From: Matt Turner Date: Tue, 12 Apr 2016 22:26:06 +0000 (-0700) Subject: glsl: Rename "vertex_input_slots" -> "is_vertex_input" X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9bac27dbf92d32cd8685868d21d0317a5a56f333;p=mesa.git glsl: Rename "vertex_input_slots" -> "is_vertex_input" vertex_input_slots would be an appropriate name for an integer, but not a bool. Also remove a cond ? true : false from a count_attribute_slots() call site, noticed during the rename. Reviewed-by: Timothy Arceri Reviewed-by: Iago Toral Quiroga --- diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp index df06923b870..6768d82f338 100644 --- a/src/compiler/glsl/ir_set_program_inouts.cpp +++ b/src/compiler/glsl/ir_set_program_inouts.cpp @@ -149,7 +149,7 @@ void ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var) { const glsl_type *type = var->type; - bool vertex_input = false; + bool is_vertex_input = false; if (this->shader_stage == MESA_SHADER_GEOMETRY && var->data.mode == ir_var_shader_in && type->is_array()) { type = type->fields.array; @@ -175,9 +175,9 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var) if (this->shader_stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in) - vertex_input = true; + is_vertex_input = true; - mark(this->prog, var, 0, type->count_attribute_slots(vertex_input), + mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input), this->shader_stage); } diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 0773d4244b4..dcc8a57b6be 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2618,7 +2618,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, return false; } - const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX ? true : false); + const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX); /* If the variable is not a built-in and has a location statically * assigned in the shader (presumably via a layout qualifier), make sure @@ -3575,7 +3575,7 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask, const char *name, const glsl_type *type, bool use_implicit_location, int location) { - const bool vertex_input_slots = + const bool is_vertex_input = programInterface == GL_PROGRAM_INPUT && stage_mask == MESA_SHADER_VERTEX; @@ -3600,7 +3600,7 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask, return false; field_location += - field->type->count_attribute_slots(vertex_input_slots); + field->type->count_attribute_slots(is_vertex_input); } return true; } diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index 39585bff3b9..c058283c48d 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -1897,7 +1897,7 @@ glsl_type::std430_size(bool row_major) const } unsigned -glsl_type::count_attribute_slots(bool vertex_input_slots) const +glsl_type::count_attribute_slots(bool is_vertex_input) const { /* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec: * @@ -1931,7 +1931,7 @@ glsl_type::count_attribute_slots(bool vertex_input_slots) const case GLSL_TYPE_BOOL: return this->matrix_columns; case GLSL_TYPE_DOUBLE: - if (this->vector_elements > 2 && !vertex_input_slots) + if (this->vector_elements > 2 && !is_vertex_input) return this->matrix_columns * 2; else return this->matrix_columns; @@ -1940,13 +1940,13 @@ glsl_type::count_attribute_slots(bool vertex_input_slots) const unsigned size = 0; for (unsigned i = 0; i < this->length; i++) - size += this->fields.structure[i].type->count_attribute_slots(vertex_input_slots); + size += this->fields.structure[i].type->count_attribute_slots(is_vertex_input); return size; } case GLSL_TYPE_ARRAY: - return this->length * this->fields.array->count_attribute_slots(vertex_input_slots); + return this->length * this->fields.array->count_attribute_slots(is_vertex_input); case GLSL_TYPE_FUNCTION: case GLSL_TYPE_SAMPLER: diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h index dd46479755a..a47b0ffe5a2 100644 --- a/src/compiler/glsl_types.h +++ b/src/compiler/glsl_types.h @@ -344,7 +344,7 @@ struct glsl_type { * For vertex shader attributes - doubles only take one slot. * For inter-shader varyings - dvec3/dvec4 take two slots. */ - unsigned count_attribute_slots(bool vertex_input_slots) const; + unsigned count_attribute_slots(bool is_vertex_input) const; /** * Alignment in bytes of the start of this type in a std140 uniform diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp index 70e9cd397fc..62a1071e444 100644 --- a/src/compiler/nir_types.cpp +++ b/src/compiler/nir_types.cpp @@ -126,9 +126,9 @@ glsl_get_aoa_size(const struct glsl_type *type) unsigned glsl_count_attribute_slots(const struct glsl_type *type, - bool vertex_input_slots) + bool is_vertex_input) { - return type->count_attribute_slots(vertex_input_slots); + return type->count_attribute_slots(is_vertex_input); } const char * diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h index 5efdd85dea5..851096f9cc0 100644 --- a/src/compiler/nir_types.h +++ b/src/compiler/nir_types.h @@ -69,7 +69,7 @@ unsigned glsl_get_length(const struct glsl_type *type); unsigned glsl_get_aoa_size(const struct glsl_type *type); unsigned glsl_count_attribute_slots(const struct glsl_type *type, - bool vertex_input_slots); + bool is_vertex_input); const char *glsl_get_struct_elem_name(const struct glsl_type *type, unsigned index);