From: Timothy Arceri Date: Sat, 8 Sep 2018 04:01:16 +0000 (+1000) Subject: mesa: add a list of EXT_direct_state_access to dispatch sanity X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9c5d86af385e013ae01fbd60b727944243793f09;p=mesa.git mesa: add a list of EXT_direct_state_access to dispatch sanity This extension is huge and this gives us a TODO list of functions to implement. Reviewed-by: Marek Olšák --- diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 37edfee587d..d1618e7fde6 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -1015,6 +1015,216 @@ const struct function common_desktop_functions_possible[] = { { "glGetQueryBufferObjecti64v", 45, -1 }, { "glGetQueryBufferObjectui64v", 45, -1 }, + /* GL_EXT_direct_state_access - GL 1.0 */ + //{ "glMatrixLoadfEXT", 10, -1 }, + //{ "glMatrixLoaddEXT", 10, -1 }, + //{ "glMatrixMultfEXT", 10, -1 }, + //{ "glMatrixMultdEXT", 10, -1 }, + //{ "glMatrixLoadIdentityEXT", 10, -1 }, + //{ "glMatrixRotatefEXT", 10, -1 }, + //{ "glMatrixRotatedEXT", 10, -1 }, + //{ "glMatrixScalefEXT", 10, -1 }, + //{ "glMatrixScaledEXT", 10, -1 }, + //{ "glMatrixTranslatefEXT", 10, -1 }, + //{ "glMatrixTranslatedEXT", 10, -1 }, + //{ "glMatrixOrthoEXT", 10, -1 }, + //{ "glMatrixFrustumEXT", 10, -1 }, + //{ "glMatrixPushEXT", 10, -1 }, + //{ "glMatrixPopEXT", 10, -1 }, + /* GL_EXT_direct_state_access - GL 1.1 */ + //{ "glClientAttribDefaultEXT", 11, -1 }, + //{ "glPushClientAttribDefaultEXT", 11, -1 }, + //{ "glTextureParameteriEXT", 11, -1 }, + //{ "glTextureParameterivEXT", 11, -1 }, + //{ "glTextureParameterfEXT", 11, -1 }, + //{ "glTextureParameterfvEXT", 11, -1 }, + //{ "glTextureImage1DEXT", 11, -1 }, + //{ "glTextureImage2DEXT", 11, -1 }, + //{ "glTextureSubImage1DEXT", 11, -1 }, + //{ "glTextureSubImage2DEXT", 11, -1 }, + //{ "glCopyTextureImage1DEXT", 11, -1 }, + //{ "glCopyTextureImage2DEXT", 11, -1 }, + //{ "glCopyTextureSubImage1DEXT", 11, -1 }, + //{ "glCopyTextureSubImage2DEXT", 11, -1 }, + //{ "glGetTextureImageEXT", 11, -1 }, + //{ "glGetTextureParameterfvEXT", 11, -1 }, + //{ "glGetTextureParameterivEXT", 11, -1 }, + //{ "glGetTextureLevelParameterfvEXT", 11, -1 }, + //{ "glGetTextureLevelParameterivEXT", 11, -1 }, + /* GL_EXT_direct_state_access - GL 1.2 */ + //{ "glTextureImage3DEXT", 12, -1 }, + //{ "glTextureSubImage3DEXT", 12, -1 }, + //{ "glCopyTextureSubImage3DEXT", 12, -1 }, + /* GL_EXT_direct_state_access - GL 1.2.1 */ + //{ "glBindMultiTextureEXT", 12, -1 }, + //{ "glMultiTexCoordPointerEXT", 12, -1 }, + //{ "glMultiTexEnvfEXT", 12, -1 }, + //{ "glMultiTexEnvfvEXT", 12, -1 }, + //{ "glMultiTexEnviEXT", 12, -1 }, + //{ "glMultiTexEnvivEXT", 12, -1 }, + //{ "glMultiTexGendEXT", 12, -1 }, + //{ "glMultiTexGendvEXT", 12, -1 }, + //{ "glMultiTexGenfEXT", 12, -1 }, + //{ "glMultiTexGenfvEXT", 12, -1 }, + //{ "glMultiTexGeniEXT", 12, -1 }, + //{ "glMultiTexGenivEXT", 12, -1 }, + //{ "glGetMultiTexEnvfvEXT", 12, -1 }, + //{ "glGetMultiTexEnvivEXT", 12, -1 }, + //{ "glGetMultiTexGendvEXT", 12, -1 }, + //{ "glGetMultiTexGenfvEXT", 12, -1 }, + //{ "glGetMultiTexGenivEXT", 12, -1 }, + //{ "glMultiTexParameterfEXT", 12, -1 }, + //{ "glMultiTexParameterfvEXT", 12, -1 }, + //{ "glMultiTexParameteriEXT", 12, -1 }, + //{ "glMultiTexParameterivEXT", 12, -1 }, + //{ "glMultiTexImage1DEXT", 12, -1 }, + //{ "glMultiTexImage2DEXT", 12, -1 }, + //{ "glMultiTexSubImage1DEXT", 12, -1 }, + //{ "glMultiTexSubImage2DEXT", 12, -1 }, + //{ "glCopyMultiTexImage1DEXT", 12, -1 }, + //{ "glCopyMultiTexImage2DEXT", 12, -1 }, + //{ "glCopyMultiTexSubImage1DEXT", 12, -1 }, + //{ "glCopyMultiTexSubImage2DEXT", 12, -1 }, + //{ "glGetMultiTexImageEXT", 12, -1 }, + //{ "glGetMultiTexParameterfvEXT", 12, -1 }, + //{ "glGetMultiTexParameterivEXT", 12, -1 }, + //{ "glGetMultiTexLevelParameterfvEXT", 12, -1 }, + //{ "glGetMultiTexLevelParameterivEXT", 12, -1 }, + //{ "glMultiTexImage3DEXT", 12, -1 }, + //{ "glMultiTexSubImage3DEXT", 12, -1 }, + //{ "glCopyMultiTexSubImage3DEXT", 12, -1 }, + //{ "glEnableClientStateIndexedEXT", 12, -1 }, + //{ "glDisableClientStateIndexedEXT", 12, -1 }, + //{ "glGetPointerIndexedvEXT", 12, -1 }, + /* GL_EXT_direct_state_access - ARB_vertex_program */ + //{ "glNamedProgramStringEXT", 10, -1 }, + //{ "glNamedProgramLocalParameter4dEXT", 10, -1 }, + //{ "glNamedProgramLocalParameter4dvEXT", 10, -1 }, + //{ "glNamedProgramLocalParameter4fEXT", 10, -1 }, + //{ "glNamedProgramLocalParameter4fvEXT", 10, -1 }, + //{ "glGetNamedProgramLocalParameter4dvEXT", 10, -1 }, + //{ "glGetNamedProgramLocalParameter4fvEXT", 10, -1 }, + //{ "glGetNamedProgramivEXT", 10, -1 }, + //{ "glGetNamedProgramStringEXT", 10, -1 }, + /* GL_EXT_direct_state_access - GL 1.3 */ + //{ "glCompressedTextureImage1DEXT", 13, -1 }, + //{ "glCompressedTextureImage2DEXT", 13, -1 }, + //{ "glCompressedTextureImage3DEXT", 13, -1 }, + //{ "glCompressedTextureSubImage1DEXT", 13, -1 }, + //{ "glCompressedTextureSubImage2DEXT", 13, -1 }, + //{ "glCompressedTextureSubImage3DEXT", 13, -1 }, + //{ "glGetCompressedTextureImageEXT", 13, -1 }, + //{ "glCompressedMultiTexImage1DEXT", 13, -1 }, + //{ "glCompressedMultiTexImage2DEXT", 13, -1 }, + //{ "glCompressedMultiTexImage3DEXT", 13, -1 }, + //{ "glCompressedMultiTexSubImage1DEXT", 13, -1 }, + //{ "glCompressedMultiTexSubImage2DEXT", 13, -1 }, + //{ "glCompressedMultiTexSubImage3DEXT", 13, -1 }, + //{ "glGetCompressedMultiTexImageEXT", 13, -1 }, + //{ "glMatrixLoadTransposefEXT", 13, -1 }, + //{ "glMatrixLoadTransposedEXT", 13, -1 }, + //{ "glMatrixMultTransposefEXT", 13, -1 }, + //{ "glMatrixMultTransposedEXT", 13, -1 }, + /* GL_EXT_direct_state_access - GL 1.5 */ + //{ "glNamedBufferDataEXT", 15, -1 }, + //{ "glNamedBufferSubDataEXT", 15, -1 }, + //{ "glMapNamedBufferEXT", 15, -1 }, + //{ "glUnmapNamedBufferEXT", 15, -1 }, + //{ "glGetNamedBufferParameterivEXT", 15, -1 }, + //{ "glGetNamedBufferPointervEXT", 15, -1 }, + //{ "glGetNamedBufferSubDataEXT", 15, -1 }, + /* GL_EXT_direct_state_access - GL 2.0 */ + //{ "glProgramUniform1iEXT", 20, -1 }, + //{ "glProgramUniform1ivEXT", 20, -1 }, + //{ "glProgramUniform1fEXT", 20, -1 }, + //{ "glProgramUniform1fvEXT", 20, -1 }, + //{ "glProgramUniform2iEXT", 20, -1 }, + //{ "glProgramUniform2ivEXT", 20, -1 }, + //{ "glProgramUniform2fEXT", 20, -1 }, + //{ "glProgramUniform2fvEXT", 20, -1 }, + //{ "glProgramUniform3iEXT", 20, -1 }, + //{ "glProgramUniform3ivEXT", 20, -1 }, + //{ "glProgramUniform3fEXT", 20, -1 }, + //{ "glProgramUniform3fvEXT", 20, -1 }, + //{ "glProgramUniform4iEXT", 20, -1 }, + //{ "glProgramUniform4ivEXT", 20, -1 }, + //{ "glProgramUniform4fEXT", 20, -1 }, + //{ "glProgramUniform4fvEXT", 20, -1 }, + //{ "glProgramUniformMatrix2fvEXT", 20, -1 }, + //{ "glProgramUniformMatrix3fvEXT", 20, -1 }, + //{ "glProgramUniformMatrix4fvEXT", 20, -1 }, + /* GL_EXT_direct_state_access - GL 2.1 */ + //{ "glProgramUniformMatrix2x3fvEXT", 21, -1 }, + //{ "glProgramUniformMatrix3x2fvEXT", 21, -1 }, + //{ "glProgramUniformMatrix2x4fvEXT", 21, -1 }, + //{ "glProgramUniformMatrix4x2fvEXT", 21, -1 }, + //{ "glProgramUniformMatrix3x4fvEXT", 21, -1 }, + //{ "glProgramUniformMatrix4x3fvEXT", 21, -1 }, + /* GL_EXT_direct_state_access - EXT_texture_buffer_object */ + //{ "glTextureBufferEXT", 10, -1 }, + //{ "glMultiTexBufferEXT", 10, -1 }, + /* GL_EXT_direct_state_access - EXT_texture_integer */ + //{ "glTextureParameterIivEXT", 10, -1 }, + //{ "glTextureParameterIuivEXT", 10, -1 }, + //{ "glGetTextureParameterIivEXT", 10, -1 }, + //{ "glGetTextureParameterIuivEXT", 10, -1 }, + //{ "glMultiTexParameterIivEXT", 10, -1 }, + //{ "glMultiTexParameterIuivEXT", 10, -1 }, + //{ "glGetMultiTexParameterIivEXT", 10, -1 }, + //{ "glGetMultiTexParameterIuivEXT", 10, -1 }, + /* GL_EXT_direct_state_access - EXT_gpu_shader4 */ + //{ "glProgramUniform1uiEXT", 10, -1 }, + //{ "glProgramUniform1uivEXT", 10, -1 }, + //{ "glProgramUniform2uiEXT", 10, -1 }, + //{ "glProgramUniform2uivEXT", 10, -1 }, + //{ "glProgramUniform3uiEXT", 10, -1 }, + //{ "glProgramUniform3uivEXT", 10, -1 }, + //{ "glProgramUniform4uiEXT", 10, -1 }, + //{ "glProgramUniform4uivEXT", 10, -1 }, + /* GL_EXT_direct_state_access - EXT_gpu_program_parameters */ + //{ "glNamedProgramLocalParameters4fvEXT", 10, -1 }, + /* GL_EXT_direct_state_access - GL 3.0 */ + //{ "glGetFloati_vEXT", 30, -1 }, + //{ "glGetDoublei_vEXT", 30, -1 }, + //{ "glGetPointeri_vEXT", 30, -1 }, + //{ "glNamedRenderbufferStorageEXT", 30, -1 }, + //{ "glGetNamedRenderbufferParameterivEXT", 30, -1 }, + //{ "glNamedRenderbufferStorageMultisampleEXT", 30, -1 }, + //{ "glCheckNamedFramebufferStatusEXT", 30, -1 }, + //{ "glNamedFramebufferTexture1DEXT", 30, -1 }, + //{ "glNamedFramebufferTexture2DEXT", 30, -1 }, + //{ "glNamedFramebufferTexture3DEXT", 30, -1 }, + //{ "glNamedFramebufferRenderbufferEXT", 30, -1 }, + //{ "glGetNamedFramebufferAttachmentParameterivEXT", 30, -1 }, + //{ "glGenerateTextureMipmapEXT", 30, -1 }, + //{ "glGenerateMultiTexMipmapEXT", 30, -1 }, + //{ "glFramebufferDrawBufferEXT", 30, -1 }, + //{ "glFramebufferDrawBuffersEXT", 30, -1 }, + //{ "glFramebufferReadBufferEXT", 30, -1 }, + //{ "glGetFramebufferParameterivEXT", 30, -1 }, + //{ "glNamedCopyBufferSubDataEXT", 30, -1 }, + //{ "glVertexArrayVertexOffsetEXT", 30, -1 }, + //{ "glVertexArrayColorOffsetEXT", 30, -1 }, + //{ "glVertexArrayEdgeFlagOffsetEXT", 30, -1 }, + //{ "glVertexArrayIndexOffsetEXT", 30, -1 }, + //{ "glVertexArrayNormalOffsetEXT", 30, -1 }, + //{ "glVertexArrayTexCoordOffsetEXT", 30, -1 }, + //{ "glVertexArrayMultiTexCoordOffsetEXT", 30, -1 }, + //{ "glVertexArrayFogCoordOffsetEXT", 30, -1 }, + //{ "glVertexArraySecondColorOffsetEXT", 30, -1 }, + //{ "glVertexArrayVertexAttribOffsetEXT", 30, -1 }, + //{ "glVertexArrayVertexAttribIOffsetEXT", 30, -1 }, + //{ "glEnableVertexArrayEXT", 30, -1 }, + //{ "glDisableVertexArrayEXT", 30, -1 }, + //{ "glEnableVertexArrayAttribEXT", 30, -1 }, + //{ "glDisableVertexArrayAttribEXT", 30, -1 }, + //{ "glGetVertexArrayIntegervEXT", 30, -1 }, + //{ "glGetVertexArrayPointervEXT", 30, -1 }, + //{ "glGetVertexArrayIntegeri_vEXT", 30, -1 }, + //{ "glGetVertexArrayPointeri_vEXT", 30, -1 }, + //{ "glMapNamedBufferRangeEXT", 30, -1 }, + //{ "glFlushMappedNamedBufferRangeEXT", 30, -1 }, + /* GL_ARB_internalformat_query */ { "glGetInternalformativ", 30, -1 },