From: Roland Scheidegger Date: Wed, 13 Mar 2013 20:23:18 +0000 (+0100) Subject: llvmpipe: don't assert when trying to render to surfaces with multiple layers X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9e93d7c4fd59d49b4a660d4dcfddca6f86611af6;p=mesa.git llvmpipe: don't assert when trying to render to surfaces with multiple layers instead just warn when creating the surface, rendering will simply happen to first layer. Reviewed-by: Jose Fonseca --- diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c index a0912eb0e77..a8885863ef0 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene.c +++ b/src/gallium/drivers/llvmpipe/lp_scene.c @@ -157,7 +157,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene) for (i = 0; i < scene->fb.nr_cbufs; i++) { struct pipe_surface *cbuf = scene->fb.cbufs[i]; if (llvmpipe_resource_is_texture(cbuf->texture)) { - assert(cbuf->u.tex.first_layer == cbuf->u.tex.last_layer); scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture, cbuf->u.tex.level); @@ -178,7 +177,6 @@ lp_scene_begin_rasterization(struct lp_scene *scene) if (fb->zsbuf) { struct pipe_surface *zsbuf = scene->fb.zsbuf; - assert(zsbuf->u.tex.first_layer == zsbuf->u.tex.last_layer); scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level); scene->zsbuf.blocksize = util_format_get_blocksize(zsbuf->texture->format); diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c index 9de05e76926..99bd6d3417f 100644 --- a/src/gallium/drivers/llvmpipe/lp_texture.c +++ b/src/gallium/drivers/llvmpipe/lp_texture.c @@ -593,6 +593,9 @@ llvmpipe_create_surface(struct pipe_context *pipe, ps->u.tex.level = surf_tmpl->u.tex.level; ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer; ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer; + if (ps->u.tex.first_layer != ps->u.tex.last_layer) { + debug_printf("creating surface with multiple layers, rendering to first layer only\n"); + } } else { /* setting width as number of elements should get us correct renderbuffer width */