From: Mark Janes Date: Fri, 20 May 2016 15:50:39 +0000 (-0700) Subject: glsl: Guard against NULL dereference X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9ca5ec2a317f00dd03d11c3463d4354baf21aaf0;p=mesa.git glsl: Guard against NULL dereference This trivially corrects mesa 3ca1c221, which introduced a check that crashes when a match is not found. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005 Fixes: piglit.spec.glsl-1_50.compiler.interface-blocks-name-reused-globally-4.vert Reviewed-by: Alejandro PiƱeiro --- diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index ecfe684a0f4..a524fbdc56f 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -6920,7 +6920,7 @@ ast_struct_specifier::hir(exec_list *instructions, if (!state->symbols->add_type(name, t)) { const glsl_type *match = state->symbols->get_type(name); /* allow struct matching for desktop GL - older UE4 does this */ - if (state->is_version(130, 0) && match->record_compare(t, false)) + if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false)) _mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name); else _mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);