From: Brian Paul Date: Thu, 29 Oct 2009 20:53:53 +0000 (-0600) Subject: i965: don't use context state in emit_fb_write() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9ef33b86855c4d000271774030bd1b19b6d79687;p=mesa.git i965: don't use context state in emit_fb_write() Put the state that we care about in the hash key. Issue spotted by Keith Whitwell. --- diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 5a2ac1a6519..eeb25980fa0 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -325,6 +325,8 @@ static void brw_wm_populate_key( struct brw_context *brw, key->drawable_height = brw->intel.driDrawable->h; } + key->nr_color_regions = brw->state.nr_color_regions; + /* CACHE_NEW_VS_PROG */ key->vp_outputs_written = brw->vs.prog_data->outputs_written & DO_SETUP_BITS; diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index f13a958a441..d0f30607d0e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -67,6 +67,7 @@ struct brw_wm_prog_key { GLuint flat_shade:1; GLuint linear_color:1; /**< linear interpolation vs perspective interp */ GLuint runtime_check_aads_emit:1; + GLuint nr_color_regions:2; GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */ GLuint shadowtex_mask:16; diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index d33fd9abedf..9a0aea872bf 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -968,8 +968,8 @@ static void emit_fb_write( struct brw_wm_compile *c ) /* The inst->Aux field is used for FB write target and the EOT marker */ - if (brw->state.nr_color_regions > 1) { - for (i = 0 ; i < brw->state.nr_color_regions; i++) { + if (c->key.nr_color_regions > 1) { + for (i = 0 ; i < c->key.nr_color_regions; i++) { outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i); last_inst = inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(), 0), 0, outcolor, payload_r0_depth, outdepth);