From: Eric Anholt Date: Wed, 7 Jul 2010 19:25:22 +0000 (-0700) Subject: glsl2: Fix ir_div_to_mul_rcp for integer division. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9cbd8a1d5a85f39f12e9edbd2defbb9e9d0468ef;p=mesa.git glsl2: Fix ir_div_to_mul_rcp for integer division. rcp of an integer value did not produce the result you're looking for. Instead, do the a * rcp(b) as float and truncate after. This mostly fixes glsl-fs-loop-nested. --- diff --git a/src/glsl/ir_div_to_mul_rcp.cpp b/src/glsl/ir_div_to_mul_rcp.cpp index ce84add2213..640d5d64f98 100644 --- a/src/glsl/ir_div_to_mul_rcp.cpp +++ b/src/glsl/ir_div_to_mul_rcp.cpp @@ -33,6 +33,7 @@ */ #include "ir.h" +#include "glsl_types.h" class ir_div_to_mul_rcp_visitor : public ir_hierarchical_visitor { public: @@ -61,16 +62,53 @@ ir_div_to_mul_rcp_visitor::visit_leave(ir_expression *ir) if (ir->operation != ir_binop_div) return visit_continue; - /* New expression for the 1.0 / op1 */ - ir_rvalue *expr; - expr = new(ir) ir_expression(ir_unop_rcp, - ir->operands[1]->type, - ir->operands[1], - NULL); + if (ir->operands[1]->type->base_type != GLSL_TYPE_INT && + ir->operands[1]->type->base_type != GLSL_TYPE_UINT) { + /* New expression for the 1.0 / op1 */ + ir_rvalue *expr; + expr = new(ir) ir_expression(ir_unop_rcp, + ir->operands[1]->type, + ir->operands[1], + NULL); + + /* op0 / op1 -> op0 * (1.0 / op1) */ + ir->operation = ir_binop_mul; + ir->operands[1] = expr; + } else { + /* Be careful with integer division -- we need to do it as a + * float and re-truncate, since rcp(n > 1) of an integer would + * just be 0. + */ + ir_rvalue *op0, *op1; + const struct glsl_type *vec_type; + + vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, + ir->operands[1]->type->vector_elements, + ir->operands[1]->type->matrix_columns); + + if (ir->operands[1]->type->base_type == GLSL_TYPE_INT) + op1 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[1], NULL); + else + op1 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[1], NULL); + + op1 = new(ir) ir_expression(ir_unop_rcp, op1->type, op1, NULL); + + vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT, + ir->operands[0]->type->vector_elements, + ir->operands[0]->type->matrix_columns); + + if (ir->operands[0]->type->base_type == GLSL_TYPE_INT) + op0 = new(ir) ir_expression(ir_unop_i2f, vec_type, ir->operands[0], NULL); + else + op0 = new(ir) ir_expression(ir_unop_u2f, vec_type, ir->operands[0], NULL); + + op0 = new(ir) ir_expression(ir_binop_mul, vec_type, op0, op1); + + ir->operation = ir_unop_f2i; + ir->operands[0] = op0; + ir->operands[1] = NULL; + } - /* op0 / op1 -> op0 * (1.0 / op1) */ - ir->operation = ir_binop_mul; - ir->operands[1] = expr; this->made_progress = true; return visit_continue;