From: Daniel Vetter Date: Fri, 4 Mar 2011 22:44:39 +0000 (+0100) Subject: i915g: use passthough shader for empty fragment programs X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=98b418e56e9592cb796f2f814b3c8b46238d05af;p=mesa.git i915g: use passthough shader for empty fragment programs The hw doesn't like it - demos/shadowtex is broken. The emitted shader isn't totally empty though, the depth write fixup gets emitted instead. Maybe that one is somewhat fishy, too? Idea for this patch from Jakob Bornecrantz. Signed-off-by: Daniel Vetter --- diff --git a/src/gallium/drivers/i915/i915_fpc_translate.c b/src/gallium/drivers/i915/i915_fpc_translate.c index 9e20010c4a1..cd8219e1121 100644 --- a/src/gallium/drivers/i915/i915_fpc_translate.c +++ b/src/gallium/drivers/i915/i915_fpc_translate.c @@ -1174,15 +1174,27 @@ void i915_translate_fragment_program( struct i915_context *i915, struct i915_fragment_shader *fs) { - struct i915_fp_compile *p = i915_init_compile(i915, fs); + struct i915_fp_compile *p; const struct tgsi_token *tokens = fs->state.tokens; - - i915_find_wpos_space(p); + struct tgsi_shader_info info; #if 0 tgsi_dump(tokens, 0); #endif + tgsi_scan_shader(tokens, &info); + + /* hw doesn't seem to like empty frag programs, even when the depth write + * fixup gets emitted below - may that one is fishy, too? */ + if (info.num_instructions == 1) { + i915_use_passthrough_shader(fs); + + return; + } + + p = i915_init_compile(i915, fs); + i915_find_wpos_space(p); + i915_translate_instructions(p, tokens); i915_fixup_depth_write(p);