From: Ilia Mirkin Date: Wed, 24 Sep 2014 04:58:07 +0000 (-0400) Subject: mesa/st: NumLayers is only valid for array textures X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9d2e298dd4159651323cac54dbc43527e7fd6d16;p=mesa.git mesa/st: NumLayers is only valid for array textures For 3d textures, NumLayers is set to 1, which is not what we want. This fixes the newly added gl-layer-render-storage test (which constructs immutable 3d textures). Fixes regression introduced in d82bd7eb060. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84145 Signed-off-by: Ilia Mirkin Tested-by: Michel Dänzer Acked-by: Chris Forbes --- diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index ed9a44429b4..19072ae2fe8 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -223,7 +223,7 @@ static unsigned last_level(struct st_texture_object *stObj) static unsigned last_layer(struct st_texture_object *stObj) { - if (stObj->base.Immutable) + if (stObj->base.Immutable && stObj->pt->array_size > 1) return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1, stObj->pt->array_size - 1); return stObj->pt->array_size - 1; diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 470ab278b4b..7b6a444e6f5 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -451,7 +451,8 @@ st_update_renderbuffer_surface(struct st_context *st, } /* Adjust for texture views */ - if (strb->is_rtt) { + if (strb->is_rtt && resource->array_size > 1 && + strb->Base.TexImage->TexObject->Immutable) { struct gl_texture_object *tex = strb->Base.TexImage->TexObject; first_layer += tex->MinLayer; if (!strb->rtt_layered) diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index c84aa4566b2..2cd95ecdfa4 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -263,7 +263,8 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, if (stObj->base.Immutable) { level += stObj->base.MinLevel; z += stObj->base.MinLayer; - d = MIN2(d, stObj->base.NumLayers); + if (stObj->pt->array_size > 1) + d = MIN2(d, stObj->base.NumLayers); } z += stImage->base.Face;