From: Samuel Iglesias Gonsálvez Date: Mon, 9 Oct 2017 10:25:39 +0000 (+0200) Subject: i965/vec4: remove setting default LOD in the backend X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9e515cf38138bc0e7e884f893335ed486eac5741;p=mesa.git i965/vec4: remove setting default LOD in the backend It is already done in NIR. Signed-off-by: Samuel Iglesias Gonsálvez Reviewed-by: Lionel Landwerlin --- diff --git a/src/intel/compiler/brw_vec4_nir.cpp b/src/intel/compiler/brw_vec4_nir.cpp index 9200ffa0ed7..0a1caa9fad8 100644 --- a/src/intel/compiler/brw_vec4_nir.cpp +++ b/src/intel/compiler/brw_vec4_nir.cpp @@ -2228,15 +2228,6 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr) } } - /* TXS and TXL require a LOD but not everything we implement using those - * two opcodes provides one. Provide a default LOD of 0. - */ - if ((instr->op == nir_texop_txs || - instr->op == nir_texop_txl) && - lod.file == BAD_FILE) { - lod = brw_imm_ud(0u); - } - if (instr->op == nir_texop_txf_ms || instr->op == nir_texop_samples_identical) { assert(coord_type != NULL); diff --git a/src/intel/compiler/brw_vec4_visitor.cpp b/src/intel/compiler/brw_vec4_visitor.cpp index a62c79ee7f3..db27eae2939 100644 --- a/src/intel/compiler/brw_vec4_visitor.cpp +++ b/src/intel/compiler/brw_vec4_visitor.cpp @@ -916,18 +916,6 @@ vec4_visitor::emit_texture(ir_texture_opcode op, src_reg surface_reg, src_reg sampler_reg) { - /* The sampler can only meaningfully compute LOD for fragment shader - * messages. For all other stages, we change the opcode to TXL and hardcode - * the LOD to 0. - * - * textureQueryLevels() is implemented in terms of TXS so we need to pass a - * valid LOD argument. - */ - if (op == ir_tex || op == ir_query_levels) { - assert(lod.file == BAD_FILE); - lod = brw_imm_f(0.0f); - } - enum opcode opcode; switch (op) { case ir_tex: opcode = SHADER_OPCODE_TXL; break;