From: Brian Paul Date: Tue, 20 Sep 2011 17:48:57 +0000 (-0600) Subject: meta: use _mesa_set_enable(), fix decompress_texture_image() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9e414865a6716f688c7bce904d841f9ba16cd967;p=mesa.git meta: use _mesa_set_enable(), fix decompress_texture_image() Use _mesa_set_enable() to avoid a redudant context lookup. Need to disable the texture target in decompress_texture_image() so the unit isn't still enabled after glGetTexImage() returns. Arguably, the meta restore code should do this, but it doesn't. Reviewed-by: Eric Anholt --- diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 82b072eeb8c..be1953ab2f9 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3182,7 +3182,7 @@ decompress_texture_image(struct gl_context *ctx, /* setup texture state */ _mesa_BindTexture(target, texObj->Name); - _mesa_Enable(target); + _mesa_set_enable(ctx, target, GL_TRUE); { /* save texture object state */ @@ -3233,6 +3233,9 @@ decompress_texture_image(struct gl_context *ctx, ctx->Pack.RowLength = destRowLength; _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest); + /* disable texture unit */ + _mesa_set_enable(ctx, target, GL_FALSE); + _mesa_meta_end(ctx); /* restore fbo bindings */