From: Dave Airlie Date: Mon, 12 Feb 2018 04:46:50 +0000 (+1000) Subject: r600: fix array spill if temp[0] is before all arrays X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9c9a9bee4431124439c57a9429e745dd4837fcdf;p=mesa.git r600: fix array spill if temp[0] is before all arrays I found a shader with DCL TEMP[0], LOCAL DCL TEMP[1..256], ARRAY(1), LOCAL DCL TEMP[257..512], ARRAY(2), LOCAL DCL TEMP[513..768], ARRAY(3), LOCAL DCL TEMP[769], LOCAL This would remap badly, as it would add up all the spilled sizes and subtract it from the temp for 0. If the current temp is less than the array start break out. Fixes: 1d871aa6 (r600g: Implement spilling of temp arrays (v2)) Signed-off-by: Dave Airlie --- diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c index 4141e864308..7d60bd90c3c 100644 --- a/src/gallium/drivers/r600/r600_shader.c +++ b/src/gallium/drivers/r600/r600_shader.c @@ -920,6 +920,8 @@ static int map_tgsi_reg_index_to_r600_gpr(struct r600_shader_ctx *ctx, unsigned } } + if (tgsi_reg_index < ctx->array_infos[i].range.First) + break; if (ctx->spilled_arrays[i]) { spilled_size += ctx->array_infos[i].range.Last - ctx->array_infos[i].range.First + 1; }