From: Kristian Høgsberg Date: Tue, 14 Apr 2015 15:02:18 +0000 (+0000) Subject: i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=993a6288f72fa98932df7cdb6f64d9dd645e670d;p=mesa.git i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders The ir_tex opcode turns into a sample or sample_c message, which will try to compute derivatives to determine the lod. This produces garbage for non-fragment shaders where the sample coordinates don't correspond to subspans. We fix this by rewriting the opcode from ir_tex to ir_txl and setting the lod to 0. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89457 Cc: "10.5" Signed-off-by: Kristian Høgsberg Reviewed-by: Kenneth Graunke Reviewed-by: Ian Romanick --- diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 0049b2d6775..4e9936626a0 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -1839,6 +1839,15 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst, offset_value.file != BAD_FILE && offset_value.file != IMM; bool coordinate_done = false; + /* The sampler can only meaningfully compute LOD for fragment shader + * messages. For all other stages, we change the opcode to ir_txl and + * hardcode the LOD to 0. + */ + if (stage != MESA_SHADER_FRAGMENT && op == ir_tex) { + op = ir_txl; + lod = fs_reg(0.0f); + } + /* Set up the LOD info */ switch (op) { case ir_tex: