From: Brian Paul Date: Thu, 24 Jun 2004 16:39:53 +0000 (+0000) Subject: fix GL_HP_occlusion_test bug, use glext.h version 23 X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9a47d2b7cfd18dc86f2b12eb4ce7249cb5a10f9d;p=mesa.git fix GL_HP_occlusion_test bug, use glext.h version 23 --- diff --git a/docs/VERSIONS b/docs/VERSIONS index 925db890f0b..fed173b7748 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1248,6 +1248,7 @@ Mesa Version History - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file) - support for AUX buffers in software GLX driver + - updated glext.h to version 23 Changes: - fragment fog interpolation is perspective corrected now - new glTexImage code, much cleaner, may be a bit faster @@ -1266,3 +1267,4 @@ Mesa Version History - fixed some minor glGetTexParameter glitches - GL_INTENSITY was mistakenly accepted as a to glTexImage - fragment program writes to RC/HC register were broken + - fixed a few glitches in GL_HP_occlusion_test extension