@ -52,22 +52,6 @@ typedef struct via_texture_object_t *viaTextureObjectPtr; #define VIA_FALLBACK_BLEND_FUNC 0x400 #define VIA_FALLBACK_USER_DISABLE 0x800 -#define VIA_UPLOAD_NONE 0x0000 -#define VIA_UPLOAD_ALPHATEST 0x0001 -#define VIA_UPLOAD_BLEND 0x0002 -#define VIA_UPLOAD_FOG 0x0004 -#define VIA_UPLOAD_MASK_ROP 0x0008 -#define VIA_UPLOAD_LINESTIPPLE 0x0010 -#define VIA_UPLOAD_POLYGONSTIPPLE 0x0020 -#define VIA_UPLOAD_DEPTH 0x0040 -#define VIA_UPLOAD_TEXTURE 0x0080 -#define VIA_UPLOAD_STENCIL 0x0100 -#define VIA_UPLOAD_CLIPPING 0x0200 -#define VIA_UPLOAD_DESTBUFFER 0x0400 -#define VIA_UPLOAD_DEPTHBUFFER 0x0800 -#define VIA_UPLOAD_ENABLE 0x0800 -#define VIA_UPLOAD_ALL 0x1000 - #define VIA_DMA_BUFSIZ 500000 /* Use the templated vertex formats: @@ -119,7 +103,7 @@ struct via_context_t { GLuint ClearDepth; GLuint depth_clear_mask; GLuint stencil_clear_mask; - GLfloat depth_scale; + GLfloat depth_max; GLuint *dma; viaRegion tex; @@ -162,8 +146,6 @@ struct via_context_t { GLuint dmaLastPrim; GLboolean useAgp; - GLboolean uploadCliprects; - GLuint needUploadAllState; GLuint primitiveRendered; @@ -403,12 +385,6 @@ extern hash_element hash_table[HASH_TABLE_SIZE][HASH_TABLE_DEPTH]; break; \ } while (1) -#define LOCK_HARDWARE_QUIESCENT(vmesa) \ - do { \ - LOCK_HARDWARE(vmesa); \ - viaRegetLockQuiescent(vmesa); \ - } while (0) - #ifdef DEBUG extern GLuint VIA_DEBUG; @@ -422,7 +398,6 @@ extern void viaLock(viaContextPtr vmesa, GLuint flags); extern void viaUnLock(viaContextPtr vmesa, GLuint flags); extern void viaEmitHwStateLocked(viaContextPtr vmesa); extern void viaEmitScissorValues(viaContextPtr vmesa, int box_nr, int emit); -extern void viaEmitDrawingRectangle(viaContextPtr vmesa); extern void viaXMesaSetBackClipRects(viaContextPtr vmesa); extern void viaXMesaSetFrontClipRects(viaContextPtr vmesa); extern void viaReAllocateBuffers(GLframebuffer *drawbuffer); @@ -431,8 +406,8 @@ extern void viaXMesaWindowMoved(viaContextPtr vmesa); extern void viaTexCombineState(viaContextPtr vmesa, const struct gl_tex_env_combine_state * combine, unsigned unit ); -#define SUBPIXEL_X -.5 -#define SUBPIXEL_Y -.5 +#define SUBPIXEL_X 0 +#define SUBPIXEL_Y 0 /* TODO XXX _SOLO temp defines to make code compilable */ #ifndef GLX_PBUFFER_BIT diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.c b/src/mesa/drivers/dri/unichrome/via_ioctl.c index fc1b0327d93..aacd784ea52 100644 --- a/src/mesa/drivers/dri/unichrome/via_ioctl.c +++ b/src/mesa/drivers/dri/unichrome/via_ioctl.c @@ -195,7 +195,6 @@ static void viaClear(GLcontext *ctx, GLbitfield mask, GLboolean all, } UNLOCK_HARDWARE(vmesa); - vmesa->uploadCliprects = GL_TRUE; } if (mask) @@ -251,7 +250,6 @@ void viaCopyBuffer(const __DRIdrawablePrivate *dPriv) } } UNLOCK_HARDWARE(vmesa); - vmesa->uploadCliprects = GL_TRUE; vmesa->swap_count++; (*vmesa->get_ust)( & ust ); @@ -349,7 +347,6 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv) } UNLOCK_HARDWARE(vmesa); - vmesa->uploadCliprects = GL_TRUE; vmesa->swap_count++; (void) (*vmesa->get_ust)( &vmesa->swap_ust ); @@ -380,22 +377,6 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv) } -/* This waits for *everybody* to finish rendering -- overkill. - */ -void viaDmaFinish(viaContextPtr vmesa) -{ - if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); - VIA_FIREVERTICES(vmesa); - LOCK_HARDWARE(vmesa); - UNLOCK_HARDWARE(vmesa); - if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__); -} - -void viaRegetLockQuiescent(viaContextPtr vmesa) -{ - drmUnlock(vmesa->driFd, vmesa->hHWContext); -} - static int intersect_rect(drm_clip_rect_t *out, drm_clip_rect_t *a, drm_clip_rect_t *b) @@ -479,15 +460,11 @@ void viaFlushPrimsLocked(viaContextPtr vmesa) sysCmd.size = 0; } else if (nbox > VIA_NR_SAREA_CLIPRECTS) { - vmesa->uploadCliprects = GL_TRUE; + /* XXX: not handled ? */ } - if (!nbox || !vmesa->uploadCliprects) { - if (nbox == 1) - sarea->nbox = 0; - else - sarea->nbox = nbox; - + if (!nbox) { + sarea->nbox = 0; sysCmd.discard = 1; flush_sys(vmesa, &sysCmd); } @@ -546,7 +523,6 @@ void viaFlushPrimsLocked(viaContextPtr vmesa) vmesa->dmaLow = DMA_OFFSET; vmesa->dmaAddr = (unsigned char *)vmesa->dma; vmesa->dmaHigh = VIA_DMA_BUFSIZ; - vmesa->dmaLastPrim = DMA_OFFSET; } void viaFlushPrims(viaContextPtr vmesa) @@ -763,7 +739,11 @@ void viaFillDepthBuffer(viaContextPtr vmesa, GLuint pixel, GLuint mask) fprintf(stderr, "Fill Depth offset = %08x, pixel %x, mask %x\n", offset, pixel, mask); nDestBase = offset; nDestPitch = vmesa->depth.pitch; - offsetX = vmesa->drawXoff; + + /* KW: bogus offset? */ +/* offsetX = vmesa->drawXoff; */ + offsetX = 0; + nDestWidth = (vmesa->depth.pitch / vmesa->depth.bpp * 8) - offsetX; nDestHeight = vmesa->driDrawable->h; @@ -906,7 +886,9 @@ int flush_sys(viaContextPtr vmesa, drm_via_flush_sys_t* buf) } else { *vb++ = ((HC_SubA_HClipTB << 24) | (0x0 << 12) | vmesa->driDrawable->h); - *vb++ = ((HC_SubA_HClipLR << 24) | (vmesa->drawXoff << 12) | (vmesa->driDrawable->w + vmesa->drawXoff)); + /* KW: drawXoff known zero */ +/* *vb++ = ((HC_SubA_HClipLR << 24) | (vmesa->drawXoff << 12) | (vmesa->driDrawable->w + vmesa->drawXoff)); */ + *vb++ = ((HC_SubA_HClipLR << 24) | vmesa->driDrawable->w); } /*=* John Sheng [2003.6.16] fix pci path *=*/ diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.h b/src/mesa/drivers/dri/unichrome/via_ioctl.h index fec13c9362d..627d8ad8f2b 100644 --- a/src/mesa/drivers/dri/unichrome/via_ioctl.h +++ b/src/mesa/drivers/dri/unichrome/via_ioctl.h @@ -32,8 +32,6 @@ void viaEmitPrim(viaContextPtr vmesa); void viaFlushPrims(viaContextPtr vmesa); void viaFlushPrimsLocked(viaContextPtr vmesa); -void viaDmaFinish(viaContextPtr vmesa); -void viaRegetLockQuiescent(viaContextPtr vmesa); void viaInitIoctlFuncs(GLcontext *ctx); void viaCopyBuffer(const __DRIdrawablePrivate *dpriv); void viaPageFlip(const __DRIdrawablePrivate *dpriv); @@ -48,17 +46,9 @@ void viaDoSwapPBuffers(viaContextPtr vmesa); int flush_agp(viaContextPtr vmesa, drm_via_flush_agp_t* agpCmd); int flush_sys(viaContextPtr vmesa, drm_via_flush_sys_t* buf); -#define VIA_STATECHANGE(vmesa, flag) \ - do { \ - if (vmesa->dmaLow != vmesa->dmaLastPrim) \ - viaFlushPrims(vmesa); \ - vmesa->dirty |= flag; \ - } while (0) \ - - #define VIA_FIREVERTICES(vmesa) \ do { \ - if (vmesa->dmaLow) { \ + if (vmesa->dmaLow != DMA_OFFSET) { \ viaFlushPrims(vmesa); \ } \ } while (0) diff --git a/src/mesa/drivers/dri/unichrome/via_render.c b/src/mesa/drivers/dri/unichrome/via_render.c index 1ea5a53cc5d..9c97d1981c1 100644 --- a/src/mesa/drivers/dri/unichrome/via_render.c +++ b/src/mesa/drivers/dri/unichrome/via_render.c @@ -96,7 +96,7 @@ static void VERT_FALLBACK(GLcontext *ctx, /* #define INIT(prim) \ do { \ - VIA_STATECHANGE(vmesa, 0); \ + VIA_FIREVERTICES(vmesa); \ viaRasterPrimitive(ctx, reducedPrim[prim], prim); \ } while (0) */ @@ -104,7 +104,7 @@ static void VERT_FALLBACK(GLcontext *ctx, do { \ viaRasterPrimitive(ctx, reducedPrim[prim], prim); \ } while (0) -#define NEW_PRIMITIVE() VIA_STATECHANGE(vmesa, 0) +#define NEW_PRIMITIVE() VIA_FIREVERTICES(vmesa) #define NEW_BUFFER() VIA_FIREVERTICES(vmesa) #define GET_CURRENT_VB_MAX_VERTS() \ (((int)vmesa->dmaHigh - (int)vmesa->dmaLow) / (vmesa->vertexSize * 4)) @@ -445,16 +445,7 @@ static GLboolean via_run_render(GLcontext *ctx, } while (tnl->Driver.Render.Multipass && tnl->Driver.Render.Multipass(ctx, ++pass)); tnl->Driver.Render.Finish(ctx); - - /*=* DBG - flush : if hw idel *=*/ - /*{ - GLuint volatile *pnEnginStatus = vmesa->regEngineStatus; - GLuint nStatus; - nStatus = *pnEnginStatus; - if ((nStatus & 0xFFFEFFFF) == 0x00020000) - viaFlushPrims(vmesa); - }*/ - + /*=* DBG viewperf7.0 : fix command buffer overflow *=*/ if (vmesa->dmaLow > (VIA_DMA_BUFSIZ / 2)) viaFlushPrims(vmesa); diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c index bb06b327bb3..aef23ff6911 100644 --- a/src/mesa/drivers/dri/unichrome/via_state.c +++ b/src/mesa/drivers/dri/unichrome/via_state.c @@ -82,12 +82,6 @@ static __inline__ GLuint viaPackColor(GLuint format, } } -static void viaAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - static void viaBlendEquationSeparate(GLcontext *ctx, GLenum rgbMode, GLenum aMode) { if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); @@ -112,16 +106,9 @@ static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor) viaContextPtr vmesa = VIA_CONTEXT(ctx); GLboolean fallback = GL_FALSE; if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); + switch (ctx->Color.BlendSrcRGB) { - case GL_ZERO: break; - case GL_SRC_ALPHA: break; - case GL_ONE: break; - case GL_DST_COLOR: break; - case GL_ONE_MINUS_DST_COLOR: break; - case GL_ONE_MINUS_SRC_ALPHA: break; - case GL_DST_ALPHA: break; - case GL_ONE_MINUS_DST_ALPHA: break; - case GL_SRC_ALPHA_SATURATE: /*a |= SDM_SRC_SRC_ALPHA; break;*/ + case GL_SRC_ALPHA_SATURATE: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: @@ -129,18 +116,10 @@ static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor) fallback = GL_TRUE; break; default: - return; + break; } switch (ctx->Color.BlendDstRGB) { - case GL_SRC_ALPHA: break; - case GL_ONE_MINUS_SRC_ALPHA: break; - case GL_ZERO: break; - case GL_ONE: break; - case GL_SRC_COLOR: break; - case GL_ONE_MINUS_SRC_COLOR: break; - case GL_DST_ALPHA: break; - case GL_ONE_MINUS_DST_ALPHA: break; case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: @@ -148,7 +127,7 @@ static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor) fallback = GL_TRUE; break; default: - return; + break; } FALLBACK(vmesa, VIA_FALLBACK_BLEND_FUNC, fallback); @@ -169,23 +148,6 @@ static void viaBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, } -static void viaDepthFunc(GLcontext *ctx, GLenum func) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -static void viaDepthMask(GLcontext *ctx, GLboolean flag) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -static void viaPolygonStipple(GLcontext *ctx, const GLubyte *mask) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} /* ============================================================= @@ -203,7 +165,6 @@ static void viaScissor(GLcontext *ctx, GLint x, GLint y, if (ctx->Scissor.Enabled) { VIA_FIREVERTICES(vmesa); /* don't pipeline cliprect changes */ - vmesa->uploadCliprects = GL_TRUE; } vmesa->scissorRect.x1 = x; @@ -214,21 +175,12 @@ static void viaScissor(GLcontext *ctx, GLint x, GLint y, } -static void viaLogicOp(GLcontext *ctx, GLenum opcode) -{ - if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); - if (VIA_DEBUG) fprintf(stderr, "opcode = %x\n", opcode); - if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__); -} /* Fallback to swrast for select and feedback. */ static void viaRenderMode(GLcontext *ctx, GLenum mode) { - viaContextPtr vmesa = VIA_CONTEXT(ctx); - if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); - FALLBACK(vmesa, VIA_FALLBACK_RENDERMODE, (mode != GL_RENDER)); - if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__); + FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_RENDERMODE, (mode != GL_RENDER)); } @@ -238,7 +190,6 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode) if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); if (mode == GL_FRONT) { VIA_FIREVERTICES(vmesa); - VIA_STATECHANGE(vmesa, VIA_UPLOAD_BUFFERS); vmesa->drawMap = (char *)vmesa->driScreen->pFB; vmesa->readMap = (char *)vmesa->driScreen->pFB; vmesa->drawPitch = vmesa->front.pitch; @@ -249,7 +200,6 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode) } else if (mode == GL_BACK) { VIA_FIREVERTICES(vmesa); - VIA_STATECHANGE(vmesa, VIA_UPLOAD_BUFFERS); vmesa->drawMap = vmesa->back.map; vmesa->readMap = vmesa->back.map; vmesa->drawPitch = vmesa->back.pitch; @@ -276,119 +226,19 @@ static void viaClearColor(GLcontext *ctx, const GLfloat color[4]) { viaContextPtr vmesa = VIA_CONTEXT(ctx); GLubyte pcolor[4]; - pcolor[0] = (GLubyte) (255 * color[0]); - pcolor[1] = (GLubyte) (255 * color[1]); - pcolor[2] = (GLubyte) (255 * color[2]); - pcolor[3] = (GLubyte) (255 * color[3]); + CLAMPED_FLOAT_TO_UBYTE(pcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(pcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(pcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(pcolor[3], color[3]); vmesa->ClearColor = viaPackColor(vmesa->viaScreen->bitsPerPixel, pcolor[0], pcolor[1], pcolor[2], pcolor[3]); } -/* ============================================================= - * Culling - the via isn't quite as clean here as the rest of - * its interfaces, but it's not bad. - */ -static void viaCullFaceFrontFace(GLcontext *ctx, GLenum unused) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -static void viaLineWidth(GLcontext *ctx, GLfloat widthf) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -static void viaPointSize(GLcontext *ctx, GLfloat sz) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - /* ============================================================= - * Color masks */ -static void viaColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -/* Seperate specular not fully implemented on the via. - */ -static void viaLightModelfv(GLcontext *ctx, GLenum pname, - const GLfloat *param) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - - -/* In Mesa 3.5 we can reliably do native flatshading. - */ -static void viaShadeModel(GLcontext *ctx, GLenum mode) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -/* ============================================================= - * Fog - */ -static void viaFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -/* ============================================================= - */ -static void viaEnable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -/* ============================================================= - */ -void viaEmitDrawingRectangle(viaContextPtr vmesa) -{ - __DRIdrawablePrivate *dPriv = vmesa->driDrawable; - viaScreenPrivate *viaScreen = vmesa->viaScreen; - int x0 = vmesa->drawX; - int y0 = vmesa->drawY; - int x1 = x0 + dPriv->w; - int y1 = y0 + dPriv->h; -/* GLuint dr2, dr3, dr4; -*/ - - /* Coordinate origin of the window - may be offscreen. - */ -/* dr4 = vmesa->BufferSetup[VIA_DESTREG_DR4] = ((y0 << 16) | - (((unsigned)x0) & 0xFFFF)); -*/ - - /* Clip to screen. - */ - if (x0 < 0) x0 = 0; - if (y0 < 0) y0 = 0; - if (x1 > viaScreen->width - 1) x1 = viaScreen->width - 1; - if (y1 > viaScreen->height - 1) y1 = viaScreen->height - 1; - - /* Onscreen drawing rectangle. - */ -/* dr2 = vmesa->BufferSetup[VIA_DESTREG_DR2] = ((y0 << 16) | x0); - dr3 = vmesa->BufferSetup[VIA_DESTREG_DR3] = (((y1 + 1) << 16) | (x1 + 1)); -*/ - - vmesa->dirty |= VIA_UPLOAD_BUFFERS; -} void viaCalcViewport(GLcontext *ctx) @@ -397,15 +247,14 @@ void viaCalcViewport(GLcontext *ctx) const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat *m = vmesa->ViewportMatrix.m; - /* See also via_translate_vertex. SUBPIXEL adjustments can be done - * via state vars, too. + /* See also via_translate_vertex. */ - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + vmesa->drawXoff; + m[MAT_SX] = v[MAT_SX]; + m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X + vmesa->drawXoff; m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + vmesa->driDrawable->h; - m[MAT_SZ] = v[MAT_SZ] * vmesa->depth_scale; - m[MAT_TZ] = v[MAT_TZ] * vmesa->depth_scale; + m[MAT_TY] = - v[MAT_TY] + vmesa->driDrawable->h + SUBPIXEL_Y; + m[MAT_SZ] = v[MAT_SZ] * (1.0 / vmesa->depth_max); + m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max); } static void viaViewport(GLcontext *ctx, @@ -423,19 +272,6 @@ static void viaDepthRange(GLcontext *ctx, viaCalcViewport(ctx); } -void viaPrintDirty(const char *msg, GLuint state) -{ - if (VIA_DEBUG) - fprintf(stderr, "%s (0x%x): %s%s%s%s\n", - msg, - (unsigned int) state, - (state & VIA_UPLOAD_TEX0) ? "upload-tex0, " : "", - (state & VIA_UPLOAD_TEX1) ? "upload-tex1, " : "", - (state & VIA_UPLOAD_CTX) ? "upload-ctx, " : "", - (state & VIA_UPLOAD_BUFFERS) ? "upload-bufs, " : "" - ); -} - void viaInitState(GLcontext *ctx) { @@ -447,12 +283,6 @@ void viaInitState(GLcontext *ctx) /* Mesa should do this for us: */ - ctx->Driver.AlphaFunc( ctx, - ctx->Color.AlphaFunc, - ctx->Color.AlphaRef); - -/* ctx->Driver.BlendColor( ctx, */ -/* ctx->Color.BlendColor ); */ ctx->Driver.BlendEquationSeparate( ctx, ctx->Color.BlendEquationRGB, @@ -464,65 +294,8 @@ void viaInitState(GLcontext *ctx) ctx->Color.BlendSrcA, ctx->Color.BlendDstA); - ctx->Driver.ColorMask( ctx, - ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP]); - - ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode ); - ctx->Driver.DepthFunc( ctx, ctx->Depth.Func ); - ctx->Driver.DepthMask( ctx, ctx->Depth.Mask ); - - ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); - ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled ); - ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled ); - ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled ); - ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag ); - ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test ); - ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag ); - ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled ); - ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled ); - ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag ); - ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag ); - ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled ); - ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled ); - ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE ); - ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE ); - ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE ); - ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE ); - ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE ); - - ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color ); - ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 ); - ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); - ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); - ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End ); - - ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace ); - - { - GLfloat f = (GLfloat)ctx->Light.Model.ColorControl; - ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f ); - } - - ctx->Driver.LineWidth( ctx, ctx->Line.Width ); - ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp ); - ctx->Driver.PointSize( ctx, ctx->Point.Size ); - ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple ); ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y, ctx->Scissor.Width, ctx->Scissor.Height ); - ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel ); -/* ctx->Driver.StencilFunc( ctx, */ -/* ctx->Stencil.Function[0], */ -/* ctx->Stencil.Ref[0], */ -/* ctx->Stencil.ValueMask[0] ); */ -/* ctx->Driver.StencilMask( ctx, ctx->Stencil.WriteMask[0] ); */ -/* ctx->Driver.StencilOp( ctx, */ -/* ctx->Stencil.FailFunc[0], */ -/* ctx->Stencil.ZFailFunc[0], */ -/* ctx->Stencil.ZPassFunc[0]); */ - ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] ); } @@ -566,7 +339,7 @@ get_wrap_mode( GLenum sWrap, GLenum tWrap ) } -void viaChooseTextureState(GLcontext *ctx) +static void viaChooseTextureState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); struct gl_texture_unit *texUnit0 = &ctx->Texture.Unit[0]; @@ -719,7 +492,6 @@ void viaChooseTextureState(GLcontext *ctx) viaTexCombineState( vmesa, texUnit1->_CurrentCombine, 1 ); } - vmesa->dirty |= VIA_UPLOAD_TEXTURE; if (VIA_DEBUG) { fprintf( stderr, "Csat_0 / Cop_0 = 0x%08x / 0x%08x\n", @@ -740,13 +512,12 @@ void viaChooseTextureState(GLcontext *ctx) else vmesa->regCmdB &= (~(HC_HVPMSK_S | HC_HVPMSK_T | HC_HVPMSK_W)); vmesa->regEnable &= (~(HC_HenTXMP_MASK | HC_HenTXCH_MASK | HC_HenTXPP_MASK)); - vmesa->dirty |= VIA_UPLOAD_ENABLE; } if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); } -void viaChooseColorState(GLcontext *ctx) +static void viaChooseColorState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); GLenum s = ctx->Color.BlendSrcRGB; @@ -998,22 +769,18 @@ void viaChooseColorState(GLcontext *ctx) if (vmesa->viaScreen->bitsPerPixel <= 16) vmesa->regEnable &= ~HC_HenDT_MASK; - vmesa->dirty |= (VIA_UPLOAD_BLEND | VIA_UPLOAD_ENABLE); } else { vmesa->regEnable &= (~HC_HenABL_MASK); - vmesa->dirty |= VIA_UPLOAD_ENABLE; } if (ctx->Color.AlphaEnabled) { vmesa->regEnable |= HC_HenAT_MASK; vmesa->regHATMD = (((GLchan)ctx->Color.AlphaRef) & 0xFF) | ((ctx->Color.AlphaFunc - GL_NEVER) << 8); - vmesa->dirty |= (VIA_UPLOAD_ALPHATEST | VIA_UPLOAD_ENABLE); } else { vmesa->regEnable &= (~HC_HenAT_MASK); - vmesa->dirty |= VIA_UPLOAD_ENABLE; } if (ctx->Color.DitherFlag && (vmesa->viaScreen->bitsPerPixel < 32)) { @@ -1023,7 +790,6 @@ void viaChooseColorState(GLcontext *ctx) else { vmesa->regEnable |= HC_HenDT_MASK; } - vmesa->dirty |= VIA_UPLOAD_ENABLE; } if (ctx->Color.ColorLogicOpEnabled) @@ -1033,17 +799,15 @@ void viaChooseColorState(GLcontext *ctx) vmesa->regHFBBMSKL = (*(GLuint *)&ctx->Color.ColorMask[0]) & 0xFFFFFF; vmesa->regHROP |= ((*(GLuint *)&ctx->Color.ColorMask[0]) >> 24) & 0xFF; - vmesa->dirty |= VIA_UPLOAD_MASK_ROP; if ((GLuint)((GLuint *)&ctx->Color.ColorMask[0]) & 0xFF000000) vmesa->regEnable |= HC_HenAW_MASK; else vmesa->regEnable &= (~HC_HenAW_MASK); - vmesa->dirty |= VIA_UPLOAD_ENABLE; if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); } -void viaChooseFogState(GLcontext *ctx) +static void viaChooseFogState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); @@ -1063,7 +827,6 @@ void viaChooseFogState(GLcontext *ctx) a = (GLubyte)(ctx->Fog.Color[3] * 255.0F); vmesa->regHFogCL = (r << 16) | (g << 8) | b; vmesa->regHFogCH = a; - vmesa->dirty |= (VIA_UPLOAD_FOG | VIA_UPLOAD_ENABLE); } else { if (!ctx->Texture._EnabledUnits) { @@ -1071,11 +834,10 @@ void viaChooseFogState(GLcontext *ctx) vmesa->regCmdB &= ~ HC_HVPMSK_Cs; } vmesa->regEnable &= ~HC_HenFOG_MASK; - vmesa->dirty |= VIA_UPLOAD_ENABLE; } } -void viaChooseDepthState(GLcontext *ctx) +static void viaChooseDepthState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); if (ctx->Depth.Test) { @@ -1086,7 +848,6 @@ void viaChooseDepthState(GLcontext *ctx) else vmesa->regEnable &= (~HC_HenZW_MASK); vmesa->regHZWTMD = (ctx->Depth.Func - GL_NEVER) << 16; - vmesa->dirty |= (VIA_UPLOAD_DEPTH | VIA_UPLOAD_ENABLE); } else { @@ -1102,12 +863,10 @@ void viaChooseDepthState(GLcontext *ctx) else vmesa->regEnable &= (~HC_HenZW_MASK);*/ vmesa->regEnable &= (~HC_HenZW_MASK); - - vmesa->dirty |= VIA_UPLOAD_ENABLE; } } -void viaChooseLightState(GLcontext *ctx) +static void viaChooseLightState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); @@ -1121,7 +880,7 @@ void viaChooseLightState(GLcontext *ctx) } } -void viaChooseLineState(GLcontext *ctx) +static void viaChooseLineState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); @@ -1138,15 +897,13 @@ void viaChooseLineState(GLcontext *ctx) vmesa->regEnable |= HC_HenLP_MASK; vmesa->regHLP = ctx->Line.StipplePattern; vmesa->regHLPRF = ctx->Line.StippleFactor; - vmesa->dirty |= VIA_UPLOAD_LINESTIPPLE; } else { vmesa->regEnable &= ~HC_HenLP_MASK; } - vmesa->dirty |= VIA_UPLOAD_ENABLE; } -void viaChoosePolygonState(GLcontext *ctx) +static void viaChoosePolygonState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); @@ -1161,7 +918,6 @@ void viaChoosePolygonState(GLcontext *ctx) if (ctx->Polygon.StippleFlag) { vmesa->regEnable |= HC_HenSP_MASK; - vmesa->dirty |= VIA_UPLOAD_POLYGONSTIPPLE; } else { vmesa->regEnable &= ~HC_HenSP_MASK; @@ -1173,10 +929,9 @@ void viaChoosePolygonState(GLcontext *ctx) else { vmesa->regEnable &= ~HC_HenFBCull_MASK; } - vmesa->dirty |= VIA_UPLOAD_ENABLE; } -void viaChooseStencilState(GLcontext *ctx) +static void viaChooseStencilState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__); @@ -1255,27 +1010,16 @@ void viaChooseStencilState(GLcontext *ctx) break; } vmesa->regHSTMD = temp; - - vmesa->dirty |= (VIA_UPLOAD_STENCIL | VIA_UPLOAD_STENCIL); } else { vmesa->regEnable &= ~HC_HenST_MASK; - vmesa->dirty |= VIA_UPLOAD_ENABLE; } if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); } -void viaChoosePoint(GLcontext *ctx) -{ - ctx = ctx; -} -void viaChooseLine(GLcontext *ctx) -{ - ctx = ctx; -} -void viaChooseTriangle(GLcontext *ctx) +static void viaChooseTriangle(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); if (VIA_DEBUG) { @@ -1327,8 +1071,7 @@ static void viaChooseState(GLcontext *ctx, GLuint newState) _NEW_STENCIL))) return; - vmesa->dirty = 0; - vmesa->newState = newState; + vmesa->newState |= newState; if (texUnit0->_ReallyEnabled || texUnit1->_ReallyEnabled || ctx->Fog.Enabled) { vmesa->regCmdB |= HC_HVPMSK_Cs; @@ -1383,28 +1126,14 @@ void viaInitStateFuncs(GLcontext *ctx) /* API callbacks */ - ctx->Driver.AlphaFunc = viaAlphaFunc; ctx->Driver.BlendEquationSeparate = viaBlendEquationSeparate; ctx->Driver.BlendFuncSeparate = viaBlendFuncSeparate; ctx->Driver.ClearColor = viaClearColor; - ctx->Driver.ColorMask = viaColorMask; - ctx->Driver.CullFace = viaCullFaceFrontFace; - ctx->Driver.DepthFunc = viaDepthFunc; - ctx->Driver.DepthMask = viaDepthMask; ctx->Driver.DrawBuffer = viaDrawBuffer; - ctx->Driver.Enable = viaEnable; - ctx->Driver.Fogfv = viaFogfv; - ctx->Driver.FrontFace = viaCullFaceFrontFace; - ctx->Driver.LineWidth = viaLineWidth; - ctx->Driver.LogicOpcode = viaLogicOp; - ctx->Driver.PolygonStipple = viaPolygonStipple; ctx->Driver.RenderMode = viaRenderMode; ctx->Driver.Scissor = viaScissor; - ctx->Driver.ShadeModel = viaShadeModel; ctx->Driver.DepthRange = viaDepthRange; ctx->Driver.Viewport = viaViewport; - ctx->Driver.PointSize = viaPointSize; - ctx->Driver.LightModelfv = viaLightModelfv; /* Pixel path fallbacks. */ diff --git a/src/mesa/drivers/dri/unichrome/via_state.h b/src/mesa/drivers/dri/unichrome/via_state.h index 08f8a49af3b..b93c46bb2e8 100644 --- a/src/mesa/drivers/dri/unichrome/via_state.h +++ b/src/mesa/drivers/dri/unichrome/via_state.h @@ -30,18 +30,6 @@ extern void viaInitState(GLcontext *ctx); extern void viaInitStateFuncs(GLcontext *ctx); extern void viaCalcViewport(GLcontext *ctx); -extern void viaPrintDirty(const char *msg, GLuint state); -extern void viaChooseTextureState(GLcontext *ctx); -extern void viaChooseColorState(GLcontext *ctx); -extern void viaChooseDepthState(GLcontext *ctx); -extern void viaChoosePolygonState(GLcontext *ctx); -extern void viaChoosePoint(GLcontext *ctx); -extern void viaChooseLine(GLcontext *ctx); -extern void viaChooseTriangle(GLcontext *ctx); -extern void viaChooseFogState(GLcontext *ctx); -extern void viaChooseStencilState(GLcontext *ctx); -extern void viaChooseLightState(GLcontext *ctx); -extern void viaChooseLineState(GLcontext *ctx); extern void viaFallback(viaContextPtr vmesa, GLuint bit, GLboolean mode); #define FALLBACK(vmesa, bit, mode) viaFallback(vmesa, bit, mode) diff --git a/src/mesa/drivers/dri/unichrome/via_texmem.c b/src/mesa/drivers/dri/unichrome/via_texmem.c index 6f4edde64e1..167b79db009 100644 --- a/src/mesa/drivers/dri/unichrome/via_texmem.c +++ b/src/mesa/drivers/dri/unichrome/via_texmem.c @@ -63,12 +63,10 @@ void viaDestroyTexObj(viaContextPtr vmesa, viaTextureObjectPtr t) if (vmesa) { if (vmesa->CurrentTexObj[0] == t) { vmesa->CurrentTexObj[0] = 0; - vmesa->dirty &= ~VIA_UPLOAD_TEX0; } if (vmesa->CurrentTexObj[1] == t) { vmesa->CurrentTexObj[1] = 0; - vmesa->dirty &= ~VIA_UPLOAD_TEX1; } } @@ -431,10 +429,10 @@ void viaUploadTexImages(viaContextPtr vmesa, viaTextureObjectPtr t) /*t->bufAddr = (char *)((GLuint)vmesa->driScreen->pFB + t->texMem.offset);*/ if (t == vmesa->CurrentTexObj[0]) - VIA_STATECHANGE(vmesa, VIA_UPLOAD_TEX0); + VIA_FIREVERTICES(vmesa); if (t == vmesa->CurrentTexObj[1]) - VIA_STATECHANGE(vmesa, VIA_UPLOAD_TEX1); + VIA_FIREVERTICES(vmesa); viaUpdateTexLRU(vmesa, t); diff --git a/src/mesa/drivers/dri/unichrome/via_texstate.c b/src/mesa/drivers/dri/unichrome/via_texstate.c index f1db81eaf36..2255ecfba4a 100644 --- a/src/mesa/drivers/dri/unichrome/via_texstate.c +++ b/src/mesa/drivers/dri/unichrome/via_texstate.c @@ -233,12 +233,6 @@ static void viaSetTexImages(viaContextPtr vmesa, numLevels = lastLevel - firstLevel + 1; - /*=* [DBG] fgfs : fix mipmap level 11 over hw limitations and result in segmentation fault *=*/ - if(numLevels > 10) { - numLevels = 10; - t->lastLevel = firstLevel + 9; - } - log2Width = tObj->Image[0][firstLevel]->WidthLog2; log2Height = tObj->Image[0][firstLevel]->HeightLog2; log2Pitch = logbase2(tObj->Image[0][firstLevel]->Width * baseImage->TexFormat->TexelBytes); @@ -270,7 +264,8 @@ static void viaSetTexImages(viaContextPtr vmesa, t->totalSize = (*texSize)[log2Height][log2Width]; t->texMem.size = t->totalSize; t->maxLevel = i - 1; - t->dirty = VIA_UPLOAD_TEX0 | VIA_UPLOAD_TEX1; +/* t->dirty = VIA_UPLOAD_TEX0 | VIA_UPLOAD_TEX1; */ + if (VIA_DEBUG) { fprintf(stderr, "log2Width = %d\n", log2Width); fprintf(stderr, "log2Height = %d\n", log2Height); @@ -672,7 +667,7 @@ static void viaUpdateTexUnit(GLcontext *ctx, GLuint unit) * time. */ if (vmesa->CurrentTexObj[unit] != t) { - VIA_STATECHANGE(vmesa, (VIA_UPLOAD_TEX0 << unit)); + VIA_FIREVERTICES(vmesa); vmesa->CurrentTexObj[unit] = t; viaUpdateTexLRU(vmesa, t); /* done too often */ } @@ -688,8 +683,7 @@ static void viaUpdateTexUnit(GLcontext *ctx, GLuint unit) else { vmesa->CurrentTexObj[unit] = 0; vmesa->TexEnvImageFmt[unit] = 0; - vmesa->dirty &= ~(VIA_UPLOAD_TEX0 << unit); - VIA_STATECHANGE(vmesa, VIA_UPLOAD_CTX); + VIA_FIREVERTICES(vmesa); } if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); } diff --git a/src/mesa/drivers/dri/unichrome/via_tris.c b/src/mesa/drivers/dri/unichrome/via_tris.c index 60b835d0400..0190d7a7d4a 100644 --- a/src/mesa/drivers/dri/unichrome/via_tris.c +++ b/src/mesa/drivers/dri/unichrome/via_tris.c @@ -1194,7 +1194,6 @@ static void emit_all_state(viaContextPtr vmesa) vmesa->dmaLow += (i << 2); - vmesa->dirty = 0; if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); } diff --git a/src/mesa/drivers/dri/unichrome/via_vb.c b/src/mesa/drivers/dri/unichrome/via_vb.c index 5ce2f521e0d..f989d8d0fdf 100644 --- a/src/mesa/drivers/dri/unichrome/via_vb.c +++ b/src/mesa/drivers/dri/unichrome/via_vb.c @@ -90,10 +90,11 @@ static struct { #define HAVE_TEX3_VERTICES 0 #define HAVE_PTEX_VERTICES 0 -#define UNVIEWPORT_VARS GLfloat h = VIA_CONTEXT(ctx)->driDrawable->h +#define UNVIEWPORT_VARS GLfloat h = VIA_CONTEXT(ctx)->driDrawable->h, \ + depth_max = VIA_CONTEXT(ctx)->depth_max; #define UNVIEWPORT_X(x) x - SUBPIXEL_X #define UNVIEWPORT_Y(y) - y + h + SUBPIXEL_Y -#define UNVIEWPORT_Z(z) z * (float)0xffffffff +#define UNVIEWPORT_Z(z) z * (float)depth_max #define PTEX_FALLBACK() FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_TEXTURE, 1)