From: Alejandro PiƱeiro Date: Thu, 18 Apr 2019 13:58:35 +0000 (+0200) Subject: docs: document MESA_GLSL=errors keyword X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9b6a00e66e2b9d8c999b53bf7f2dffb548ddf864;p=mesa.git docs: document MESA_GLSL=errors keyword Added with commit 0161691f3518, still checked on shaderapi.c _mesa_get_shader_flag method. Fixes: 0161691f3518db310411 "mesa: add GLSL_REPORT_ERRORS debug flag" Reviewed-by: Eric Engestrom --- diff --git a/docs/shading.html b/docs/shading.html index 9e3c7218e31..76f25316f86 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -59,6 +59,7 @@ execution. These are generally used for debugging.
  • nopfrag - force fragment shader to be a simple shader that passes through the color attribute.
  • useprog - log glUseProgram calls to stderr +
  • errors - GLSL compilation and link errors will be reported to stderr.

    Example: export MESA_GLSL=dump,nopt