From: Keith Whitwell Date: Wed, 5 Jan 2005 18:14:38 +0000 (+0000) Subject: Improve some quad paths, gives gears a little boost. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=99fc261c47005b0674e2e45f5c6445bc2ce0d8e4;p=mesa.git Improve some quad paths, gives gears a little boost. --- diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h index 3d5e496f15f..65490410513 100644 --- a/src/mesa/tnl_dd/t_dd_dmatmp.h +++ b/src/mesa/tnl_dd/t_dd_dmatmp.h @@ -35,8 +35,6 @@ * Where various primitive types are unaccelerated by hardware, the * code attempts to fallback to other primitive types (quadstrips to * tristrips, lineloops to linestrips), or to indexed vertices. - * Ultimately, a FALLBACK() macro is invoked if there is no way to - * render the primitive natively. */ #if !defined(HAVE_TRIANGLES) @@ -441,7 +439,9 @@ static void TAG(render_quad_strip_verts)( GLcontext *ctx, FLUSH(); - } else if (HAVE_TRI_STRIPS && (ctx->_TriangleCaps & DD_FLATSHADE)) { + } else if (HAVE_TRI_STRIPS && + (ctx->_TriangleCaps & DD_FLATSHADE) && + TNL_CONTEXT(ctx)->vb.ColorPtr[0]->stride) { if (HAVE_ELTS) { LOCAL_VARS; int dmasz = GET_SUBSEQUENT_VB_MAX_ELTS(); @@ -491,8 +491,8 @@ static void TAG(render_quad_strip_verts)( GLcontext *ctx, FLUSH(); } else { - /* Vertices won't fit in a single buffer or elts not available, - * VERT_FALLBACK. + /* Vertices won't fit in a single buffer or elts not + * available - should never happen. */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; @@ -561,9 +561,8 @@ static void TAG(render_quads_verts)( GLcontext *ctx, TAG(emit_verts)( ctx, j, nr, ALLOC_VERTS(nr) ); currentsz = dmasz; } - - - } else if (HAVE_ELTS) { + } + else if (HAVE_ELTS) { /* Hardware doesn't have a quad primitive type -- try to * simulate it using indexed vertices and the triangle * primitive: @@ -614,8 +613,29 @@ static void TAG(render_quads_verts)( GLcontext *ctx, RELEASE_ELT_VERTS(); } + else if (HAVE_TRIANGLES) { + /* Hardware doesn't have a quad primitive type -- try to + * simulate it using triangle primitive. This is a win for + * gears, but is it useful in the broader world? + */ + LOCAL_VARS; + GLuint j; + + INIT(GL_TRIANGLES); + + for (j = start; j < count; j += 4) { + void *tmp = ALLOC_VERTS( 6 ); + /* Send v0, v1, v3 + */ + tmp = EMIT_VERTS(ctx, j, 2, tmp); + tmp = EMIT_VERTS(ctx, j + 3, 1, tmp); + /* Send v1, v2, v3 + */ + tmp = EMIT_VERTS(ctx, j + 1, 3, tmp); + } + } else { - /* Vertices won't fit in a single buffer, fallback. + /* Vertices won't fit in a single buffer, should never happen. */ fprintf(stderr, "%s - cannot draw primitive\n", __FUNCTION__); return; @@ -1139,10 +1159,8 @@ static tnl_render_func TAG(render_tab_elts)[GL_POLYGON+2] = - - - -/* Prevent fallbacks later on. +/* Pre-check the primitives in the VB to prevent the need for + * fallbacks later on. */ static GLboolean TAG(validate_render)( GLcontext *ctx, struct vertex_buffer *VB ) @@ -1198,7 +1216,9 @@ static GLboolean TAG(validate_render)( GLcontext *ctx, } else if (HAVE_QUAD_STRIPS) { ok = GL_TRUE; - } else if (HAVE_TRI_STRIPS && (ctx->_TriangleCaps & DD_FLATSHADE)) { + } else if (HAVE_TRI_STRIPS && + (ctx->_TriangleCaps & DD_FLATSHADE) && + VB->ColorPtr[0]->stride != 0) { if (HAVE_ELTS) { ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); } @@ -1216,14 +1236,17 @@ static GLboolean TAG(validate_render)( GLcontext *ctx, ok = (GLint) count < GET_SUBSEQUENT_VB_MAX_ELTS(); } else { - ok = GL_FALSE; + ok = HAVE_TRIANGLES; /* for gears... */ } break; default: break; } - if (!ok) return GL_FALSE; + if (!ok) { +/* fprintf(stderr, "not ok %s\n", _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK)); */ + return GL_FALSE; + } } return GL_TRUE;