From: Brian Date: Tue, 11 Sep 2007 15:21:34 +0000 (-0600) Subject: Update depth test state when binding new framebuffer object X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=995e01a6bcfe280149a2a076b5ea66ee94d0721c;p=mesa.git Update depth test state when binding new framebuffer object --- diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c index 40f93dac912..cb151ab94d8 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffers.c +++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c @@ -1124,6 +1124,15 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); } + /* + * Update depth test state + */ + if (ctx->Depth.Test && fb->Visual.depthBits > 0) { + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE); + } + else { + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE); + } /** ** Release old regions, reference new regions