From: Samuel Pitoiset Date: Mon, 15 May 2017 10:55:03 +0000 (+0200) Subject: mesa: fix indentation in _mesa_associate_uniform_storage() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=989def73ec3d94c680930810bef34971433b7b3e;p=mesa.git mesa: fix indentation in _mesa_associate_uniform_storage() Signed-off-by: Samuel Pitoiset Reviewed-by: Elie Tournier Reviewed-by: Timothy Arceri --- diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 05b042b4e90..3299ab722a2 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2534,7 +2534,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program void _mesa_associate_uniform_storage(struct gl_context *ctx, - struct gl_shader_program *shader_program, + struct gl_shader_program *shader_program, struct gl_program_parameter_list *params, bool propagate_to_storage) { @@ -2545,15 +2545,15 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, unsigned last_location = unsigned(~0); for (unsigned i = 0; i < params->NumParameters; i++) { if (params->Parameters[i].Type != PROGRAM_UNIFORM) - continue; + continue; unsigned location; const bool found = - shader_program->UniformHash->get(location, params->Parameters[i].Name); + shader_program->UniformHash->get(location, params->Parameters[i].Name); assert(found); if (!found) - continue; + continue; struct gl_uniform_storage *storage = &shader_program->data->UniformStorage[location]; @@ -2563,48 +2563,47 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, continue; if (location != last_location) { - enum gl_uniform_driver_format format = uniform_native; + enum gl_uniform_driver_format format = uniform_native; + unsigned columns = 0; + int dmul = 4 * sizeof(float); - unsigned columns = 0; - int dmul = 4 * sizeof(float); - switch (storage->type->base_type) { + switch (storage->type->base_type) { case GLSL_TYPE_UINT64: - if (storage->type->vector_elements > 2) + if (storage->type->vector_elements > 2) dmul *= 2; - /* fallthrough */ - case GLSL_TYPE_UINT: - assert(ctx->Const.NativeIntegers); - format = uniform_native; - columns = 1; - break; + /* fallthrough */ + case GLSL_TYPE_UINT: + assert(ctx->Const.NativeIntegers); + format = uniform_native; + columns = 1; + break; case GLSL_TYPE_INT64: - if (storage->type->vector_elements > 2) + if (storage->type->vector_elements > 2) dmul *= 2; - /* fallthrough */ - case GLSL_TYPE_INT: - format = - (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float; - columns = 1; - break; - - case GLSL_TYPE_DOUBLE: - if (storage->type->vector_elements > 2) + /* fallthrough */ + case GLSL_TYPE_INT: + format = + (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float; + columns = 1; + break; + case GLSL_TYPE_DOUBLE: + if (storage->type->vector_elements > 2) dmul *= 2; - /* fallthrough */ - case GLSL_TYPE_FLOAT: - format = uniform_native; - columns = storage->type->matrix_columns; - break; - case GLSL_TYPE_BOOL: - format = uniform_native; - columns = 1; - break; - case GLSL_TYPE_SAMPLER: - case GLSL_TYPE_IMAGE: + /* fallthrough */ + case GLSL_TYPE_FLOAT: + format = uniform_native; + columns = storage->type->matrix_columns; + break; + case GLSL_TYPE_BOOL: + format = uniform_native; + columns = 1; + break; + case GLSL_TYPE_SAMPLER: + case GLSL_TYPE_IMAGE: case GLSL_TYPE_SUBROUTINE: - format = uniform_native; - columns = 1; - break; + format = uniform_native; + columns = 1; + break; case GLSL_TYPE_ATOMIC_UINT: case GLSL_TYPE_ARRAY: case GLSL_TYPE_VOID: @@ -2612,27 +2611,25 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, case GLSL_TYPE_ERROR: case GLSL_TYPE_INTERFACE: case GLSL_TYPE_FUNCTION: - assert(!"Should not get here."); - break; - } + assert(!"Should not get here."); + break; + } - _mesa_uniform_attach_driver_storage(storage, - dmul * columns, - dmul, - format, - ¶ms->ParameterValues[i]); + _mesa_uniform_attach_driver_storage(storage, dmul * columns, dmul, + format, + ¶ms->ParameterValues[i]); - /* After attaching the driver's storage to the uniform, propagate any - * data from the linker's backing store. This will cause values from - * initializers in the source code to be copied over. - */ + /* After attaching the driver's storage to the uniform, propagate any + * data from the linker's backing store. This will cause values from + * initializers in the source code to be copied over. + */ if (propagate_to_storage) { unsigned array_elements = MAX2(1, storage->array_elements); _mesa_propagate_uniforms_to_driver_storage(storage, 0, array_elements); } - last_location = location; + last_location = location; } } }