From: Timothy Arceri Date: Mon, 27 Jun 2016 06:10:35 +0000 (+1000) Subject: mesa: don't use drivers NewShader function when creating shader objects X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9e9d01cbe802df386586db3fde1a531151b6d66a;p=mesa.git mesa: don't use drivers NewShader function when creating shader objects The drivers function only needs to be used when creating a struct for linked shaders. Reviewed-by: Iago Toral Quiroga --- diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 07250cd768c..142e75089df 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -334,8 +334,7 @@ create_shader(struct gl_context *ctx, GLenum type) _mesa_HashLockMutex(ctx->Shared->ShaderObjects); name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); - sh = ctx->Driver.NewShader(ctx, name, - _mesa_shader_enum_to_shader_stage(type)); + sh = _mesa_new_shader(ctx, name, _mesa_shader_enum_to_shader_stage(type)); sh->Type = type; _mesa_HashInsertLocked(ctx->Shared->ShaderObjects, name, sh); _mesa_HashUnlockMutex(ctx->Shared->ShaderObjects);