From: Timothy Arceri Date: Fri, 30 Dec 2016 20:45:35 +0000 (+1100) Subject: mesa: make union in gl_program a struct and add FIXME X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9d99dc4bc1fda9906e8dc576d6116fbdb05f67ac;p=mesa.git mesa: make union in gl_program a struct and add FIXME i915 is mixing the use of these fields, for now change this to a struct and add a FIXME. Reviewed-by: Kenneth Graunke Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99229 --- diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 69d2eeeaf31..39ae6674614 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1945,7 +1945,11 @@ struct gl_program /** Map from sampler unit to texture unit (set by glUniform1i()) */ GLubyte SamplerUnits[MAX_SAMPLERS]; - union { + /* FIXME: We should be able to make this struct a union. However some + * drivers (i915/fragment_programs, swrast/prog_execute) mix the use of + * these fields, we should fix this. + */ + struct { /** Fields used by GLSL programs */ struct { struct gl_active_atomic_buffer **AtomicBuffers;