From: Brian Paul Date: Fri, 23 Jan 2009 18:25:13 +0000 (-0700) Subject: mesa: improve array initialization code, and set the new array->Format field. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9cf594d698839678290f058078f0eaf569a13ff8;p=mesa.git mesa: improve array initialization code, and set the new array->Format field. --- diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index f3f482f8c87..b04095fd16b 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -98,6 +98,28 @@ _mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj ) } +static void +init_array(GLcontext *ctx, + struct gl_client_array *array, GLint size, GLint type) +{ + array->Size = size; + array->Type = type; + array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */ + array->Stride = 0; + array->StrideB = 0; + array->Ptr = NULL; + array->Enabled = GL_FALSE; + array->Normalized = GL_FALSE; +#if FEATURE_ARB_vertex_buffer_object + /* Vertex array buffers */ + array->BufferObj = ctx->Array.NullBufferObj; +#endif +} + + +/** + * Initialize a gl_array_object's arrays. + */ void _mesa_initialize_array_object( GLcontext *ctx, struct gl_array_object *obj, @@ -107,87 +129,23 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->Name = name; - /* Vertex arrays */ - obj->Vertex.Size = 4; - obj->Vertex.Type = GL_FLOAT; - obj->Vertex.Stride = 0; - obj->Vertex.StrideB = 0; - obj->Vertex.Ptr = NULL; - obj->Vertex.Enabled = GL_FALSE; - obj->Normal.Type = GL_FLOAT; - obj->Normal.Stride = 0; - obj->Normal.StrideB = 0; - obj->Normal.Ptr = NULL; - obj->Normal.Enabled = GL_FALSE; - obj->Color.Size = 4; - obj->Color.Type = GL_FLOAT; - obj->Color.Stride = 0; - obj->Color.StrideB = 0; - obj->Color.Ptr = NULL; - obj->Color.Enabled = GL_FALSE; - obj->SecondaryColor.Size = 4; - obj->SecondaryColor.Type = GL_FLOAT; - obj->SecondaryColor.Stride = 0; - obj->SecondaryColor.StrideB = 0; - obj->SecondaryColor.Ptr = NULL; - obj->SecondaryColor.Enabled = GL_FALSE; - obj->FogCoord.Size = 1; - obj->FogCoord.Type = GL_FLOAT; - obj->FogCoord.Stride = 0; - obj->FogCoord.StrideB = 0; - obj->FogCoord.Ptr = NULL; - obj->FogCoord.Enabled = GL_FALSE; - obj->Index.Type = GL_FLOAT; - obj->Index.Stride = 0; - obj->Index.StrideB = 0; - obj->Index.Ptr = NULL; - obj->Index.Enabled = GL_FALSE; + /* Init the individual arrays */ + init_array(ctx, &obj->Vertex, 4, GL_FLOAT); + init_array(ctx, &obj->Normal, 3, GL_FLOAT); + init_array(ctx, &obj->Color, 4, GL_FLOAT); + init_array(ctx, &obj->SecondaryColor, 4, GL_FLOAT); + init_array(ctx, &obj->FogCoord, 1, GL_FLOAT); + init_array(ctx, &obj->Index, 1, GL_FLOAT); for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - obj->TexCoord[i].Size = 4; - obj->TexCoord[i].Type = GL_FLOAT; - obj->TexCoord[i].Stride = 0; - obj->TexCoord[i].StrideB = 0; - obj->TexCoord[i].Ptr = NULL; - obj->TexCoord[i].Enabled = GL_FALSE; + init_array(ctx, &obj->TexCoord[i], 4, GL_FLOAT); } - obj->EdgeFlag.Stride = 0; - obj->EdgeFlag.StrideB = 0; - obj->EdgeFlag.Ptr = NULL; - obj->EdgeFlag.Enabled = GL_FALSE; + init_array(ctx, &obj->EdgeFlag, 1, GL_BOOL); for (i = 0; i < VERT_ATTRIB_MAX; i++) { - obj->VertexAttrib[i].Size = 4; - obj->VertexAttrib[i].Type = GL_FLOAT; - obj->VertexAttrib[i].Stride = 0; - obj->VertexAttrib[i].StrideB = 0; - obj->VertexAttrib[i].Ptr = NULL; - obj->VertexAttrib[i].Enabled = GL_FALSE; - obj->VertexAttrib[i].Normalized = GL_FALSE; + init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT); } #if FEATURE_point_size_array - obj->PointSize.Type = GL_FLOAT; - obj->PointSize.Stride = 0; - obj->PointSize.StrideB = 0; - obj->PointSize.Ptr = NULL; - obj->PointSize.Enabled = GL_FALSE; - obj->PointSize.BufferObj = ctx->Array.NullBufferObj; -#endif - -#if FEATURE_ARB_vertex_buffer_object - /* Vertex array buffers */ - obj->Vertex.BufferObj = ctx->Array.NullBufferObj; - obj->Normal.BufferObj = ctx->Array.NullBufferObj; - obj->Color.BufferObj = ctx->Array.NullBufferObj; - obj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj; - obj->FogCoord.BufferObj = ctx->Array.NullBufferObj; - obj->Index.BufferObj = ctx->Array.NullBufferObj; - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - obj->TexCoord[i].BufferObj = ctx->Array.NullBufferObj; - } - obj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj; - for (i = 0; i < VERT_ATTRIB_MAX; i++) { - obj->VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj; - } + init_array(ctx, &obj->PointSize, 1, GL_FLOAT); #endif }