From: Brian Paul Date: Wed, 10 Mar 2010 18:51:44 +0000 (-0700) Subject: progs/trivial: added clear-fbo-scissor.c to test scissored clear of FBO X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9a7ba79b2bb60d83fc3bc04280e64cc564cb8760;p=mesa.git progs/trivial: added clear-fbo-scissor.c to test scissored clear of FBO --- diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile index b4a903cb68f..a10748f9487 100644 --- a/progs/trivial/Makefile +++ b/progs/trivial/Makefile @@ -11,6 +11,7 @@ include $(TOP)/configs/current LIBS = -L$(TOP)/$(LIB_DIR) -l $(GLEW_LIB) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) SOURCES = \ + clear-fbo-scissor.c \ clear-fbo-tex.c \ clear-fbo.c \ clear-scissor.c \ diff --git a/progs/trivial/SConscript b/progs/trivial/SConscript index f480da047eb..24b4f91fb0a 100644 --- a/progs/trivial/SConscript +++ b/progs/trivial/SConscript @@ -1,7 +1,8 @@ Import('*') progs = [ - 'clear-fbo-tex', + 'clear-fbo-scissor', + 'clear-fbo-tex', 'clear-fbo', 'clear-scissor', 'clear-undefined', diff --git a/progs/trivial/clear-fbo-scissor.c b/progs/trivial/clear-fbo-scissor.c new file mode 100644 index 00000000000..b0d9651772e --- /dev/null +++ b/progs/trivial/clear-fbo-scissor.c @@ -0,0 +1,186 @@ +/* + * Use scissor to clear the four quadrants of the FBO to different + * colors. Then draw a grey triangle in the middle. + */ + + +#include +#include +#include +#include +#include +#include +#include + + +static int Width = 512, Height = 512; +static GLuint MyFB, MyRB; + + +#define CheckError() assert(glGetError() == 0) + + +static void +Init(void) +{ + fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + fflush(stderr); + + if (!glutExtensionSupported("GL_EXT_framebuffer_object")) { + printf("GL_EXT_framebuffer_object not found!\n"); + exit(0); + } + + glGenFramebuffersEXT(1, &MyFB); + glGenRenderbuffersEXT(1, &MyRB); + + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); + + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, MyRB); + + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_RENDERBUFFER_EXT, MyRB); + + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); + + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); +} + + +static void +Reshape(int width, int height) +{ + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); + glMatrixMode(GL_MODELVIEW); + + Width = width; + Height = height; + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height); +} + + +static void +Key(unsigned char key, int x, int y) +{ + if (key == 27) { + exit(0); + } + glutPostRedisplay(); +} + + +static void +Draw(void) +{ + GLboolean scissor = GL_TRUE; + GLboolean copyPix = GL_FALSE; + + /* draw to user framebuffer */ + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB); + glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); + glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); + + glViewport(0, 0, Width, Height); + CheckError(); + + if (scissor) { + glEnable(GL_SCISSOR_TEST); + + /* lower-left = red */ + glClearColor(1, 0, 0, 0); + glScissor(0, 0, Width / 2, Height / 2); + glClear(GL_COLOR_BUFFER_BIT); + + /* lower-right = green */ + glClearColor(0, 1, 0, 0); + glScissor(Width / 2, 0, Width - Width / 2, Height / 2); + glClear(GL_COLOR_BUFFER_BIT); + + /* upper-left = blue */ + glClearColor(0, 0, 1, 0); + glScissor(0, Height / 2, Width / 2, Height - Height / 2); + glClear(GL_COLOR_BUFFER_BIT); + + /* upper-right = white */ + glClearColor(1, 1, 1, 0); + glScissor(Width / 2, Height / 2, Width - Width / 2, Height - Height / 2); + glClear(GL_COLOR_BUFFER_BIT); + + glDisable(GL_SCISSOR_TEST); + } + else { + glClearColor(0, 1, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); + } + + /* gray triangle in middle, pointing up */ + glColor3f(0.5, 0.5, 0.5); + glBegin(GL_TRIANGLES); + glVertex2f(Width/4, Height/4); + glVertex2f(Width*3/4, Height/4); + glVertex2f(Width/2, Height*3/4); + glVertex2f(-0.5, -0.5); + glVertex2f(+0.5, -0.5); + glVertex2f( 0.0, 0.7); + glEnd(); + + CheckError(); + + /* copy fbo to window */ + glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, MyFB); + glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); + glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); + glDrawBuffer(GL_BACK); + + if (copyPix) { + glWindowPos2i(0, 0); + glCopyPixels(0, 0, Width, Height, GL_COLOR); + } + else { + GLubyte *buffer = malloc(Width * Height * 4); + + /* read from user framebuffer */ + glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + + /* draw to window */ + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glWindowPos2iARB(0, 0); + glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + + free(buffer); + } + + /* Bind normal framebuffer */ + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + + glutSwapBuffers(); + + CheckError(); +} + + +int +main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitWindowPosition(100, 0); + glutInitWindowSize(Width, Height); + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); + + if (!glutCreateWindow(argv[0])) { + exit(1); + } + + glewInit(); + Init(); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Draw); + glutMainLoop(); + return 0; +}