From: Marek Olšák Date: Sat, 30 Jun 2018 04:57:08 +0000 (-0400) Subject: glsl/cache: save and restore ExternalSamplersUsed X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=99c6cae2278011309b7ca3d4735c7b341cbb4eef;p=mesa.git glsl/cache: save and restore ExternalSamplersUsed Shaders that need special code for external samplers were broken if they were loaded from the cache. Cc: 18.1 Reviewed-by: Timothy Arceri --- diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp index 9c21453f91e..889038fb5e2 100644 --- a/src/compiler/glsl/serialize.cpp +++ b/src/compiler/glsl/serialize.cpp @@ -1044,6 +1044,7 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader) blob_write_bytes(metadata, glprog->sh.SamplerTargets, sizeof(glprog->sh.SamplerTargets)); blob_write_uint32(metadata, glprog->ShadowSamplers); + blob_write_uint32(metadata, glprog->ExternalSamplersUsed); blob_write_bytes(metadata, glprog->sh.ImageAccess, sizeof(glprog->sh.ImageAccess)); @@ -1096,6 +1097,7 @@ read_shader_metadata(struct blob_reader *metadata, blob_copy_bytes(metadata, (uint8_t *) glprog->sh.SamplerTargets, sizeof(glprog->sh.SamplerTargets)); glprog->ShadowSamplers = blob_read_uint32(metadata); + glprog->ExternalSamplersUsed = blob_read_uint32(metadata); blob_copy_bytes(metadata, (uint8_t *) glprog->sh.ImageAccess, sizeof(glprog->sh.ImageAccess));