From: Brian Paul Date: Mon, 1 Apr 2013 22:46:06 +0000 (-0600) Subject: hud: flush/unmap the vertex buffer before drawing X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=98b64cc20f676a167a4d8d5ea29602f8842a6cf4;p=mesa.git hud: flush/unmap the vertex buffer before drawing The VMware svga driver is picky about making sure the VBO is unmapped before drawing. Reviewed-by: Marek Olšák --- diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c index 60355cabc77..65b82473b83 100644 --- a/src/gallium/auxiliary/hud/hud_context.c +++ b/src/gallium/auxiliary/hud/hud_context.c @@ -476,6 +476,9 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) hud_pane_accumulate_vertices(hud, pane); } + /* unmap the uploader's vertex buffer before drawing */ + u_upload_flush(hud->uploader); + /* draw accumulated vertices for background quads */ cso_set_fragment_shader_handle(hud->cso, hud->fs_color);